Is Final Fantasy II the worst Final Fantasy game? Not in my mind, not in terms of the one I enjoyed the least. FFII is a JRPG with decent gameplay, but it feels very dated and bland in certain aspects. FFII introduced a lot of tropes and elements that were refined in later FF games, such as:
Named characters with defined personalities (though Firion is pretty bland)
May 19, 2015: You can go back to Deist and tell the dragoon widow about Ricard. “Ricard’s gone, too, then…” She cried into her hands. “He was a… a noble dragoon. I’m sure he was… pleased that he could… d-die in the name of honor…”
The woman decided to take her son and leave Deist at last.
“There are too many painful memories within these walls,” she said. “Oh! I meant to thank you for saving the wyvern egg and for giving me the chance to see Ricard one last time. That’s why I want you to have this. It was the most treasured possession of the dragoons of Deist: Excalibur. With Ricard gone, you should be the ones to wield this sword.
Our final destination: the Jade Passage, a dungeon cave with crystals all over the walls.
In this dungeon, Great Malboros show their true colors when they attack and inflict like EVERY ailment on you.
A monster in a treasure box is the Blue Dragon! O_O
I’m frustrated with Maria because her physical attacks suck from the back row, but I don’t want use up her MP all the time (though casting spells is fun). I only kept her in the back row because she started the game off with a bow.
Bows do not suffer a damage penalty from being used in the back row.
It is nice how each weapon type makes a different sound effect.
Settings in video games are very important in terms of atmosphere, design, and storytelling. Here are some of my favorites.
1. Gold Saucer, Final Fantasy VII
Basically, a minigame town. The minigames include Mog House, which is like a brief virtual pet game, basketball, and arm wrestling. Though your first visit is probably the most impressive due to the minigames being their most fresh, subsequent visits will allow you to fight in a battle arena and race your own chocobos. The music is fun and peppy, too.
It will be worth seeing how Gold Saucer will be presented in the FFVII remake… sometime in the next three years. :I
2. The Sunleth Waterscape, Final Fantasy XIII
The Sunleth Waterscape is a fun and beautiful place to explore with great music.
3. Fortune City, Dead Rising 2 and Dead Rising 2: Off the Record
The sun may have set on Capcom’s open-world zombie-slaying series, but I’ll always have fond memories of the first few games (I’ve yet to play 3 and 4). Fortune City, an honage/parody of Las Vegas, allows DR2 to expand on the foundation of the first game. There are several secrets, weapons, slot machines, survivors, and psychopaths to find. The Off the Record rerelease adds a new area to Fortune City: Uranus Zone, a theme park.
4. Silent Hill
Silent Hill arguably had its strongest appeal with the first four games made by Team Silent. They created a town that was dark but atmospheric and compelling. It was also fun to explore parts of a city that you would never get to in real life. If Silent Hill is ever rebooted, whoever is in charge needs to portray the town as a character unto itself, and put real craft into designing it.
5. Raccoon City, various Resident Evil/Biohazard titles
Like Silent Hill, Raccoon City was once a nice, quiet little town with some dark secrets. Silent Hill still lingers somewhere out there, but Raccoon City met its apocalyptic end when the US government decided to nuke the town to contain the bio hazard outbreak plaguing it.
Though RE/BH is more physical than metaphysical, exploring Raccoon City in such games as RE2, 3, and Outbreak has a similar appeal to Silent Hill in that we’re exploring places we’re not supposed to. Tee-hee!
6. Dracula’s Castle, Castlevania/Vampire Killer
Dracula must have one hell of an interior design team, because every time a hero invades it, it has changed considerably. One consistent installation is the Clock Tower, featured in most CV games.
My first CV game was Symphony of the Night, so I’m partial to it.It’s one of my top five favorite games, and has my favorite vision of Dracula’s castle due to the atmosphere, enemies, and gorgeous music. Highlights include a creepy cavern; an underground water vein; a colosseum; a library; and the Royal Chapel. I ❤ the irony of Dracula having a chapel in his castle.
7. Melody Town, Kirby’s Epic Yarn
It has not come up much yet, but I loooove Kirby and his games. Melody Land is a very fun level in a very fun game. Imagine a stage in a platformer where every platform is a musical instrument that makes a sound when you interact with it. That’s Melody Land.
8. New York, Parasite Eve
PE offered a recreated version of New York with some landmarks to explore, which was pretty cool for a PS1 game.9. Rapture, BioShock
I really loved BioShock. Rapture was a gorgeous place to visit. The extremely well-done fire, ice, and water effects helped.
Perhaps one day, I will do a different version of this article for fighting game stages.
6. Lightning is still LV 47, but I equipped her with the Overstrike weapon Gladius, which boosts her ATK to 258
Overall: 1. Cloud: 53 points
2. Wakka: 52
3. Warrior of Light: 48
4. Squall: 46
5. Refia: 43
6. Luneth: 42
7. Lightning/Vaan: 40
8. Orlandeau: 30
9. Lann: Nine
Team Magic – Updated Stats
1. Maria | LV: 74
2. Arc | LV: 72
3. Lenna | LV: 79
4. Terra | LV: 76
5. Shantotto | LV: 47
Overall: 1. Arc: 72
2. Terra: 71
3. Lenna: 63
4. York: 55
5. Maria: 54
6. Alphinaud: 53
7. Garnet: 40
8. Rosa: 29
9. Shantotto: 28
10. Reyn: Nine
Interestingly, the results for Team Muscle were far more balanced than the results for Team Magic.
THE ULTIMATE CLASH — CLOUD VERSUS… ARC?
I can’t believe it — in the end, their overall stats were… tied. I accept this result, even though it kind of feels like it negated weeks of work. ;-;
When all is said and done, Team Muscle and Team Magic are tied. What did we learn from this undertaking? Apparently, that the game is quite balanced.
The fandom at large counts Ramza, Orlandeau, and Onion Knight among its favorite characters. On the flip side, we have the likes of Ricard, Quina, Kimahri, most Core characters (especially Bard and Summoner), Cyan, Red XIII, Gabranth, Wol, Cid (FFVII), Freya, Serah (:(), and Irvine on the bottom. Characters like Cloud and Beatrix are more likely to split the fandom.
I tend to find certain skill types more effective than others. My least favorites include Dragoon (which leaps to mind), Thief, Machinist, Summon magic (due to its lack of ability uses compared to Black and White magic), Songs, and Dances. I tend to use more general physical and magical skills.
Now that we’re finally done with this gargantuan project that took about a month, I hope to start my next LP soon, a long and winding one about doom — though not the most popular one. 😉