Castlevania III: Dracula’s Curse
Platform: Nintendo 3DS Virtual Console (originally Nintendo Entertainment System)
Originally Released (North America): September 1, 1990
Originally Released (Japan): December 22, 1989
Originally Released (PAL Regions): December 10, 1992
Originally Played From: September 10, 2016—January 11, 2017
The intro shows a place framed by film strip borders before transitioning to a frankly adorable narration:
“During 15th Century Europe, there lived a person named Dracula.
He practiced sorcery in order to create a bad world filled with evil.
He began taking over the Continent of Europe, changing centuries from good to bad.
The good people of Europe tried to fight Dracula, but no one was able to survive.”
The townspeople were afraid of the Belmonts’ superhuman strength, but they needed one to fight Dracula. They found Trevor Belmont for the task.
Continue reading Castlevania III: Dracula’s Curse
Castlevania II: Simon’s Quest
Platform: Nintendo 3DS Virtual Console (originally Famicom Disk System)
Released (North America, NES Version): December 1, 1988
Released (PAL Regions): April 27, 1990
Originally Played from: September 18, 2015—September 9, 2016
After the cancellation of Silent Hills and the subsequent deletion of P.T. (the “playable teaser”) from the PlayStation Store, I became paranoid that Konami would delete other games from its library. So I finally bought CII and Castlevania III: Dracula’s Curse. It would appear that my paranoia wasn’t justified, but it was a good excuse to finally experience these games.
The premise of CII is that Simon became cursed by Dracula after slaying him in Castlevania. Simon must embark on a quest to rid himself of the curse by collecting Dracula’s scattered body parts, reforming his body, and slaying him once again.
Continue reading Castlevania II: Simon’s Quest
Platform: Nintendo 3DS Virtual Console (originally released on the Famicom Disk System)
Originally Released (North America, NES): May 1, 1987
Originally Released (PAL Regions): December 19, 1988
Originally Released (Japan): February 5, 1993
Originally Played From: July 1, 2013—September 2, 2014
Originally released for the Famicom Disk System in Japan on September 26, 1986, Castlevania achieved mainstream success with its NES port. You play as Simon, a member of the Belmont family locked in eternal battle with Dracula. Armed with a magical whip, Simon invades Dracula’s castle to slay him.
So. How was my first official impression of the very first Castlevania?
Continue reading Castlevania/Castlevania: The Adventure
The Legacy of Symphony of the Night
SotN is a highly influential game, both within its franchise and gaming as a whole, but the immediate follow-ups to it were not fellow Metroidvanias.
Continue reading Castlevania: Symphony of the Night Part Eight: The Legacy
SotN has a great inventory of relics, weapons, armor, shields, and healing items. The following is a list of some of my favorite items along with whatever trivia I could dig up about them. As with the Beastiary in Part Six, the names in the original Japanese version are in parentheses. Some item descriptions changed between the original PS1 version and later ports to other systems. Continue reading Castlevania: Symphony of the Night Part Seven: Item Spotlight
Lightning, It’s a Ball
Finally got past Galamoth. Some things I noticed:
Lightning Armor does not protect you from the balls of energy he carelessly throws your way. In fact, neither does the Beryl Circlet. Using the Lightning Armor instead of, say, the Walk Armor will cripple your defense against his energy balls.
He has way too much HP. It took about 10 minutes to defeat him. At least his death animation is spectacular.
It says “RIP” on the floor. Did it say that in the regular castle? But then, it would be upside-down. Woah.
Now I’ve beaten all of the bosses except for Drac. Do I go after him next… or do I choose the impossible and go for 200.6% completion of the map? That which I’ve dreamt of ever since the PS1 version, and was always disappointed that I’ve never achieved?
Continue reading Castlevania: Symphony of the Night Part Five
Got the Holy Symbol relic. It’s a snorkel. You, too, can “enjoy” the frustrating emptiness of the submerged parts of the Caverns. But you’ll go there anyway, because you need map completion percentage. Continue reading Castlevania: Symphony of the Night Part Four: Reverse Moon
Clock Tower – Monster Spotlight: Karasuman and the Skull Lord, a giant, well-drawn and animated chattering skull.
Continue reading Castlevania: Symphony of the Night Part Three: Succubus-ted
Enemies flash green when you hit them with a weapon or elemental attack type that they’re strong against. I don’t think I really appreciated that detail before.
Continue reading Castlevania: Symphony of the Night Part Two
Castlevania: Symphony of the Night
Developer: Konami Computer Entertainment Tokyo
Platform: Xbox 360
Platform (Original): PlayStation
Released (XB360): March 21, 2007
Released (PS1, North America): October 2, 1997
Released (PS1, Japan): March 20, 1997
Released (PS1, Europe): November 1, 1997
Played From: November 28, 2016 – April 18, 2017
I remember when I first got the PS1 version of SotN. I could only get one game at the time, and I had to choose between which new Mega Man game was out at the time… or this. I probably chose SotN because I had seen it more in magazines, and it seemed more… unique, perhaps? I already had an MM game, but I never had any Castlevania games.
It soon became one of my favorite games of all time.
In November 2016, I took the opportunity to experience the Xbox 360 version.
Continue reading Castlevania: Symphony of the Night Part One