Dead Rising 2: Off the Record Part Three: A Safe Bet

Frank has bad tanlines. I wonder where he lives where he gets that much sun.

Continue reading Dead Rising 2: Off the Record Part Three: A Safe Bet

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Dead Rising 2: Off the Record Part Two: Psychopaths Galore

If you hear weird music, it might be looters.

Continue reading Dead Rising 2: Off the Record Part Two: Psychopaths Galore

Dead Rising 2: Off the Record Part One: Not-So Well Met

Dead Rising 2: Off the Record

System: Xbox 360

Developer: Capcom Vancouver

Publisher: Capcom

Released (US): October 11, 2011

Released (Australia and Japan): October 13, 2011

Released (Europe): October 14, 2011

Played From: October 19, 2011 – November 9, 2011

Off the Record is a rerelease/reimagining of Dead Rising 2, the first Dead Rising game made by Capcom Vancouver. The key difference between DR2 and OtR is who the main character is. DR2 had Chuck Greene, a good but stoic widowed father and mechanic. OtR had Frank West, a freelance photojournalist and the star of the first game. OtR was a “what if?” scenario showing how the events of DR2 would have played out with Frank in the starring role.

The basic premise is the same: Frank goes to Fortune City, Nevada to participate in Terror is Reality, a pay-per-view zombie slaughter show hosted by Tyrone “TK” King. After the show, the zombies get released, and it’s up to Frank to try to save people and crack the conspiracy.

Whereas Chuck had access to motorcycles to take down zombies en masse, Frank has to rely on his melee skills. Chuck wore a firesuit, but Frank is doled out in a mildly embarrassing wrestling singlet.

Continue reading Dead Rising 2: Off the Record Part One: Not-So Well Met

Parasite Eve II Part Three: Vaccine

The shortcut that leads you back to Douglas’ trailer is on the right side of the Water Hole. On the side of the Underpass is a passage to another part of Dryfield where you can do more grinding, if you want. The enemies there are pretty weak, though.

Continue reading Parasite Eve II Part Three: Vaccine

Parasite Eve II Part Two: Epidemic

Aya infiltrated the lab hidden in the mines. I’d like to get my hands on whoever put these automated security systems in there. I also hate these amoeba-looking things. They’re immune to guns, but not to magic. Unfortunately, they can Silence you. Continue reading Parasite Eve II Part Two: Epidemic

Parasite Eve II Part One: Vector

Parasite Eve II

Developer: Square

Publisher (North America): Square Electronic Arts

Publisher (Japan): Square

System: PlayStation

Release (NA): September 12, 2000

Release (JP): December 16, 1999

Release (Europe): August 25, 2000

Played from: June 3, 2013 – June 4, 2014

Continue reading Parasite Eve II Part One: Vector

Adaptation April #5: Silent Hill: Dead/Alive Issue #5

Chapter 5

Christabella thinks that Connie looks like a goddess. “I hate that.

Fuck, I am so screwed. I can feel this thing’s power. It doesn’t give two shits about being worshiped. And it sure as hell isn’t going to explain itself to me.” Continue reading Adaptation April #5: Silent Hill: Dead/Alive Issue #5

Adaptation April #5: Silent Hill: Dead/Alive Issue #4

Chapter 4

Right off the bat, this issue is different than the others, because Nick Stakal has made a major shift in his artwork. It’s much more colorful than it was before.

Christabella throws the keris into Lenora’s chest. “Fuck. That’s gonna leave a mark.”

The “mayor” tells her that it’s impossible for her to die because she’s Jezebeth, the goddess and ancient one.

Christabella thinks that she never quite feels like herself unless she has blood on her hands.

The clock is stuck at one minute before midnight. The monsters are going out of control because Lenora was wounded.

She recognizes that the keris steals souls. “Might help if I had a soul…”

Continue reading Adaptation April #5: Silent Hill: Dead/Alive Issue #4

Adaptation April #5: Silent Hill: Dead/Alive Issue #3

Chapter 3

Ike cocks his shotgun. “Let’s party like it’s 1999, bitch.”

Both Kenneth and Christabella say, “O-kayyy…” Acknowledgment that Ike is supposed to be cheesy in-story.

Ike and Kenneth’s dog Bear begin to fight off the monsters. Kenneth realizes that Bear somehow turned the horrible cannibal vampire dogs from Silent Hill 4: The Room into his posse.

Kenneth narrates to himself that Lenora the witch claims that she can tell him who his birth parents were and why he’s so drawn to Silent Hill, and why he thinks it’s beautiful. Why it feels like… home.

Some blood gets splattered onto Christabella, energizing her. Is she a vampire now? “Feeling much better now. Hey, cocksuckers! Wanna play?” sigh

Continue reading Adaptation April #5: Silent Hill: Dead/Alive Issue #3

Adaptation April #5: Silent Hill: Dead/Alive Issues 1-2

Silent Hill: Dead/Alive

Writer: Scott Ciencin

Artist: Nick Stakal

The back cover misspells “murderous” as “murderess”.

Our comic begins with Christabella summing up some of the backstory on how Silent Hill was once a nice, quiet little town until The Order fixed all of that. “They made it into my kind of town.” Continue reading Adaptation April #5: Silent Hill: Dead/Alive Issues 1-2