Final Fantasy II: Final Stats, Thoughts, and Trivia

Is Final Fantasy II the worst Final Fantasy game? Not in my mind, not in terms of the one I enjoyed the least. FFII is a JRPG with decent gameplay, but it feels very dated and bland in certain aspects. FFII introduced a lot of tropes and elements that were refined in later FF games, such as:

Named characters with defined personalities (though Firion is pretty bland)

A character named Cid


A back row for characters in battle

The deaths of several ally characters

Dragoons and the surname Highwind

The Ultima spell

Continue reading Final Fantasy II: Final Stats, Thoughts, and Trivia

Final Fantasy II Part Six: Hellraisers

May 19, 2015: You can go back to Deist and tell the dragoon widow about Ricard. “Ricard’s gone, too, then…” She cried into her hands. “He was a… a noble dragoon. I’m sure he was… pleased that he could… d-die in the name of honor…”

The woman decided to take her son and leave Deist at last.

There are too many painful memories within these walls,” she said. “Oh! I meant to thank you for saving the wyvern egg and for giving me the chance to see Ricard one last time. That’s why I want you to have this. It was the most treasured possession of the dragoons of Deist: Excalibur. With Ricard gone, you should be the ones to wield this sword.

Our final destination: the Jade Passage, a dungeon cave with crystals all over the walls.

In this dungeon, Great Malboros show their true colors when they attack and inflict like EVERY ailment on you.

A monster in a treasure box is the Blue Dragon! O_O

His box hides the Cat Claw weapon, though. Continue reading Final Fantasy II Part Six: Hellraisers

Final Fantasy II Part Five: Last of the Dragoons

May 16, 2015: Now, we have to shlep our butts back to Fynn… again. Ugh, this is starting to remind me of the constant backtracking in Tales of the Abyss. Some RPGs need more than one world to explore.

There was a cyclone outside of Fynn.

Leila was in the castle. “When the storm kicked up and the ship went down, I got separated from ye. I thought ye were dead for sure. It’s good to be wrong now and again!”

Hilda: “The emperor’s foul magic can control even the winds… Polf, Paloom, Altair, Gatrea… all were destroyed, one after the other. And now the Cyclone is headed for Fynn…

The emperor himself is controlling the cyclone, I’ve no doubt.”

Gordon: “The ultimate magic is in our hands, but what good does it do us? The cyclone will kill us before we even have the chance to use it.

Unless we sprout wings and learn to fly, I don’t see how we can get into that cyclone.” Continue reading Final Fantasy II Part Five: Last of the Dragoons

Final Fantasy II Part Four


May 13, 2015: Dude, Where’s Our Boat?

We had to find our boat again. Before we returned to Altair, we took a detour to Mysidia and bought some great new weapons.

Hilda and Gordon set up a Rebel Camp outside of Fynn Castle to retake it.

I parked our boat on the northern part of the Fynn continent, northwest of the camp.

May 14, 2015: Gordon: “You’re to be the heart of our attack. While we hold the bulk of the imperial forces at bay, you’ll slip in and kill the castellan.”

Firion nodded.

Our trio knelt before Hilda, who was happy to see them. “I owe you my life. It would appear you also deserve credit for destroying the Dreadnought. I don’t know how I can ever thank you enough.”

Leila went ahead into Castle Fynn and rejoined us there.

Continue reading Final Fantasy II Part Four

Final Fantasy II Part Three: Lair of the Lamia

May 12, 2015: Dragon Keeper

The Empire poisoned the waters of Deist in an attempt to kill the wyverns. They did Kefka before Kefka was Kefka!

One of the wyverns clung to life, so we had to get water from a life spring in Deist Cavern to heal it.

This part reminds me of how Lenna’s wind drake was sick in Final Fantasy V, too.

Continue reading Final Fantasy II Part Three: Lair of the Lamia

Final Fantasy II Part Two: 2 Lost 2 Furious

January 2, 2013: Kashuan Keep

I’m frustrated with Maria because her physical attacks suck from the back row, but I don’t want use up her MP all the time (though casting spells is fun). I only kept her in the back row because she started the game off with a bow.

Bows do not suffer a damage penalty from being used in the back row.

It is nice how each weapon type makes a different sound effect.

Continue reading Final Fantasy II Part Two: 2 Lost 2 Furious

Final Fantasy II Part One: Baffled in Bafsk

I love how minimalistic the box art for the PSP versions of Final Fantasy I and II are.

