Kirby’s Epic Yarn Part Two

Mushroom Run in Treat Land is full of tricky platforming!

Sweets Park is the cutest level EVER. Graham crackers, cookies drizzled with chocolate, tufts of frosting, strawberries, cake… and none of it is a lie!

Melody Town? The level that comes right after? Best. In. Forever.

It’s simply wonderful to integrate audiovisual stimuli into platforming. It’s compelling and rewarding.

The boss of Treat Land is Squashini. His stage is very inventive as well!

Continue reading Kirby’s Epic Yarn Part Two

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Kirby’s Epic Yarn Part One

Kirby’s Epic Yarn

Developer: Good-Feel and HAL Laboratory

Publisher: Nintendo

Platform: Nintendo Wii

Released (North America): October 17, 2010

Released (Japan): October 14, 2010

Released (Australia): February 24, 2011

Released (Europe): February 25, 2011

Originally Played From: July 20, 2011 – September 24, 2011

Go behind the seams with Kirby!”

Continue reading Kirby’s Epic Yarn Part One

Alien: Isolation Part Four: Final Thoughts and Miscellany

Final Thoughts

Well, Sega certainly had something to prove after Gearbox ripped them off with Aliens: Colonial Marines, didn’t they? Yet, my feelings towards this game somehow aren’t as strong as they should be. Maybe because this game has you being the most vulnerable of any Alien game I’ve played. Maybe it’s because the game makes the sight of the Alien too common, without a more empowering narrative for Amanda (which her mother gets in Aliens). The game almost feels incomplete in a way. Perhaps they can do a sequel with a better story for Amanda?

I guess I’m a little disappointed because I expected constant terror, but no game is tat scary. But I do think that, for a certain type of gamer, they should check it out, if for no other reason than the later levels. It’s weird that the game is kind of back-loaded in the last quarter or so.

Continue reading Alien: Isolation Part Four: Final Thoughts and Miscellany

Alien: Isolation Part Two: Alone

Amanda gets the trauma kit and tries to flee the San Cristobal Medical Facility.
I had a death where the Alien impaled Amanda and then you see it cover her face. That’s what happens if you stupidly try to flee it.

Continue reading Alien: Isolation Part Two: Alone

Alien: Isolation Part One: Breakdown

Alien: Isolation

Platform: PS3

Publisher: Sega

Developer: Creative Assembly

Released: October 7, 2014

Played From: December 22, 2015 – January 7, 2016

The game uses retro FOX fanfare!

Continue reading Alien: Isolation Part One: Breakdown

Dead Rising 2: Off the Record Part One: Not-So Well Met

Dead Rising 2: Off the Record

System: Xbox 360

Developer: Capcom Vancouver

Publisher: Capcom

Released (US): October 11, 2011

Released (Australia and Japan): October 13, 2011

Released (Europe): October 14, 2011

Played From: October 19, 2011 – November 9, 2011

Off the Record is a rerelease/reimagining of Dead Rising 2, the first Dead Rising game made by Capcom Vancouver. The key difference between DR2 and OtR is who the main character is. DR2 had Chuck Greene, a good but stoic widowed father and mechanic. OtR had Frank West, a freelance photojournalist and the star of the first game. OtR was a “what if?” scenario showing how the events of DR2 would have played out with Frank in the starring role.

The basic premise is the same: Frank goes to Fortune City, Nevada to participate in Terror is Reality, a pay-per-view zombie slaughter show hosted by Tyrone “TK” King. After the show, the zombies get released, and it’s up to Frank to try to save people and crack the conspiracy.

Whereas Chuck had access to motorcycles to take down zombies en masse, Frank has to rely on his melee skills. Chuck wore a firesuit, but Frank is doled out in a mildly embarrassing wrestling singlet.

Continue reading Dead Rising 2: Off the Record Part One: Not-So Well Met

Castlevania: Symphony of the Night Part Eight: The Legacy

The Legacy of Symphony of the Night

SotN is a highly influential game, both within its franchise and gaming as a whole, but the immediate follow-ups to it were not fellow Metroidvanias.

Continue reading Castlevania: Symphony of the Night Part Eight: The Legacy

Castlevania: Symphony of the Night Part Seven: Item Spotlight

The Inventory

SotN has a great inventory of relics, weapons, armor, shields, and healing items. The following is a list of some of my favorite items along with whatever trivia I could dig up about them. As with the Beastiary in Part Six, the names in the original Japanese version are in parentheses. Some item descriptions changed between the original PS1 version and later ports to other systems. Continue reading Castlevania: Symphony of the Night Part Seven: Item Spotlight