I’m a little disappointed… that I did not put quite as much detail into the game’s final chapters as I did the earlier ones.
I thought that this would be a slightly longer LP by about three parts.
I like Final Fantasy XIII, though I have wondered if that was because I love Final Fantasy so much that I really needed XIII to be a success for the sake of it. However, redoing this LP confirmed that I still fell for the grandeur of the game, and the characters’ storylines. Some events in the sequels have extra resonance in the context of this game that I had forgotten while I was playing through them. I really want to talk about them, but I can’t yet. :3
Continue reading Final Fantasy XIII: Final Stats, Thoughts, and Trivia
October 18, 2010: Three months. That’s how long it took for me to get back in the saddle again.
Well, two and half, technically.
Allow me to describe Barthandelus’ basics. He has 3.3 million HP, nasty lasers, debuffs, and two particular moves you’ll come to hate: Thanatosion Laughter and Apotosis. The former is just a brutal laser barrage. The latter neutralizes all of your buffs and cures his debuffs.
Continue reading Final Fantasy XIII Part 10
July 13, 2010: I sure anticipate meeting this fal’Cie.
After a horrifying detour, we rode Roly-Poly into the Sulya Springs. It was beautiful. A springs situated in a ravine – waterfalls and small rainbows everywhere.
Vanille asked to see Serah, and she reflected on meeting her.
Day 9, Bodhum. Vanille and Serah gabbed on the shore. Nature painted a glorious sunset for them.
“This place was beautiful, and it was my Focus to destroy it,”, narrated Vanille.
Vanille has more love than most fal’Cie on Gran Pulse or Cocoon. Continue reading Final Fantasy XIII Part Nine
May 2, 2010: Sazh wondered about whatever force allowed the ship to phase through the building. I cringe to think of it as another fal’Cie meddling in their business. Haven’t we had enough of them?
A floor above, beyond the tunnels, lied a more open area. When the party stepped out, a large insignia – the l’Cie “brand” – appeared on the floor. The l’Cie’s brands glowed with intense heat.
I somehow failed to bring up the brands before now. All ‘Cie have a brand somewhere on their bodies. Snow’s was on his forearm; Vanille’s was on her thigh.
Continue reading Final Fantasy XIII Part Eight: Free Will
April 22, 2010: On one of the side docks on the Palamecia, Lightning and the others were menaced by a storm dragon. After the party defeated it, another one flew overhead. Before the second dragon attacked, there was a giant explosion. Somebody blew a hole in the deck from the inside out. And…
…a chocobo flew out, chirping joyously. It was Sazh and Vanille! We got the band back together!
Vanille and Fang embraced. Vanille said she had something to tell her companion, but Fang told her now was not the time.
Continue reading Final Fantasy XIII Part Seven
April 18, 2010: Sazh and Vanille escaped to the entrance to the Fundland attraction. PSICOM dropped a big, fat mech on them.
After Sazh and Vanille wrecked it, Dajh came running out after Sazh. “Daddy!”
Dajh hugged his father and said, “Got you!”
“How did you find me?” asked Sazh.
“Because you promised.” Continue reading Final Fantasy XIII Part Six
April 16, 2010: Hope guided Lightning through a passage to an underground complex managed by the fal’Cie Carbuncle. Instead of the cute little rascal you may remember from Final Fantasy VIII, this game’s Carbuncle its a rotating crystal with a creepy face on it.
Light realized something profound after an offhanded comment by Hope—the fal’Cie treat the people of Cocoon like pets. But if any Cocoon citizen became a l’Cie, that care was withdrawn like a spiteful parent.
They worked through the complex to the city square. PSICOM and the Guardian Corps closed in on them from all sides.
Until Snow busted through the crowd of soldiers with the Cavalry l’Cie woman in tow. He summoned Shiva in Gestalt Mode and canvassed the square in ice in a spectacular CGI cutscene. Continue reading Final Fantasy XIII Part Five: The Cavalry
April 4, 2010: Before leaving this protracted segment in the Gapra Whitewood, Light and Hope are menaced by a plant/lizard thing. I suggest having a Commando/Synergist Paradigm before staggering it with the Dualcasting (Ravager/Ravager) Paradigm.
The Aster Protoflorian has some brutal attacks that require more than a mere Potion to recover from.
Getting past this beast was “Operation Nora, Phase One” according to Hope. After the duo defeated it, Lightning told him that “You did well.”
Continue reading Final Fantasy XIII Part Four: In This Lifetime
March 30, 2010: We wrecked a piece of leftover Pulse machinery and received an Omni Kit. This allows us to upgrade our weapons and accessories at save points. All those items that seem useless are components for upgrades.
The upgrade system could have been better handled. Progression is very slow and requires a ton or components, from what I remember.
Eventually, Lightning revealed her plan: infiltrate Eden, the cradle of the Sanctum. Vanille and Sazh were reluctant to join her; but since Hope believed that destroying Eden would doom Cocoon and Serah’s Focus, therefore hurting Snow, he tagged along with Lightning. To get to Eden, they had to cut through Palumpolom. Continue reading Final Fantasy XIII Part Three: The Worst Birthday Ever
March 27, 2010: The group eventually found Serah frozen into the landscape. Snow, Sazh, and Vanille tried to dig her out, but Lightning refused to help. She said that PSICOM would soon arrive to take them all out. Snow objected, and Light hit him.
But his resolve was the same. When he said that he would do whatever it took, Light relented…
…but then, a Manadrive Warmech stopped them from proceeding further. Continue reading Final Fantasy XIII Part Two: In Ruins