I like it when video games give you chances to deepen your bonds with other characters. Getting to know your party members better is often the best way to learn things about them that you otherwise would not.
Favorite Examples: BioWare games, recent Persona and Fire Emblem games, and in Harvest Moon.
2. Dialog Trees
Related to the above, dialog trees can be a lot of fun. I always like opportunities to impress my personality upon a game (those poor games). Dialog trees can impact a game’s story, characters, and endings. They can also affect what items you get and which areas you will go to. A nice addition to dialog trees is the integration of quick time events as seen in the Mass Effect series from 2 onward. These force you to make instinctual choices.
Favorite Examples: BioWare games, the Fallout series, Telltale’s games
3. Multiple Endings
I like these for similar reasons to the above tropes. What could be better than your decisions shaping your ultimate fate in a game? Of course, you run the risk of it not being the fate you want…
Favorite Examples: Shin Megami Tensei, Silent Hill
4. On-Rails Shooting Sections
(Possible?) Hot take: I like these when they pop up in third-person shooters and action games.
Favorite Examples: Metal Gear, Resident Evil, Uncharted
5. Training Modes That Teach You All of the Moves
These modes in fighting games seem to be unpopular with some, but I rather like them… until I get about halfway through a character’s move list. Then the combos start to make me crosseyed.
Favorite Examples: Marvel vs. Capcom 3, Street Fighter X Tekken
These can be fun to mess with for a while, especially to recreate characters from other sources, or to see what kind of twisted creations you can make…
Favorite Examples: Soulcalibur, WWE games
7. Randomized Dungeons
I like these in action-RPGs and roguelikes because they add some variety to the game.
Favorite Examples: Dark Cloud, Final Fantasy Fables: Chocobo’s Dungeon
8. Skill Trees
Skill trees may only offer an illusion of freedom, but I’ve loved them ever since I played Final Fantasy X. The more freedom, the better.
Favorite Examples: FFX, Tales of Xillia 1 and 2, Xenosaga III: Also sprach Zarathustra
Is Final Fantasy II the worst Final Fantasy game? Not in my mind, not in terms of the one I enjoyed the least. FFII is a JRPG with decent gameplay, but it feels very dated and bland in certain aspects. FFII introduced a lot of tropes and elements that were refined in later FF games, such as:
Named characters with defined personalities (though Firion is pretty bland)
May 19, 2015: You can go back to Deist and tell the dragoon widow about Ricard. “Ricard’s gone, too, then…” She cried into her hands. “He was a… a noble dragoon. I’m sure he was… pleased that he could… d-die in the name of honor…”
The woman decided to take her son and leave Deist at last.
“There are too many painful memories within these walls,” she said. “Oh! I meant to thank you for saving the wyvern egg and for giving me the chance to see Ricard one last time. That’s why I want you to have this. It was the most treasured possession of the dragoons of Deist: Excalibur. With Ricard gone, you should be the ones to wield this sword.
Our final destination: the Jade Passage, a dungeon cave with crystals all over the walls.
In this dungeon, Great Malboros show their true colors when they attack and inflict like EVERY ailment on you.
A monster in a treasure box is the Blue Dragon! O_O
I’m frustrated with Maria because her physical attacks suck from the back row, but I don’t want use up her MP all the time (though casting spells is fun). I only kept her in the back row because she started the game off with a bow.
Bows do not suffer a damage penalty from being used in the back row.
It is nice how each weapon type makes a different sound effect.