Just like my 2017 Final Fantasy Record Keeper Tournament of Champions, the Theatrhythm Tournament of Champions seeks to settle once and for all the strongest characters in Final Fantasy.
The Method: Assign points values to each character’s stats. Multiple characters from the same title are pitted against each other to determine who moves on to the next round.
I removed all skills that increase or decrease stats to have the truest representation of a character’s stats as possible. Continue reading Theatrhythm Final Fantasy Tournament of Champions
Sometimes, I felt guilty playing these games so much after beating them when I have so many other games to beat, but doing these LP’s back to back made me realize just how much I love these games. However you choose to classify it, Theatrhythm Final Fantasy is a classic. Continue reading Theatrhythm Final Fantasy: Curtain Call – Final Stats and Thoughts
June 8, 2015: Trophy: Perfect Chained all Basic Scores! 81/96
Sometimes, it just seems like Versus Mode lets your opponent use Judgement a lot. Judgement is perhaps the most dreaded of all the VM skills. It makes anything less than a Critical a “Bad” note which saps your score. Continue reading Theathrhythm Final Fantasy: Curtain Call Part Eight: The Game That Wouldn’t Die!
January 19, 2015: Dramatis Personae Continued
Rikku: “This Al Bhed girl formed the Gullwings together with her brother. While the spheres they hunt may reveal a frightening past, Rikku does not avert her eyes from the truth, striding forward and bringing hope to Paine and Yuna despite all.”
Paine: “This taciturn girl does not seem to need others for much, yet her great emotional scars prove that she has cared deeply before. The mysteries of her past follow her into her present, but her new friends will stand beside her regardless.” Continue reading Theatrhythm Final Fantasy: Curtain Call Part Seven
November 26, 2014: Trophy: Cleared 30 Short Quest Medleys! 63/96
I’m so bad at Ultimate Scores. >w< Continue reading Theatrhythm Final Fantasy: Curtain Call Part Six
October 23, 2014: Trophy: Watched Extended Versions 50 times! 51/96
Most of those are for “Answers” from Final Fantasy XIV: A Realm Reborn, with a little of Crisis Core: Final Fantasy VII‘s ending and “1000 Words” from Final Fantasy X-2. 😛 Continue reading Theathrhythm Final Fantasy: Curtain Call Part Five: We’ve Got Class
October 12, 2014: Trophy: Watched all Extended Versions! 37/96
For some reason, I’m really mediocre at the EMSes in this game. The timing seems really tricky and precise.
I like “Dust to Dust” from Final Fantasy XIII, which is only just now coming to PCs, can you believe it?
Apparently, the PC ports of the Lightning Trilogy weren’t that great. (O.o) Continue reading Theatrhythm Final Fantasy: Curtain Call Part Four: The Gang’s All Here
September 28, 2014: I unlocked a new song from Final Fantasy Fables: Chocobo’s Dungeon! I wonder what it is… “Raffaelo Battle”? Well. So much for that plot twist.
Raffaelo started off as a baby, but he grows at an unnatural rate as Chocobo explores more of the dungeons of Lostime. The more Raffaelo grows, the less normal he feels, and admits to having dark thoughts sometimes.
Continue reading Theathrhythm Final Fantasy: Curtain Call Part Three
Theathrhythm Final Fantasy: Curtain Call
Developer: indieszero, Square Enix 1st Production Department
Publisher: Square Enix
Platform: Nintendo 3DS
Released (NA): September 16, 2014
Released (JP): April 24, 2014
Released (AU): September 16, 2014
Released (EU): September 18, 2014
Initially, TFF:CC may seem like a sequel in the Capcom mold, meaning that it has only minor alterations and additions. I was happily wrong about this assumption as TFF:CC proved to supplant its predecessor.
Instead of having courses where you have to play certain songs associated with one game, you can choose any type of song from any of the featured titles.
Continue reading Theatrhythm Final Fantasy: Curtain Call Part One: Warriors of Light Reunite