VGJ Quickie: Resistance: Fall of Man

Resistance: Fall of Man

Developer: Insomniac Games

Publisher: Sony Computer Entertainment

Release – JP: November 11, 2006

Release – NA: November 17, 2006

Release – EU: March 23, 2007

This was Insomniac’s first game for the PS3. This FPS takes place in an alternate history 1951, with the US and UK allied against a new enemy: the alien Chimera.

The main character is American Army Ranger Sergeant Nathan Hale. He had a resistance to the virus spread by Chimeras that usually forced the infected to undergo mutation.

Nathan gained the ability to heal quickly, as well as enhanced strength and reflexes. Cosmetically, the color of his irises changed to gold, just like most Chimera.

June 3, 2010: I frag some Covenant wannabes.

The chapter “Fates Worse Than Death” is legitimately creepy and reminded me of Fallout 3. The narrow beam of Nathan’s flashlight enhances the effect.

The sound effects are cool.

June 4, 2010: Stalker slaying in Resistance.

According to the Resistance wiki, the Stalker was a large mobile heavy weapons platform.

Another mission almost broke my checkpoint annoyance threshold.

June 6, 2010: Just like their Ratchet & Clank games, Insomniac hand-animated the cutscenes in this FPS. But unlike the shoddy and ghoulish animations in Halo games pre-Reach, they aren’t terribly disturbing. They have an inexplicable appeal.

Hand-animated” meaning without motion capture.

I made the mistake of presuming that the Lynx would control like the vehicles in Halo. You can control it with the triggers, too, which is cool.

The LU-P LYNX was a combat jeep used by the British Army.

June 7, 2010: Hate to say it, but the Sapper… sucks sap. It’s got terrible range. So terrible, I’d rather just use the shotgun.

Ah, yes. Most, if not all, FPSes have that one gun that sucks worse than the rest (usually the flamethrower, for some reason). The Sapper is that gun for Resistance.

The idea is that the Sapper shoots bubbles that explode after a few seconds, but the gun is so unwieldy that you’d much rather use a more familiar gun.

However! The Sapper does get improved in Resistance 2.

June 11, 2010: Nathan Hale and the Idiot Squad manage to battle back Chimera forces. Sounds harsh, but those guys were walking into my shots and they didn’t have my back.

June 28, 2010: I found a use for the Sapper. It can keep enemies from entering into the areas that you retreat to. Cut ’em off!

The next part involves scary jumping puzzles! Gasp!

The Sapper is awesome! We’re BFFs now.

I like unlocking Skill Points easily.

Some of Insomniac’s games feature Skill Points. They’re like hidden objectives. If you get enough points, you can unlock secret options to toggle.

July 19, 2010: We have a Chimeran tower to attack.

January 10, 2011: In the mood for some Resistance?

Angels” were the leaders of the Chimera. After I struggled past a checkpoint featuring two of them, I stumbled across a piece of intel that explained how they should always be exterminated first. I could have used that information earlier.

I think this game is fun for a Halo/Call of Duty/Half-Life hybrid.

The Sapper still mostly sucks, though. I use it against the simple-minded Rollers. It’s super effective!

Unlocked the Skill Point Breakin’ the Law.

Destroying the tower isn’t even the hardest part of the game. Feels a little too easy…

The game does not have a final boss. Rather, you have to destroy the four cooling rods of a reactor. Yes, really.

WHY ARE CREDITS FOR SONY GAMES SO LONG GAH

Jeez, relax. 😛

This game’s credits don’t even scroll.

They said I unlocked new weapons for my next campaign!

This game may be dated, but it’s still a solid and fun FPS.

At one point, the game boasted online multiplayer with 40-player matches between humans and Chimera. The servers have been shut down.

Resistance was the first PS3 game to sell a million copies.

I find it interesting that the game came out in Japan before it was released in North America.

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