Shin Megami Tensei: Nocturne Part Two: Magatsuhi

We found Chiaki in Club Inferno. She was shaken up, but that’s understandable. She said that nothing much fazed her anymore.

She is going to look for Ms. Takao and Isamu.

Just… don’t lose hope, okay? Continue reading Shin Megami Tensei: Nocturne Part Two: Magatsuhi

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Shin Megami Tensei: Nocturne Part One: Misconception

Shin Megami Tensei: Nocturne

Developer: Atlus

Publisher (Japan and North America): Atlus

Publisher (Europe): Ghostlight

Release (JP): January 29, 2004

Release (NA): October 12, 2004

Release (EU): July 1, 2005

System: PlayStation 2

Played from: November 7, 2011 – March 9, 2012

Continue reading Shin Megami Tensei: Nocturne Part One: Misconception

Parasite Eve II Part Three: Vaccine

The shortcut that leads you back to Douglas’ trailer is on the right side of the Water Hole. On the side of the Underpass is a passage to another part of Dryfield where you can do more grinding, if you want. The enemies there are pretty weak, though.

Continue reading Parasite Eve II Part Three: Vaccine

Parasite Eve II Part Two: Epidemic

Aya infiltrated the lab hidden in the mines. I’d like to get my hands on whoever put these automated security systems in there. I also hate these amoeba-looking things. They’re immune to guns, but not to magic. Unfortunately, they can Silence you. Continue reading Parasite Eve II Part Two: Epidemic

Parasite Eve II Part One: Vector

Parasite Eve II

Developer: Square

Publisher (North America): Square Electronic Arts

Publisher (Japan): Square

System: PlayStation

Release (NA): September 12, 2000

Release (JP): December 16, 1999

Release (Europe): August 25, 2000

Played from: June 3, 2013 – June 4, 2014

Continue reading Parasite Eve II Part One: Vector

ShinMegami Tensesi: Digital Devil Saga Part Six: Black Sun

Sometimes, the game goes a bit overboard on the random encounter rate. At least Persona Q: Shadow of the Labyrinth shows how close you are to a random encounter, and references the earlier SMT games while it’s at it.
Early SMT games showed how much HP the enemies had with a little icon showing their posture.

Continue reading ShinMegami Tensesi: Digital Devil Saga Part Six: Black Sun