Before we really dig deep into the game’s themes, lore, characters, and trivia, it’s important to dissect all of the endings. They have key differences in bosses, cutscenes, and music. Continue reading Silent Hill Final Thoughts, Analysis, Endings, and Trivia
Nowhere had rooms from the school, too. In one room, there was a lone desk with bullying words and phrases carved into it: “Go home.” “Thief.” “Drop dead.”
When you try to go up the escalator in the Town Center, Cheryl appears on a bank of TVs. It looks like her hands are bound. “Daddy, help me. Where are you?”
Cheryl’s image is soon replaced by Alessa and the Mark of Samael, among other symbols that I don’t recognize. Continue reading Silent Hill Part Three: Killed By Death
Why can’t I figure out the valve puzzle to get into the boiler room? Continue reading Silent Hill Part Two: Over
Developer: Team Silent
Released (North America): January 31, 1999
Released (Europe): August 1, 1999
Released (Japan): March 4, 1999
Originally Played : March 1999
Replayed From: May 2019—June 14, 2019
Apparently some dislike the North American cover, but I think it’s decently mysterious. The back of the box carries the tagline, “Every town has its secrets. Some are just darker than others.” OH BOY ARE THEY
Once you pop the disc out of the jewel case, you see a scary woman’s mad gaze. Eek!
I already beat the game once back in 2012 (after beating it on two rentals when the game first came out in 1999). I’ll be going for a different ending this time.
When you load the game, you’re treated to a high-quality CGI intro from Takayoshi Sato, backed by the titular theme by music maestro Akira Yamaoka.
Because I already beat the game once, I have access to some special options, like changing the blood color and increasing the amount of bullets I receive in my next playthrough. If I recall correctly, the amount increases with each run through the game.
According to my old file, I beat the game in just over five hours with 36 saves.
Silent Hill: Downpour
Platform: PlayStation 3
Developer: Vatra Games
Release (North America): March 13, 2012
Release (Europe): March 30, 2012
Release (Australia): April 5, 2012
Release (Japan): November 8, 2012
Originally Played From: December 24—27, 2012
Downpour is the story of Murphy Pendleton, a mysterious prisoner who was arrested after leading police on a chase across state borders. At the beginning of the game, Murphy is allowed by correctional officer George Sewell (who looks seriously untrustworthy with those high cheekbones and thin face) into the showers, where another prisoner, Patrick Napier, has just finished showering.
Murphy approaches Napier and asks if he remembers him. “We used to be neighbors.”
Murphy then kills Napier.
Next, after a riot breaks out at the prison, Murphy is placed under the care of Anne Cunningham, who is hostile towards him. Murphy was in the process of being transported to another penitentiary when the vehicle crashes near Silent Hill, where he tries to make an escape…
Time for some fandom heresy: I love this movie. However, I’ll try to look at it objectively for this review.
Box office figures courtesy Wikipedia.
Laurie Holden really brought Cybil to life.
Cybil has a lot of heart in this movie; her attempts to reunite Rose (Radha Mitchell) with her stepdaughter Sharon (Jodelle Ferland) were written in a more personal context than the game version of Cybil’s attempts to reunite Harry with his stepdaughter, Cheryl. In this movie, it is implied that Cybil has a deep connection with her mother (motherhood is a big theme of the movie, to an extent that almost makes you wonder if the people behind it have daddy issues).
Cybil has a lot of heart in this movie; her attempts to reunite Rose (Radha Mitchell) with her stepdaughter Sharon (Jodelle Ferland) were written in a more personal context than the game version of Cybil’s attempts to reunite Harry with his stepdaughter, Cheryl. In this movie, it is implied that Cybil has a deep connection with her mother (motherhood is a big theme of the movie, to an extent that almost makes you wonder if the people behind it have daddy issues). In terms of replicating Cybil’s look from the game, an impeccable job was done.
The art has changed, so I guess this is the second “issue”. It has its own foibles, as we’ll soon see. Doug looks pretty different now; a little younger with longer hair in some panels, and like Christopher Eccleston to distracting degrees in others.
Doug realizes that he has a hunger for the story he’s currently obsessed with. “The kind of hunger that physically hurts.”
Clara says that Whately had a room with her, until he abruptly left last night. Doug wants to examine it, but Clara refuses because it wasn’t tidy enough. Bug problems.
Clara explains that Whately had strange comings and goings late at night, and that strange smells wafted out of the room. One night, through the open curtains, she saw him watching some BDSM play between a man and a woman dressed up as doctor and nurse.
Back in the present, Clara somehow casts a shadow shaped like Pyramid Head.
“Only it wasn’t her shadow. Not unless she had a head shaped like a pyramid.”
Clara described the doctor and nurse; she believed that they worked at Brookhaven Hospital.
Doug walks through the park to clear his head, but he sees a couple on a bench. At first, it looks like they’re kissing, but on closer inspection, she’s ripping his throat out. He’s still moaning and sighing like he loves it. Doug doesn’t know what’s worse; if he isn’t actually seeing it, or if he is.
At Brookhaven, he asks about the doctor and nurse, but all that the nurse behind the reception desk can talk about is food. Doug starts to realize how so many of the people he’s encountered lately are hungry for something.
Nurse: “I like sushi. And pepperoni pizza. And steak…”
Silent Hill: Hunger
This is the last Silent Hill comic that Scott Ciencin wrote. It was featured on The Silent Hill Experience UMD on the PlayStation Portable (the whole thing is on YouTube, however, if you don’t feel like tracking down the UMD and the handheld). It’s a motion comic.
One upside of being on a UMD is that Hunger actually features songs from the games (Silent Hill: Dying Inside was also turned into an MC with a soundtrack). Can confirm that these comics read better with the music, though it’s not enough to elevate them into must- buys.