Live-A-Live Part Five

December 29, 2011: Live-A-Live! It’s been too long, old friend.

Previously on L-A-L, we got fed up with Akira’s oddly tedious chapter.

I found a… Shower Cap.

Maybe this chapter isn’t that bad, but it’s not very intuitive. You’d think that having a telepathic protagonist would avert that, but no. Continue reading Live-A-Live Part Five

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Infinite Undiscovery Part Three/Final Thoughts and Stats

June 21, 2010: I’ve found a way to make decent cash in this game. In the Dais Cave, one of those enemies disguised as treasure chests hangs out close to the entrance. You see, you can just ext and re-enter to respawn the chest. Kill it and you rake in 8,000-plus Fol.

IIRC, Fol is the currency used in other tri-ACE games as well.

On the flip side, it gives zip for experience points. Well, 20, specifically.

It was monotonous hell, but I enjoyed by spending spree. Equipment for all!

Continue reading Infinite Undiscovery Part Three/Final Thoughts and Stats

Tales of Symphonia: Dawn of the New World Part Five

July 20th, 2012: The Witching Hour

I found a secret Katz village on the map. There isn’t anything mind-blowing there, but there is this Katz pun: “My wife ate a ball of wool and gave birth to a litter of mittens, meow! Get it?”

…ew. Continue reading Tales of Symphonia: Dawn of the New World Part Five

Tales of Symphonia: Dawn of the New World Part Four: Tales of the Nadir of Dungeon Design

July 5th, 2012: I love the animations of the Katz Guild member.

The parts where you have to navigate dark stairways with lightning trying to zap you is annoying.

Why does Regal still wear clothes that look like his prison gear?

I missed the part where Regal put his old prison clothes back on in an attempt to snap “Lloyd” out of his madness when we briefly saw him in Flanoir. But it wouldn’t have worked anyway because that was not the real Lloyd.

Continue reading Tales of Symphonia: Dawn of the New World Part Four: Tales of the Nadir of Dungeon Design

Tales of Symponia: Dawn of the New World Part Three: Off the Richter Scale

March 27th, 2012: To Bait a Light-Fish

IT’S HUGE!

Boss: Nazdrovie | Element: Light

Kind of an annoying fight. Nazdrovie can use Seafood Gels to restore over 4,000 HP. Try using juggles to keep it from using the Gels.

Rewards: 3,500 XP, 10K Gald

My lv. one monster gained 10 levels from this battle!

Why did I have a lv. one monster in my party for a boss fight?

Nazdrovie was the one that truly started the fire in Izoold. It tried to frame my man, Regal! :[ Continue reading Tales of Symponia: Dawn of the New World Part Three: Off the Richter Scale

Tales of Symphonia: Dawn of the New World Part Two: Regal Didn’t Start the Fire

January 22nd, 2010: I’ve determined that monsters need to be level 14 to evolve.

Why do Ogres look just like Blanka from Street Fighter?

Chimeras are so cute in this game. They’re more like chimera… puppies?

I don’t know why you can’t name your monsters. The names that the game picks for them mean less than nothing to me.

Naming things in games can also help you remember what they are, like a mnemonic device.

Not being able to name your monsters is just one of the problems with the “mons” aspect of this game. The others are waiting in the Final Thoughts. Continue reading Tales of Symphonia: Dawn of the New World Part Two: Regal Didn’t Start the Fire

Castlevania: Order of Ecclesia: February 1st, 2010 – February 12th, 2012: Smile

FEBRUARY 1ST, 2010: The boss of the library level, called Bloody Tomes, is Wallman. Actually killing him is super-simple. Just suck up his glyph when he uses it. This can be difficult if you can’t find a safe spot in between the bombs he throws in the tiny room in which he hangs out. Continue reading Castlevania: Order of Ecclesia: February 1st, 2010 – February 12th, 2012: Smile