Phantasy Star III: Generations of Doom is a game with a solid concept saddled with less-than-solid execution. The game was not made with the help of Phantasy Star co-creator Rieko Kodama, and the game was rushed.
The story is lacking much personality and characterization. Note how we get so much exposition in the third gen that finally explains the backstory and introduces the big bad, Dark Force. Another sign that the game was rushed?
If I was to ask you what PSIII is about, what would you tell me? Does the game really have any overarching themes? I could tell you about the themes of Dragon Age II (family and the conflict between the templars and mages) or Final Fantasy XIII (the veracity of free will), but for PSIII, the biggest theme I get is the problems brought upon by previous generations being left to the next generation to clean up. But the game never really delves into the emotions that such conflicts would believably invoke.
Remember Lyle? He actually died in gen two, but I forgot to bring it up. It was a missed opportunity to add characterization to the relatives that knew him.
The generation system is the game’s main gimmick, but the women are barely established, so the decisions can be hard to make. Heck, the princes are barely established as well!
The game would have been better if it had more cutscenes like the one at the end.
To the translators’ credit, Generations of Doom is a much cooler title than Successors of Time.