The Tournament of Champions is a fun way of determining which character has the highest stats. ToC II tackles the characters added in Final Fantasy Record Keeper‘s third year.
This is not supposed to be an absolute guide. You can use whatever characters you want. The characters that you will use will be determined in part by which stages you want to beat and who you get pieces of Soul Break equipment for.
Please note that the characters’ stats are affected by equipment of various quality. Their stats are presented without Record Synergy, which improves the stats of characters from the same game as the stage you are playing.
The list is divided up into characters that specialize in Physical and Magical attacks. When the character/s with the highest stats are tabulated, the best Physical and Magical characters face off in the final round.
Each stat is assigned a point value. The points are determined by how high the stat is compared to other characters, if there are multiple characters in a category. Whoever has the highest points advances to the next round. If characters have the same number in a stat, characters in that category get fewer points overall.
Stats and character levels are taken from the last few weeks.
Perhaps a more clickbaiting title would be better: Nine CRIPPLING Flaws You Won’t BELIEVE Video Games Get Away With!
I understand why these tropes exist, but that doesn’t make them much less annoying.
1. Poor Checkpoint Placement and Restricted Saving
Checkpoints ain’t perfect. The ones that are placed just far enough apart to force you to replay segments over and over can annoy.
Saving restrictions are trickier to pin down. Some games implement it into the gameplay, like in the early Resident Evil games as a method of emphasizing the survival aspect. Other games can force you into replaying segments of the game if you don’t know how long it will be between save points. It seems that PC games (and sometimes their console ports) and handheld games have a slight advantage in this regard. Several PC games let you save wherever you want with numerous save slots, and plenty of handheld games are smart enough to let you at least make temporary saves, perfect for their portable nature.
2. Boss Rushes
I hate boss rushes. So much. Boss rushes clearly pad out a game, and can also be a right irritation. How much they bug you depends on how much you like the game, and its bosses. With that in mind, a boss rush in a Platinum game wouldn’t bother me, but a boss rush in a mean old game like Magician Lord would. I didn’t like ML much…
3. Overly Long Minigames
Minigames can be a welcome change of pace, but other times, they wear out their welcome. Take the shooter segment in Platinum’s otherwise-legendary Bayonetta… please.
Formulaic JRPG Blue Dragon is another example that offers up some on-rails shooter minigames. If you fail them, you have to start them all over again, bringing us back to the first entry on this list. However, they don’t last very long and they’re mostly optional in sidequests IIRC.
4. Controls You Can’t Fully CustomizePlease don’t force me to play with an inverted Y-axis. This quirk can dovetail with the previous entry on this list.
5. Permanently Missable Content
This isn’t so bad in short games and/or games with new game plus, but when you’re two-thirds of the way through a long RPG like Final Fantasy VII…
Perhaps the remake will fix this. After all, does anyone really enjoy missing the Alexander summon on a slightly tedious snowswept mountain area?
6. Escort Missions
The classic. These don’t seem to be as much of a problem these days, however. But most developers didn’t take the time to make escort missions enjoyable outside of Resident Evil 4 and Ico.
When a free-roaming game suddenly cuts you off from that sweet, sweet open world without warning.
8. Repetitive/Unskippable Dialog and Cutscenes
To be fair, some pieces of dialog bear repeating. But Fiona from the janky Mercenaries 2: World in Flames parrots the same tip and dialog whenever you start the game and leave your headquarters. Every. Single. Time. Hell is other people, truly. Another example (without voice acting) is Otis from Dead Rising. If you got interrupted while trying to hear an update from him on the transceiver, he would complain and start the dialog over again. Later games in the series fixed this.
9. Weird Achievements
I used to care a lot more about cheevos than I do now (caring about them too much almost ruined my gaming passion), but there are still some achievements that are lulzy, like zero-point achievements. Why. This is admittedly only a problem on Xbox; the PlayStation Trophy system assigns at least a small point value to your overall trophy level. I think I have a game that has a zero-pointer for getting all of the other Achievements. Madness.
To a lesser extent, viral achievements which only unlock if you play against someone who already has the achievement and achievements that require you to play against someone on your friends list are nice in theory, but have issues in practice. There is no guarantee that you will be able to play against someone who has a viral achievement, and you may not have a friend who is willing and/or able to help you unlock certain achievements. Then there are the games with multiplayer achievements whose servers get shut down, making those achievements lost forever. Annual sports games are egregious in this aspect because last year’s game’s servers will get shut down to encourage people to buy the new game.
Finally, and this is an issue that existed before the Xbox 360’s Achievement system, the achievements that require you to fail. Do you intentionally fail to get as many cheevos as possible, and to work towards 100% completion? Do you intentionally let characters suffer and die to get all the endings? An example lies within the Resident Evil Outbreak games, some of the more obscure spinoffs in the series.
These games had Event Lists to track how much of each of the 10 scenarios (five per game) you have experienced. Dying at certain points and getting bad endings were requirements to fully complete the Event Lists.