Final Fantasy II

System: PlayStation Portable

Developer/Publisher (Famicom): Square

Developer/Publisher (Remakes): Square Enix

Released (Famicom): December 17, 1988

Released (PSP, Japan): June 7, 2007

Released (PSP, North America): July 24, 2007

Released (PSP, Europe): February 8, 2008

A long lived peace…

is at an end.”

September 12, 2011: Hold on. Am I supposed to die right off the bat?

Yes. FFII opens with four young people (Firion, Guy, Maria, and her brother Leon) trying to fend off Palamecian Black Knights.

Firion, Maria, Leon, and Guy with the Emperor looming in the background.

 The Empire of Palamecia, led by their Emperor, is trying to take over the world. The Empire killed these four protagonists’ parents.

At the outset of the game, you are thrust into a hopeless battle against the Black Knights, who leave you for dead.

Continue reading Final Fantasy II Part One: Baffled in Bafsk

Friday Favorites #6: Favorite Levels and Locations

Settings in video games are very important in terms of atmosphere, design, and storytelling. Here are some of my favorites.

1. Gold Saucer, Final Fantasy VII

Basically, a minigame town. The minigames include Mog House, which is like a brief virtual pet game, basketball, and arm wrestling. Though your first visit is probably the most impressive due to the minigames being their most fresh, subsequent visits will allow you to fight in a battle arena and race your own chocobos. The music is fun and peppy, too. 

It will be worth seeing how Gold Saucer will be presented in the FFVII remake… sometime in the next three years. :I

2. The Sunleth Waterscape, Final Fantasy XIII

The Sunleth Waterscape is a fun and beautiful place to explore with great music.

3. Fortune City, Dead Rising 2 and Dead Rising 2: Off the Record

The sun may have set on Capcom’s open-world zombie-slaying series, but I’ll always have fond memories of the first few games (I’ve yet to play 3 and 4). Fortune City, an honage/parody of Las Vegas, allows DR2 to expand on the foundation of the first game. There are several secrets, weapons, slot machines, survivors, and psychopaths to find. The Off the Record rerelease adds a new area to Fortune City: Uranus Zone, a theme park.

4. Silent Hill

Silent Hill arguably had its strongest appeal with the first four games made by Team Silent. They created a town that was dark but atmospheric and compelling. It was also fun to explore parts of a city that you would never get to in real life. If Silent Hill is ever rebooted, whoever is in charge needs to portray the town as a character unto itself, and put real craft into designing it.

5. Raccoon City, various Resident Evil/Biohazard titles

Like Silent Hill, Raccoon City was once a nice, quiet little town with some dark secrets. Silent Hill still lingers somewhere out there, but Raccoon City met its apocalyptic end when the US government decided to nuke the town to contain the bio hazard outbreak plaguing it. 

Though RE/BH is more physical than metaphysical, exploring Raccoon City in such games as RE2, 3, and Outbreak has a similar appeal to Silent Hill in that we’re exploring places we’re not supposed to. Tee-hee! 

6. Dracula’s Castle, Castlevania/Vampire Killer

Dracula must have one hell of an interior design team, because every time a hero invades it, it has changed considerably. One consistent installation is the Clock Tower, featured in most CV games.

My first CV game was Symphony of the Night, so I’m partial to it. It’s one of my top five favorite games, and has my favorite vision of Dracula’s castle due to the atmosphere, enemies, and gorgeous music. Highlights include a creepy cavern; an underground water vein; a colosseum; a library; and the Royal Chapel. I ❤ the irony of Dracula having a chapel in his castle.

The stained glass in the background moves as you walk through the room. The effect blew me away when I first played through the game.

7. Melody Town, Kirby’s Epic Yarn

It has not come up much yet, but I loooove Kirby and his games. Melody Land is a very fun level in a very fun game. Imagine a stage in a platformer where every platform is a musical instrument that makes a sound when you interact with it. That’s Melody Land.

8. New York, Parasite Eve

The Chrysler Building

PE offered a recreated version of New York  with some landmarks to explore, which was pretty cool for a PS1 game.9. Rapture, BioShock

I really loved BioShock. Rapture was a gorgeous place to visit. The extremely well-done fire, ice, and water effects helped.

Perhaps one day, I will do a different version of this article for fighting game stages. 

What are your favorite locations in games?

Final Fantasy Record Keeper Tournament of Champions Finale

Prepare for a most unexpected result.

