Lightning, It’s a Ball
Finally got past Galamoth. Some things I noticed:
Lightning Armor does not protect you from the balls of energy he carelessly throws your way. In fact, neither does the Beryl Circlet. Using the Lightning Armor instead of, say, the Walk Armor will cripple your defense against his energy balls.
He has way too much HP. It took about 10 minutes to defeat him. At least his death animation is spectacular.
It says “RIP” on the floor. Did it say that in the regular castle? But then, it would be upside-down. Woah.
Now I’ve beaten all of the bosses except for Drac. Do I go after him next… or do I choose the impossible and go for 200.6% completion of the map? That which I’ve dreamt of ever since the PS1 version, and was always disappointed that I’ve never achieved?
Continue reading Castlevania: Symphony of the Night Part Five
Got the Holy Symbol relic. It’s a snorkel. You, too, can “enjoy” the frustrating emptiness of the submerged parts of the Caverns. But you’ll go there anyway, because you need map completion percentage. Continue reading Castlevania: Symphony of the Night Part Four: Reverse Moon
Clock Tower – Monster Spotlight: Karasuman and the Skull Lord, a giant, well-drawn and animated chattering skull.
Continue reading Castlevania: Symphony of the Night Part Three: Succubus-ted
Enemies flash green when you hit them with a weapon or elemental attack type that they’re strong against. I don’t think I really appreciated that detail before.
Continue reading Castlevania: Symphony of the Night Part Two
Castlevania: Symphony of the Night
Developer: Konami Computer Entertainment Tokyo
Platform: Xbox 360
Platform (Original): PlayStation
Released (XB360): March 21, 2007
Released (PS1, North America): October 2, 1997
Released (PS1, Japan): March 20, 1997
Released (PS1, Europe): November 1, 1997
Played From: November 28, 2016 – April 18, 2017
I remember when I first got the PS1 version of SotN. I could only get one game at the time, and I had to choose between which new Mega Man game was out at the time… or this. I probably chose SotN because I had seen it more in magazines, and it seemed more… unique, perhaps? I already had an MM game, but I never had any Castlevania games.
It soon became one of my favorite games of all time.
In November 2016, I took the opportunity to experience the Xbox 360 version.
Continue reading Castlevania: Symphony of the Night Part One
The shortcut that leads you back to Douglas’ trailer is on the right side of the Water Hole. On the side of the Underpass is a passage to another part of Dryfield where you can do more grinding, if you want. The enemies there are pretty weak, though.
Continue reading Parasite Eve II Part Three: Vaccine
Aya infiltrated the lab hidden in the mines. I’d like to get my hands on whoever put these automated security systems in there. I also hate these amoeba-looking things. They’re immune to guns, but not to magic. Unfortunately, they can Silence you. Continue reading Parasite Eve II Part Two: Epidemic
Parasite Eve II
Publisher (North America): Square Electronic Arts
Publisher (Japan): Square
Release (NA): September 12, 2000
Release (JP): December 16, 1999
Release (Europe): August 25, 2000
Played from: June 3, 2013 – June 4, 2014
Continue reading Parasite Eve II Part One: Vector
The difference between Jennifer’s B and C endings is her getting the note for the Door Spell translated by Professor Barton.
Jen goes up to the door and hears Kay pleading with Edward. “I know you’re a good boy.” Continue reading Clock Tower 2 Part Four–Final Thoughts and Trivia
There’s a pretty surreal part where you can catch Scissorman watching cartoons. Continue reading Clock Tower 2 Part Three