Theathrhythm Final Fantasy: Curtain Call Part Eight: The Game That Wouldn’t Die!

June 8, 2015: Trophy: Perfect Chained all Basic Scores! 81/96

Sometimes, it just seems like Versus Mode lets your opponent use Judgement a lot. Judgement is perhaps the most dreaded of all the VM skills. It makes anything less than a Critical a “Bad” note which saps your score. Continue reading Theathrhythm Final Fantasy: Curtain Call Part Eight: The Game That Wouldn’t Die!

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Theatrhythm Final Fantasy Part Two

June 25, 2013: I ❤ how cute the monsters can look. It’s fun to see the eyes of wacky lil’ monsters like Ultros the octopus and Ahriman spin around after being hit.

Ahriman

Trophy: Cleared 15 different Dark Notes! 4/64

LOOOCKE! [brohug]

Continue reading Theatrhythm Final Fantasy Part Two

Dear Friends: Theatrhythm Final Fantasy Part One: Juxtaposition of the Gods

Theatrhythm Final Fantasy

Developer: indieszero, Square Enix 1st Production Department

Publisher: Square Enix

System: Nintendo 3DS

Released (JP): February 16, 2012

Released (NA): July 3, 2012

Released (AU): July 5, 2012

Released (EU): July 6, 2012

TFF is a very good and addictive rhythm game that uses music from across the Final Fantasy series. It and its sequel, Theathrythm Final Fantasy: Curtain Call are some of my favorite 3DS games, which is saying a lot. The first game uses music from Final Fantasy I – XIII. The songs are divided up into three categories: Field Music (overworld, dungeon, and town themes), Battle Music, and Event Music (climactic scenes from the games that use a supercut of cutscenes from the games).

Your goal as a leader of the Warriors of Cosmos is to gain enough Rhythmia.

Continue reading Dear Friends: Theatrhythm Final Fantasy Part One: Juxtaposition of the Gods

The 3rd Birthday Part Three: Aya’s Counterattack

June 5, 2011: There are varying degrees of mutation. It ranges from A (normal), to B (Benign), to C and D (Malignant). You can splice the malignancy out of corrupted OE chips…

On the field, I discovered something useful: If you activate Liberation just as you suffer a fatal blow, it will restore your health to full after the meter’s dried up!

June 6, 2011: Operation Red Fog! I finally got past the subway train section. Beyond that? Scratchers. FFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUU

I don’t really have a plan for my OE Boards. I definitely want to keep Odds Up on them. 😛

June 7, 2011: Once again, Aya’s attempt to enter the past altered the present. Thelonius vanished from the timeline. Blank realized what was happening and ran to Thelonius as he vanished, only to completely forget why he went to the rooftop in the first place.

Aya remembered seeing Kyle dressed as a groom at the altar, only to be shot offscreen. Kyle appeared before her at the Twisted nest again, and she begged him to protect Eve. He pledged his guardianship over “our little princess”.

Episode 4: The Moment of Truth

October 1, 2011: Chipping away at Operation Blue Hail. Let’s find Kyle Madigan. Continue reading The 3rd Birthday Part Three: Aya’s Counterattack

Live-A-Live Part 10

June 13, 2016: Yuan wandered through the darkness until he saw glimpses of strange and unfamiliar places. Eventually, he found a staircase and went up it. The stairs led to a snowy mountain. He found a man who wore and odd hat and a poncho, who wandered off.

Huh, for the final chapter, some of the monsters sure are cute.

Yuan found an Iron Box.

I have to fight these cute little puppies?! But they’re so ADORABLE

Continue reading Live-A-Live Part 10

Live-A-Live Part Nine

June 20, 2016: Ultimate Destruction

When Orsted decided to go to Akira’s world, he wondered why Akira and his friends strove for assimilation and unification. Orsted believed that the world filled with filthy humans needed to be purified.

Then, the world of Oboromaru.

Orsted: “There will be turbulent days in the future…… Without any nonsense like so-called ideals…. Until soul is sold for the power of a demon….”

The statue of the frog’s eyes glowed. “You should believe in your own way!” Continue reading Live-A-Live Part Nine

Final Fantasy XIII Part Eight: Free Will

May 2, 2010: Sazh wondered about whatever force allowed the ship to phase through the building. I cringe to think of it as another fal’Cie meddling in their business. Haven’t we had enough of them?

A floor above, beyond the tunnels, lied a more open area. When the party stepped out, a large insignia – the l’Cie “brand” – appeared on the floor. The l’Cie’s brands glowed with intense heat.

I somehow failed to bring up the brands before now. All ‘Cie have a brand somewhere on their bodies. Snow’s was on his forearm; Vanille’s was on her thigh.

Continue reading Final Fantasy XIII Part Eight: Free Will

Infinite Undiscovery Part Three/Final Thoughts and Stats

June 21, 2010: I’ve found a way to make decent cash in this game. In the Dais Cave, one of those enemies disguised as treasure chests hangs out close to the entrance. You see, you can just ext and re-enter to respawn the chest. Kill it and you rake in 8,000-plus Fol.

IIRC, Fol is the currency used in other tri-ACE games as well.

On the flip side, it gives zip for experience points. Well, 20, specifically.

It was monotonous hell, but I enjoyed by spending spree. Equipment for all!

Continue reading Infinite Undiscovery Part Three/Final Thoughts and Stats

Tales of Symponia: Dawn of the New World Part Three: Off the Richter Scale

March 27th, 2012: To Bait a Light-Fish

IT’S HUGE!

Boss: Nazdrovie | Element: Light

Kind of an annoying fight. Nazdrovie can use Seafood Gels to restore over 4,000 HP. Try using juggles to keep it from using the Gels.

Rewards: 3,500 XP, 10K Gald

My lv. one monster gained 10 levels from this battle!

Why did I have a lv. one monster in my party for a boss fight?

Nazdrovie was the one that truly started the fire in Izoold. It tried to frame my man, Regal! :[ Continue reading Tales of Symponia: Dawn of the New World Part Three: Off the Richter Scale

Tales of Symphonia: Dawn of the New World Part Two: Regal Didn’t Start the Fire

January 22nd, 2010: I’ve determined that monsters need to be level 14 to evolve.

Why do Ogres look just like Blanka from Street Fighter?

Chimeras are so cute in this game. They’re more like chimera… puppies?

I don’t know why you can’t name your monsters. The names that the game picks for them mean less than nothing to me.

Naming things in games can also help you remember what they are, like a mnemonic device.

Not being able to name your monsters is just one of the problems with the “mons” aspect of this game. The others are waiting in the Final Thoughts. Continue reading Tales of Symphonia: Dawn of the New World Part Two: Regal Didn’t Start the Fire