Team Muscle – Updated Stats

1. Warrior of Light | Level: 71

HP: 5734

Attack: 234

Defense: 246

Magic:  86

Resistance: 159

Mind: 81

Accuracy: 115

Evasion: 135

Speed: 105

2. Luneth | LV: 71

HP: 4935

ATK: 295

DEF: 203


RES: 132

ACC: 118

EVA: 125

SPD: 135

3. Cloud | LV: 76

HP: 5354

ATK: 283

DEF: 192

MAG: 90

RES: 185

MND: 112

ACC: 118

EVA: 123

SPD: 137

4. Squall | LV: 70

HP: 4913

ATK: 286

DEF/RES: 146

MAG/MND: 102

ACC: 118

EVA: 122

SPD: 121

5. Wakka | LV: 76

HP: 4970 

ATK: 201

DEF: 207

MAG: 112

RES: 213

MND: 115

ACC: 117

EVA: 123

SPD: 135

6. Lightning is still LV 47, but I equipped her with the Overstrike weapon Gladius, which boosts her ATK to 258

The Rest

7. Refia

8. Vaan

9. Orlandeau

10. Lann

Overall: 1. Cloud: 53 points

2.  Wakka: 52

3. Warrior of Light: 48

4. Squall: 46

5. Refia: 43

6. Luneth: 42

7. Lightning/Vaan: 40

8. Orlandeau: 30

9. Lann: Nine

Team Magic – Updated Stats

1. Maria | LV: 74

HP: 4406

ATK: 147

DEF: 188

MAG: 231

RES: 236

MND: 153

ACC: 112

EVA: 123

SPD: 126

2. Arc | LV: 72

HP: 3811

ATK: 145

DEF: 175

MAG: 276

RES: 284

MND: 320

ACC: 118

EVA: 128

SPD: 131

3. Lenna | LV: 79

HP: 3695

ATK: 122

DEF: 133

MAG: 247

RES: 239

MND: 315

ACC: 118

EVA: 128

SPD: 129

4. Terra | LV: 76

HP: 5061

ATK: 189

DEF: 168

MAG: 344

RES: 275

MND: 115

ACC: 118

EVA: 128

SPD: 134

5. Shantotto | LV: 47

HP: 2588

ATK: 102

DEF: 68

MAG: 198

RES: 123

MND: 97

ACC: 114

EVA: 124

SPD: 116

The Rest

6. Rosa

7. Garnet

8. Alphinaud

9.  Reyn

10.  York

Overall: 1. Arc: 72

2. Terra: 71

3. Lenna: 63

4. York: 55

5. Maria: 54

6. Alphinaud: 53

7. Garnet: 40

8. Rosa: 29

9. Shantotto: 28

10. Reyn: Nine

Interestingly, the results for Team Muscle were far more balanced than the results for Team Magic.


I can’t believe it — in the end, their overall stats were… tied. I accept this result, even though it kind of feels like it negated weeks of work. ;-;

When all is said and done, Team Muscle and Team Magic are tied. What did we learn from this undertaking? Apparently, that the game is quite balanced.

The fandom at large counts Ramza, Orlandeau, and Onion Knight among its favorite characters. On the flip side, we have the likes of Ricard, Quina, Kimahri, most Core characters (especially Bard and Summoner), Cyan, Red XIII, Gabranth, Wol, Cid (FFVII), Freya, Serah (:(), and Irvine on the bottom. Characters like Cloud and Beatrix are more likely to split the fandom.

I tend to find certain skill types more effective than others. My least favorites include Dragoon (which leaps to mind), Thief, Machinist, Summon magic (due to its lack of ability uses compared to Black and White magic), Songs, and Dances. I tend to use more general physical and magical skills.

Now that we’re finally done with this gargantuan project that took about a month, I hope to start my next LP soon, a long and winding one about doom — though not the most popular one. 😉

It’s a game that I tweeted about recently. 