I love achievement systems overall, but some achievements have flaws.
Well, there were some of my least favorite design decisions and nitpicks in games. What are some of yours?
Settings in video games are very important in terms of atmosphere, design, and storytelling. Here are some of my favorites.
1. Gold Saucer, Final Fantasy VII
Basically, a minigame town. The minigames include Mog House, which is like a brief virtual pet game, basketball, and arm wrestling. Though your first visit is probably the most impressive due to the minigames being their most fresh, subsequent visits will allow you to fight in a battle arena and race your own chocobos. The music is fun and peppy, too.
It will be worth seeing how Gold Saucer will be presented in the FFVII remake… sometime in the next three years. :I
2. The Sunleth Waterscape, Final Fantasy XIII
The Sunleth Waterscape is a fun and beautiful place to explore with great music.
3. Fortune City, Dead Rising 2 and Dead Rising 2: Off the Record
The sun may have set on Capcom’s open-world zombie-slaying series, but I’ll always have fond memories of the first few games (I’ve yet to play 3 and 4). Fortune City, an honage/parody of Las Vegas, allows DR2 to expand on the foundation of the first game. There are several secrets, weapons, slot machines, survivors, and psychopaths to find. The Off the Record rerelease adds a new area to Fortune City: Uranus Zone, a theme park.
4. Silent Hill
Silent Hill arguably had its strongest appeal with the first four games made by Team Silent. They created a town that was dark but atmospheric and compelling. It was also fun to explore parts of a city that you would never get to in real life. If Silent Hill is ever rebooted, whoever is in charge needs to portray the town as a character unto itself, and put real craft into designing it.
5. Raccoon City, various Resident Evil/Biohazard titles
Like Silent Hill, Raccoon City was once a nice, quiet little town with some dark secrets. Silent Hill still lingers somewhere out there, but Raccoon City met its apocalyptic end when the US government decided to nuke the town to contain the bio hazard outbreak plaguing it.
Though RE/BH is more physical than metaphysical, exploring Raccoon City in such games as RE2, 3, and Outbreak has a similar appeal to Silent Hill in that we’re exploring places we’re not supposed to. Tee-hee!
6. Dracula’s Castle, Castlevania/Vampire Killer
Dracula must have one hell of an interior design team, because every time a hero invades it, it has changed considerably. One consistent installation is the Clock Tower, featured in most CV games.
My first CV game was Symphony of the Night, so I’m partial to it. It’s one of my top five favorite games, and has my favorite vision of Dracula’s castle due to the atmosphere, enemies, and gorgeous music. Highlights include a creepy cavern; an underground water vein; a colosseum; a library; and the Royal Chapel. I ❤ the irony of Dracula having a chapel in his castle.
7. Melody Town, Kirby’s Epic Yarn
It has not come up much yet, but I loooove Kirby and his games. Melody Land is a very fun level in a very fun game. Imagine a stage in a platformer where every platform is a musical instrument that makes a sound when you interact with it. That’s Melody Land.
8. New York, Parasite Eve
PE offered a recreated version of New York with some landmarks to explore, which was pretty cool for a PS1 game.9. Rapture, BioShock
I really loved BioShock. Rapture was a gorgeous place to visit. The extremely well-done fire, ice, and water effects helped.
Perhaps one day, I will do a different version of this article for fighting game stages.
What are your favorite locations in games?
October is nigh, and unlike last year, we’re going all the way with horror games this upcoming month. As a prelude, I’d like to share some of my favorite scary songs from games. They don’t all have to be from horror games, mind you.
You have been warned!
1. “My Heaven”, Silent Hill
Story time: I somehow didn’t realize how truly creepy this song is until I did a “30 Days Meme” for SH back on Tumblr. Just… listen.
2. “Don’t Cry Jennifer”, Clock Tower (SNES)
Question: Is Don’t Cry, Jennifer one of the best video game chase themes of all time? Answer: Yes.
Every element of this song works so well: the rhythm that sounds like a heartbeat; the strange sound that’s probably the laughter of the Scissorman; the tense strings…
3. “Trail of Blood”, Final Fantasy VII
This song accompanies some creepy moments involving Sephiroth. I like the strings.
4. “Hoshingoeka”, Siren
While this song is more atmospheric than scary, I also really like it musically. The Japanese lyrics sync up with the tale of the doomed village really well.
5. “escape from u.b.”, Parasite Eve
You’re Aya Brea, a badass cop with “good” evolved mitochondria awakened by a chance encounter with an opera singer who also unknowingly possessed evil evolved mitochondria. As Aya, you’re pretty desperate to save the world from the titular Eve’s offspring, the so-called Ultimate Being. Eventually, you seriously wound U.B., but he just refuses to die. So you retreat into the bowels of a Navy carrier to overlord the engines, hopefully taking U.B. with it. He chases after you, slowly picking up speed, with this playing in the background.
Do you have any favorite creepy songs from video games?