Final Fantasy VIII Part One: Heart of the Cards

Final Fantasy VIII

System: PlayStation 1

Developer: Square

Publisher: Square EA/Square Enix

Release: September 9th, 1999

January 24th, 2010: I’m in the last stretch of the game, but there were so many things I never completed, that I’ve yet to attempt the final dungeon.

I tried to get some last-minute upgrades so that my party was as prepared as possible to face Ultimecia. I tried to get everyone’s ultimate weapons and all of the Guardian Forces. Well, that was partially the reason, anyway. I also did these sidequests because I enjoyed the gameplay. Continue reading Final Fantasy VIII Part One: Heart of the Cards

Final Fantasy Fundamentals #4: Class It Up (FFXIII, FF XIV: ARR, Bravely Default, and Bravely Second)

Final Fantasy XIII Paradigms

The Paradigms in FFXIII are like a greatest hits collection of Final Fantasy classes. It’s a simple system (perhaps too simple), but has room for several combinations of Paradigms.

The Commando (or COM) specializes in melee damage. They do a great deal of damage to staggered enemies.

Ravagers (or RAV) specializes in magic damage. They are proficient at filling enemies’ stagger gauges.

Medics (or MED) heal allies’ HP, cure status ailments, or revive KO’ed allies.

Sentinels (or SEN) draw attention from enemies away from their allies. SENs are defensive juggernauts that can heal themselves or counterattack enemies.

Synergists (or SYN) buff their allies, while Saboteurs (or SAB) cause ailments and lower enemy stats.

Continue reading Final Fantasy Fundamentals #4: Class It Up (FFXIII, FF XIV: ARR, Bravely Default, and Bravely Second)

Final Fantasy Fundamentals: Class It Up #3 (Final Fantasy X-2 and Final Fantasy Tactics A2)

Final Fantasy X-2 Dresspheres

Boy, do I love FFX-2. The game has a wonderful combat system with Garment Grids that let you change Dresspheres mid-battle.

Dresspheres are placed on Garment Grids. When you change Dresspheres, it traces the lines between them on the grid, which can give the Gullwings extra skills or affect their stats for that battle.

Each lady has their own slightly different costume for every Dressphere.

Continue reading Final Fantasy Fundamentals: Class It Up #3 (Final Fantasy X-2 and Final Fantasy Tactics A2)

Final Fantasy Fundamentals: Class It Up #2 (FFV, XI, Tactics, and Tactics Advance)

Final Fantasy V Classes (Original and Remakes)

Mystic Knights are the predecessors to “spellblades” in other FF games. Mystic Knights can cast magic on their weapons to attack enemies’ weaknesses or absorb their HP.

BERSERKER is a questionable class. Though their strength is high, all that they can do is repeatedly attack. Sometimes, their attacks receive random damage boosts.

Ladies and gents, welcome the Time Mage to Final Fantasy. They use magic to affect the flow of time during battles. They can slow or stop enemies, or hasten allies’ turns. Continue reading Final Fantasy Fundamentals: Class It Up #2 (FFV, XI, Tactics, and Tactics Advance)

Final Fantasy Fundamentals: Class It Up #1 (Final Fantasy I-III)

A Jack of All Trades, who is incompetent in all of them.”

-Black Mage on the Red Mage, 8-Bit Theater

Final Fantasy XV finally comes out soon. In celebration of the long, long, long-awaited release of the next entry in my favorite series, the rest of this month will be devoted to FF as the main topic.

I’m starting with Final Fantasy Fundamentals: Class It Up. The purpose of this series is to analyze the design, statistics, and abilities of some of the jobs in the franchise, and how they influenced later characters. Continue reading Final Fantasy Fundamentals: Class It Up #1 (Final Fantasy I-III)

The Walking Dead Final Thoughts

I really like Telltale’s games, but I didn’t do a very good job of writing about TWD in my journal. I missed a lot of stuff. Most of this LP draws upon information from The Walking Dead wiki. My LPs of later Telltale games are better.

Does Telltale’s TWD deserve its reputation? I think it deserves most of the praise that it received. I wish that I hadn’t spoiled Lee’s fate for myself before I played the game, though.

I don’t think that Telltale’s games have a ton of replay value. Continue reading The Walking Dead Final Thoughts

The Walking Dead Part Six: This Sorrowful Life

October 7th, 2013: They escaped Crawford and returned to the mansion, where they found a motionless Omid. Just as Christa began to cry, Omid woke up.

Molly decided to leave because she believed that she was better off on her own.

Lee and Clementine fell asleep on the couch. When Lee awoke, Clementine was nowhere to be found.

Continue reading The Walking Dead Part Six: This Sorrowful Life

The Walking Dead Part Five: No Sanctuary

A funny thing happened on the way to playing this game through – well, less “funny” and more “annoying”. I tried to order a copy of it for my collection, but the seller backed out at the last minute. In the end, I didn’t get back to the game until I rented it a second time.

October 4th, 2013: Unlocked Look Behind You.

It’s funny when Omid says, “What the what?!”

Continue reading The Walking Dead Part Five: No Sanctuary