Final Fantasy Record Keeper Tournament of Champions Part 15

Core Characters

1. Tyro | Physical/Magic Hybrid | Level: 75

HP: 5314

Attack: 216

Defense: 164

Magic: 208

Resistance: 156

Mind: 192

Accuracy: 118

Evasion: 125

Speed: 117

2. Warrior | Physical Attack | LV: 46

HP: 3149

ATK: 118

DEF: 129


RES: 84

ACC: 111

EVA: 124

SPD: 76

3. Knight | Physical Attack | LV: 50

HP: 2610

ATK: 142

DEF: 150

MAG: 57

RES: 106

MND: 62

ACC: 114

EVA: 124

SPD: 75

4. Monk | Physical Attack | LV: 45

HP: 2834

ATK: 190

DEF: 91

MAG: 50

RES: 94

MND: 65

ACC: 117

EVA: 124

SPD: 105

5. Red Mage | Master of Magic? Yeah, right. | LV: 50

HP: 2073

ATK: 74

DEF: 64

MAG: 141

RES: 101

MND: 106

ACC: 111

EVA: 121

SPD: 91

6. Black Mage | Offensive Magic | LV: 57

HP: 2035

ATK: 70

DEF: 65

MAG: 154

RES: 135

MND: 92

ACC: 111

EVA: 122

SPD: 94

7. Magus | Offensive Magic | LV: 46

HP: 1912

ATK: 55

DEF: 58

MAG: 139

RES: 125

MND: 105

ACC: 111

EVA: 124

SPD: 81

8. White Mage | Healing Magic | LV: 70

HP: 2844


MAG: 146

RES: 190

MND: 194

ACC: 115

EVA: 125

SPD: 101

9. Devout | Healing Magic | LV: 47

HP: 2229

ATK: 64

DEF: 53

MAG: 158

RES: 118

MND: 151

ACC: 117

EVA: 121

SPD: 81

10. Samurai | Physical Attack | LV: 44

HP: 2736

ATK: 107

DEF: 113


RES: 82

ACC: 110

EVA: 121

SPD: 93

11. Dragoon | Physical Attack | LV: 44

HP: 2529

ATK: 159

DEF: 120

MAG: 60

RES: 95

MND: 50

ACC: 117

EVA: 123

SPD: 112

12. Dark Knight | Physical Attack | LV: 47

HP: 2486

ATK: 135

DEF: 95

MAG: 63

RES: 79

MND: 53

ACC: 114

EVA: 129

SPD: 76

13. Spellblade | Offensive Magic | LV: 44

HP: 2276

ATK: 105

DEF: 113

MAG: 66

RES: 77

MND: 50

ACC: 110

EVA: 124

SPD: 102

14. Viking | Physical Attack | LV: 49

HP: 3321

ATK: 164

DEF: 110

MAG: 48

RES: 76

MND: 55

ACC: 114

EVA: 121

SPD: 91

15. Berserker | Physical Attack | LV: One

HP: 145

ATK: Nine




SPD: 69

16. Ranger | Physical Attack | LV: 47

HP: 2169

ATK: 121

DEF: 76

MAG: 53

RES: 77

MND: 58

ACC: 118

EVA: 136

SPD: 101

17. Thief | Physical Speed | LV: 44

HP: 2125

ATK: 95

DEF: 87

MAG: 51

RES: 85

MND: 55

ACC: 111

EVA: 123

SPD: 136

18. Bard | Physical Support | LV: 44

HP: 1809

ATK: 70

DEF: 62

MAG: 92

RES: 96

MND: 90

ACC: 111

EVA: 121

SPD: 88

19. Ninja | Physical Speed | LV: 49

HP: 2460

ATK: 170

DEF: 107

MAG: 84

RES: 159

MND: 81

ACC: 117

EVA: 127

SPD: 134

20. Gladiator | Physical Attack | LV: 46

HP: 3149

ATK: 139

DEF: 111


RES: 83

ACC: 114

EVA: 124

SPD: 94

Overall: 1. Tyro: 134 points

2. Ninja: 105

3. White Mage: 93

4. Monk/Dragoon: 86

5. Knight: 84

6. Black Mage: 73

7. Devout/Gladiator: 72

8. Viking: 69

9. Dark Knight/Red Mage/Ranger: 67

10. Spellblade: 65

11. Warrior: 63

12. Magus/Thief: 62

13. Samurai: 60

14. Bard: 55

15. Berserker: Nine

Tyro advances to the next round of the ToC to represent Core characters. 

I decided to change my criteria a bit to make sure there were an even number of participants on each side. The two “teams” represent physical and magical power:

Team Muscle: 1. Warrior of Light

2. Luneth

3. Refia

4. Cloud

5. Squall

6. Wakka

7. Vaan

8. Lightning

9. Orlandeau

10. Lann

Team Magic: 1. Maria

2. Arc

3. Rosa

4. Lenna

5. Terra

6. Garnet

7. Shantotto

8. Alphinaud

9. Reyn

10. York (while he is a Physical/Magic Hybrid, I needed another member for Team Magic and he has the highest MAG of all the hybrids)

So the 10 members of each team will face off against each other. In the end, the stats of the mightiest member of each team will be compared to determine the ultimate character. 

Core Characters: Overall LV: 945

Average LV: 47.25