NOVEMBER 14TH, 2008: Privilege Update: We unlocked the Bonus CP 1 privilege.
Clan Points let you attempt Clan Trials, which let you net new privilege and prestige for Clan Gully.
NOVEMBER 21ST, 2008: Privilege Update: We unlocked Clan Privilege Move ^ 1 after completing General Training II.
NOVEMBER 27TH, 2008: A very strange thing happened when we touched down in Fluorgis: a man in sunglasses wanted to talk to Luso. His name: Al-Cid Morgrace. Profession: ladykiller.
Continue reading Final Fantasy Tactics A2: November 14th-28th, 2008
OCTOBER 25TH, 2008: Trophy Update: Cleared 200 quests! The new trophy looks like… an old moogle with a cane? It’s hard to make out.
Continue reading Final Fantasy Tactics A2: October 25th, 2008-November 7th
OCTOBER 24TH, 2008: Privilege Update: We finished Adaptability I and unlocked the Empowered Moogles privilege! KuPOW! Continue reading Final Fantasy Tactics A2: October 24th, 2008: Moogle Mania
OCTOBER 11TH, 2008: Job Update: After the irritating Lord Grayrl! Mission, we unlocked the Viking job. Phew. Continue reading Final Fantasy Tactics A2: October 11th-October 17th
OCTOBER 5TH, 2008: And I don’t understand why!
It has been 30 days since I first played this game. Since, I have logged 51 hours. That’s a little over a half hour a day.
This game has something just like the Deep Dungeon in the original Tactics – Brightmoon Tor! Sounds like something from The Elder Scrolls.
Continue reading Final Fantasy Tactics A2: October 5th-10th, 2008
SEPTEMBER 30th, 2008: Trophy Update: We finished our 100th quest (Bangaa Bugle – Rosefire), and unlocked a trophy of… two drowsy moogle black mages. They’re cute, but they’re… unfamiliar.
Continue reading Final Fantasy Tactics A2: September 30th-October 3rd, 2008: Slander
SEPTEMBER 29th, 2008: We picked up the Bisgan Greenlands quest “Seeking the Stone”. In the intro, we lent the Whitesilver Magicite Crystal to Narph, a nu mou scientist. And then…
Continue reading Final Fantasy Tactics A2: September 29th, 2008: Rubbish
I have fond memories of this game, so I don’t know why I was quite so critical of it there at the very end.
Continue reading SHO: Final Thoughts/Analysis