Final Fantasy Fables: Chocobo’s Dungeon Part Six

January 31, 2017: Mastered the Black Mage.
Another flower gives you 600 Job Points. ❤


Dungeon “Hero” X sent me a mean letter. Sniff.
February 2, 2017: Found
Chocobo beat the Destroyer. His form crumbled away like ashes.
Cid and the others in Lostime watched the Floating Fortress explode. Chocobo fell through the sky but was caught by the airship. He landed safely.
Shirma ran over and hugged him. Croma walked up to them, and Shirma’s eyes began to tear up.
It wasn’t just Croma, but a younger Raffaello that arrived with Chocobo. I hoped that Raffaello would be okay, and thought he would be.
The mayor declared that, after the strange sky had been dispelled, that the town had found time again.
During Chocobo and Shirma’s reunion, the game played a remix of “Over the Hill” from Final Fantasy IX. It helped.
There were a lot of remixes of some classic Final Fantasy tunes in this game.
The credits show several pictures, such as Shirma snuggling Chocobo; Chocobo, Cid, and Raffaello playing in the arcade; Raffaello fishing; Meddit mixing potions; Raffaello working on Stella’s farm; Cid putting his hat on Raffaello’s head; Chocobo surrounded by monsters; Leviathan; and Shirma and Croma swapping outftis.
A “Senior Chocobo Wrangler” got special thanks, as did Tetsuya Nomura.
Eventually, Raffaello left Lostime to live with his sins and find himself. The things that only he could do.

Goodbye, Chocobo! Goodbye, everyone…” He said farewell to Shirma, who cried a lone tear.
Chocobo squealed as he saw Raffaello fly off in the airship.

THE END

This is a sweet hidden gem on the Wii.

Level at the Final Boss: 65

Time Spent (Main Story): 38:48:37

The website How Long to Beat has the game at a 22 hour average to beat the main story.

I guess I was overleveled because the Destroyer wasn’t so bad this time. I played as the Black Mage. Meteor and Drain, baby.

Other items/skills used: Protect, Shell, Mbarrier, Holy

After the credits, the game automatically saves and requests a reset. When you load, the game reveals that the town is now named Foundtime. A little on the nose, but sweet.

Sadly, these mystery dungeon games seem confined to a niche here in the West. Maybe it’s the unforgiving nature of the games. Losing almost all of your inventory when you get knocked out is never fun. But FFF:CD is still a very underrated game with a lot of quality entertainment to offer.

To Steal a Thief

You can get the Thief job as early as the Guardian of Flame dungeon. You have to get lucky enough to be sent to Merchant Hero X’s room via a white circle on floor eleven. The Thief’s Memories are behind Merchant Hero X. When you try to take it, Merchant Hero X will sic Dungeon Hero X on you.

This next part is very important. You have to avoid DHX before he can charge up his super attack. If you’re crafty, you can avoid it, and if you’re lucky, DHX will use one of his weak attacks on you. They have incredible kickback, so he can push you towards the stairs that you need to make your escape.

Thief

Final Stats

These are the raw stats of each job at this point in the postgame, without considering improvements from Chocobo’s equipment.

LV: 66

The maximum LV for each job is eight.

Job LV’s

Natural: Five

Knight: Six

Dragoon: Seven

Dark Knight: Four

Ninja: One

Thief: Two

Scholar: Six

Black Mage: Eight

White Mage: Eight

Dancer: Six

Natural

Knight

Dragoon

Dark Knight

Ninja

Thief

Scholar

Black Mage

White Mage

Dancer

Attack

136

138

137

149

137

134

133

125

127

130

Defense

136

149

136

130

138

133

144

127

130

141

Magic

136

122

125

136

127

130

144

149

146

141

Psyche (Magic Defense)

136

127

130

130

138

133

144

146

149

141

Overall

  1. Scholar

  2. Dancer/White Mage

  3. Ninja

  4. Natural

  5. Dark Knight/Knight

  6. Dragoon/Thief

I’m surprised that the Ninja has such high stats when I’ve barely used it.

Perhaps someday I will do an update with maxed-out jobs.