Final Fantasy Fables: Chocobo’s Dungeon Part Five

December 7, 2014: Guardian of the Darkness maze, up to floor forty-seven.
Ugh, I’m all full of stuff in my inventory again.
June 5, 2015: Just goofing around in the GotD dungeon and sorting my inventory.
I think that I should just move on in the main dungeon, which means that it’s time to face… Raffaello. Our friend.
There are two jobs that I haven’t unlocked yet.

Continue reading Final Fantasy Fables: Chocobo’s Dungeon Part Five

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Final Fantasy Fables: Chocobo’s Dungeon Part One: The (Im)persistence of Memory

Final Fantasy Fables: Chocobo’s Dungeon

Developer: h.a.n.d.

Publisher: Square Enix

Platform: Nintendo Wii

Released (North America): July 8, 2008

Released (Japan): December 13, 2007

Released (Europe): November 7, 2008

Released (Australia): July 30, 2008

Continue reading Final Fantasy Fables: Chocobo’s Dungeon Part One: The (Im)persistence of Memory

Final Fantasy XIII-2 Part Four: The Last Hunter

June 23, 2013: The Impersistence of Memory
Noel tried to argue why Caius couldn’t be behind the AI going haywire. He remembered that Caius was a Guardian of the seeress, but couldn’t remember his other reason.
I’m tired of the Tower and its dumb rotating rooms.
June 24, 2013: What She Saw

Continue reading Final Fantasy XIII-2 Part Four: The Last Hunter

Final Fantasy XIII-2 Part Three: Legends of Tomorrow

June 14, 2013: Coliseum ??? AF
Snow couldn’t come with us because the gate wasn’t “meant” for him. Hmph.
He still has his l’Cie brand.

Snow’s look in Final Fantasy XIII-2

The Arbiter of Time looks creeepy.

The Arbiter of Time

Continue reading Final Fantasy XIII-2 Part Three: Legends of Tomorrow

Final Fantasy XIII-2 Part Two: Innocent Sins

May 18, 2013: As the trio tries to explore the Yaschas Massif, another Altas-esque creature attacks! These creatures must be directly linked to the paradoxes.
It’s a brutal boss fight. It inflicts Wound and constantly casts Deshellga, Deprotectga, and area-of-effect spells, making the Sentinel role basically useless. So annoying.
In the end, a boomerang banishes the beast with an electromagnetic pulse attack. There’s only one Final Fantasy XIII character that uses a boomerang: Hope.

Hope

You don’t even get much for “beating” the invader.

Continue reading Final Fantasy XIII-2 Part Two: Innocent Sins

Theathrhythm Final Fantasy: Curtain Call Part Eight: The Game That Wouldn’t Die!

June 8, 2015: Trophy: Perfect Chained all Basic Scores! 81/96

Sometimes, it just seems like Versus Mode lets your opponent use Judgement a lot. Judgement is perhaps the most dreaded of all the VM skills. It makes anything less than a Critical a “Bad” note which saps your score. Continue reading Theathrhythm Final Fantasy: Curtain Call Part Eight: The Game That Wouldn’t Die!

Theatrhythm Final Fantasy Part Two

June 25, 2013: I ❤ how cute the monsters can look. It’s fun to see the eyes of wacky lil’ monsters like Ultros the octopus and Ahriman spin around after being hit.

Ahriman

Trophy: Cleared 15 different Dark Notes! 4/64

LOOOCKE! [brohug]

Continue reading Theatrhythm Final Fantasy Part Two

Dear Friends: Theatrhythm Final Fantasy Part One: Juxtaposition of the Gods

Theatrhythm Final Fantasy

Developer: indieszero, Square Enix 1st Production Department

Publisher: Square Enix

System: Nintendo 3DS

Released (JP): February 16, 2012

Released (NA): July 3, 2012

Released (AU): July 5, 2012

Released (EU): July 6, 2012

TFF is a very good and addictive rhythm game that uses music from across the Final Fantasy series. It and its sequel, Theathrythm Final Fantasy: Curtain Call are some of my favorite 3DS games, which is saying a lot. The first game uses music from Final Fantasy I – XIII. The songs are divided up into three categories: Field Music (overworld, dungeon, and town themes), Battle Music, and Event Music (climactic scenes from the games that use a supercut of cutscenes from the games).

Your goal as a leader of the Warriors of Cosmos is to gain enough Rhythmia.

Continue reading Dear Friends: Theatrhythm Final Fantasy Part One: Juxtaposition of the Gods

The 3rd Birthday Part Three: Aya’s Counterattack

June 5, 2011: There are varying degrees of mutation. It ranges from A (normal), to B (Benign), to C and D (Malignant). You can splice the malignancy out of corrupted OE chips…

On the field, I discovered something useful: If you activate Liberation just as you suffer a fatal blow, it will restore your health to full after the meter’s dried up!

June 6, 2011: Operation Red Fog! I finally got past the subway train section. Beyond that? Scratchers. FFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUU

I don’t really have a plan for my OE Boards. I definitely want to keep Odds Up on them. 😛

June 7, 2011: Once again, Aya’s attempt to enter the past altered the present. Thelonius vanished from the timeline. Blank realized what was happening and ran to Thelonius as he vanished, only to completely forget why he went to the rooftop in the first place.

Aya remembered seeing Kyle dressed as a groom at the altar, only to be shot offscreen. Kyle appeared before her at the Twisted nest again, and she begged him to protect Eve. He pledged his guardianship over “our little princess”.

Episode 4: The Moment of Truth

October 1, 2011: Chipping away at Operation Blue Hail. Let’s find Kyle Madigan. Continue reading The 3rd Birthday Part Three: Aya’s Counterattack

Live-A-Live Part 10

June 13, 2016: Yuan wandered through the darkness until he saw glimpses of strange and unfamiliar places. Eventually, he found a staircase and went up it. The stairs led to a snowy mountain. He found a man who wore and odd hat and a poncho, who wandered off.

Huh, for the final chapter, some of the monsters sure are cute.

Yuan found an Iron Box.

I have to fight these cute little puppies?! But they’re so ADORABLE

Continue reading Live-A-Live Part 10