Castlevania: Symphony of the Night Part Eight: The Legacy

The Legacy of Symphony of the Night

SotN is a highly influential game, both within its franchise and gaming as a whole, but the immediate follow-ups to it were not fellow Metroidvanias.

Continue reading Castlevania: Symphony of the Night Part Eight: The Legacy

Advertisements

Castlevania: Symphony of the Night Part Seven: Item Spotlight

The Inventory

SotN has a great inventory of relics, weapons, armor, shields, and healing items. The following is a list of some of my favorite items along with whatever trivia I could dig up about them. As with the Beastiary in Part Six, the names in the original Japanese version are in parentheses. Some item descriptions changed between the original PS1 version and later ports to other systems. Continue reading Castlevania: Symphony of the Night Part Seven: Item Spotlight

Castlevania: Symphony of the Night Part Five

Lightning, It’s a Ball

Finally got past Galamoth. Some things I noticed:

  1. Lightning Armor does not protect you from the balls of energy he carelessly throws your way. In fact, neither does the Beryl Circlet. Using the Lightning Armor instead of, say, the Walk Armor will cripple your defense against his energy balls.

  2. He has way too much HP. It took about 10 minutes to defeat him. At least his death animation is spectacular.

  3. It says “RIP” on the floor. Did it say that in the regular castle? But then, it would be upside-down. Woah.

Now I’ve beaten all of the bosses except for Drac. Do I go after him next… or do I choose the impossible and go for 200.6% completion of the map? That which I’ve dreamt of ever since the PS1 version, and was always disappointed that I’ve never achieved?

Continue reading Castlevania: Symphony of the Night Part Five

Castlevania: Symphony of the Night Part Four: Reverse Moon

Got the Holy Symbol relic. It’s a snorkel. You, too, can “enjoy” the frustrating emptiness of the submerged parts of the Caverns. But you’ll go there anyway, because you need map completion percentage. Continue reading Castlevania: Symphony of the Night Part Four: Reverse Moon

Castlevania: Symphony of the Night Part Three: Succubus-ted

Clock Tower – Monster Spotlight: Karasuman and the Skull Lord, a giant, well-drawn and animated chattering skull.

Continue reading Castlevania: Symphony of the Night Part Three: Succubus-ted

Castlevania: Symphony of the Night Part Two

Enemies flash green when you hit them with a weapon or elemental attack type that they’re strong against. I don’t think I really appreciated that detail before.

Continue reading Castlevania: Symphony of the Night Part Two

Castlevania: Symphony of the Night Part One

Castlevania: Symphony of the Night

Developer: Konami Computer Entertainment Tokyo

Publisher: Konami

Platform: Xbox 360

Platform (Original): PlayStation

Released (XB360): March 21, 2007

Released (PS1, North America): October 2, 1997

Released (PS1, Japan): March 20, 1997

Released (PS1, Europe): November 1, 1997

Played From: November 28, 2016 – April 18, 2017

I remember when I first got the PS1 version of SotN. I could only get one game at the time, and I had to choose between which new Mega Man game was out at the time… or this. I probably chose SotN because I had seen it more in magazines, and it seemed more… unique, perhaps? I already had an MM game, but I never had any Castlevania games.

It soon became one of my favorite games of all time.

In November 2016, I took the opportunity to experience the Xbox 360 version.

Continue reading Castlevania: Symphony of the Night Part One

Friday Favorites #4: Best Bling in Video Games

1. Resident Evil 4


Gemstones have been used throughout the series in puzzles, but RE4 introduced treasures for Leon to find. These could be sold to the mysterious Merchant for more money that could be used for items, new weapons, and upgrades. Resident Evil 5 also had treasures to find and sell between chapters (no Merchant this time), but let’s face it – RE4 is much better liked. RE4 had the novelty of treasures o find and sell.

2. Uncharted Series

Similarly to RE4, there are dozens of treasures to find across the Uncharted series, and they are gorgeous. I can’t even imagine what they look like in Uncharted 4: A Thief ‘s End. There are even randomly generated treasures in some multiplayer modes. Completing certain sets can unlock perks.

3. Final Fantasy Series

Crystals have always had special meaning across the series. They are symbolic of new powers, especially in the first, third, and fifth games in the series, where new jobs or job upgrades are unlocked upon finding the elemental crystals. 

Does materia in Final Fantasy VII count as bling? I’d like to think so. 


These pieces of concentrated Lifestream energy allow your party members to use magic, summon monsters, and increase their stats. Materia level up alongside the party, and can sometimes reproduce copies of itself at max level. This is some versatile bling, and it’ll look prettier than ever in the episodic remake. 

Final Fantasy IX was hyped as “the return of the crystal”, signifying its throwback to more traditional fantasy tropes. 

Crystals figure heavily into the world and plot of The Lightning Trilogy. People marked by fal’Cie gods, the l’Cie, can fall into long comas encased in crystal, and the party gains new skills and stat points from the Crystarium.

Final Fantasy Tactics is the Zodiac Brave Story, which features magical Zodiac Stones that can turn people into superpowered monsters. 


Not the most glamorous example. 

The heroes of DISSIDIA are required by Cosmos to gain crystals to prove their heroic worth.

In the Theatrhythm games, fragments of crystals must be gained in order to unlock new characters. 

4. Castlevania: Symphony of the Night

Sometimes, monsters will drop gemstones of varying degrees of preciousness and value. These gems can be sold to the Librarian, who functions as a merchant (despite his loyalty to Dracula, he also loves that dank money) to get valuable items like Jacob’s Cloak or the Duplicator.

One of the subweapons is a crystal that can ricochet off of surfaces to hit enemies. It’s kind of rare.

Most fun of all is the Jewel Sword. It’s probably a decently strong weapon when you find it; it leaves a cool-looking trail when you swing the blade; and it considerably increases the chances of slain enemies dropping gems. You can make much more money with this method than you would otherwise. 

5. Various Harvest Moon Games

I don’t know if all of the HM games feature a mine where you can get crystals and gems, but I remember that Harvest Moon: Magical Melody does. Certain characters and potential love interests have expensive tastes…

6. Assorted Puzzle Games

Puzzle games and bling go hand in hand. There are probably too many examples to count, but some of the most popular include Super Puzzle Fighter II Turbo (there wasn’t a first one), Bejeweled, and Genies & Gems.

What games feature some of your favorite uses of bling? What game should be the next subject of my blog? I need suggestions!