Theatrhythm Final Fantasy Part Three

July 5, 2013: Trophy: Completed your first crystal!

After playing the Series Mode, I realized that FF has a recurring theme of hope.

I eventually realized that you can lose HP from missing notes when you’re summoning too.

I unlocked a song in the Chaos Shrine!

Continue reading Theatrhythm Final Fantasy Part Three

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Theatrhythm Final Fantasy Part Two

June 25, 2013: I ❤ how cute the monsters can look. It’s fun to see the eyes of wacky lil’ monsters like Ultros the octopus and Ahriman spin around after being hit.

Ahriman

Trophy: Cleared 15 different Dark Notes! 4/64

LOOOCKE! [brohug]

Continue reading Theatrhythm Final Fantasy Part Two

Dear Friends: Theatrhythm Final Fantasy Part One: Juxtaposition of the Gods

Theatrhythm Final Fantasy

Developer: indieszero, Square Enix 1st Production Department

Publisher: Square Enix

System: Nintendo 3DS

Released (JP): February 16, 2012

Released (NA): July 3, 2012

Released (AU): July 5, 2012

Released (EU): July 6, 2012

TFF is a very good and addictive rhythm game that uses music from across the Final Fantasy series. It and its sequel, Theathrythm Final Fantasy: Curtain Call are some of my favorite 3DS games, which is saying a lot. The first game uses music from Final Fantasy I – XIII. The songs are divided up into three categories: Field Music (overworld, dungeon, and town themes), Battle Music, and Event Music (climactic scenes from the games that use a supercut of cutscenes from the games).

Your goal as a leader of the Warriors of Cosmos is to gain enough Rhythmia.

Continue reading Dear Friends: Theatrhythm Final Fantasy Part One: Juxtaposition of the Gods

Sonic’s Ultimate Genesis Collection Part Six

Sonic Spinball (1993)

The Museum description pokes fun at Dr. Robotnik’s “Pinball Defense System”. 😛

Spinball tries to combine pinball and platforming, with Sonic as the ball. That aspect makes enough sense, but it’s a difficult game; three lives, no continues. Some of the music is fine, but certain other tracks, like the one for the high score screen, are so cacophonous and industrial it makes some of the Silent Hill tracks seem like smooth jazz. It almost gives me a musical seizure.

Original Score: 2/5

Continue reading Sonic’s Ultimate Genesis Collection Part Six

Sonic’s Ultimate Genesis Collection Part Five: Ire Emblem

Ristar (1995)

A colorful platformer from Sonic Team. You can definitely tell from the presentation. Ristar uses his extra-long arms to grab onto platforms, enemies, and health-ups. The game also shows you all of the planets you’ll go to between rounds.

Ristar is charming and cute. IDK if it was what Sonic Team was going for, but the game gives me Kirby vibes.

How did I guess that the lava world was going to be called Scorch? It’s a tough level.

I like this game a lot. It’s fun to watch enemies ricochet around the edges of the screen. A speedrun of this game would be great to watch.

Original Score: 3/5

Revised Score: 4/5

Ristar figurines can be randomly found from “gachapon” machines in Shenmue I and II. Will the starboy reappear in Shenmue III? Time will tell.

Continue reading Sonic’s Ultimate Genesis Collection Part Five: Ire Emblem

Sonic’s Ultimate Genesis Collection Part Four


Golden Axe (1989)

GA has some visual flair, but I’ve never really liked it. The enemies are so cheap. It’s not that the game is hard, it’s just annoying how enemies are constantly surrounding you for cheap shots.

Original Score: 2/5

Golden Axe Warrior (1991)

Someone named a country Firewood?

This is a Zelda ripoff. The graphics are cute, but the music is kinda annoying.

Continue reading Sonic’s Ultimate Genesis Collection Part Four

Sonic’s Ultimate Genesis Collection Part Three: It’s Flicky

Dynamite Headdy (1994)

From the Museum description: “Being a puppet is never easy. If you’re not tethered by a bunch of strings, some puppeteer has his hand where hands ought not to go.” O.O

Headdy has an archrival with the awesome name “Trouble Bruin”.

This platformer was developed by Treasure. It’s a colorful and quirky game with potential.

The second level is called Toys in the Hood. It seems that several of the level names are references to movies.

One of the powerups puts Headdy to sleep, a la the Sleep “ability” in some Kirby games.

This game is fun, but has a learning curve and no continues (but some lives).

Original Score: 3/5

Continue reading Sonic’s Ultimate Genesis Collection Part Three: It’s Flicky

Sonic’s Ultimate Genesis Collection Part Two

Beyond Oasis/The Story of Thor (1994)

The latter is a cooler title for this action-RPG with music by Yuzo Koshiro.


The box art is so completely non-indicative of the game. Even a group shot of the characters would have been better. What is this game supposed to be from the box?

The graphics are nice with a well-done intro that sets up the story.

The game uses a lot of sound effects from the Streets of Rage series.

This game seems to have potential, but I guess it didn’t impress me much back then because I only gave it a 2/5.

The game received a prequel on the Saturn called The Legend of Oasis. It was released in Europe and Japan. Maybe it did not receive a North American release due to the weirdness of Sega’s American branch and its terrible boss, Bernie Stolar. They did not want to release certain 2D games so that they could show off the system’s 3D capabilities.

Continue reading Sonic’s Ultimate Genesis Collection Part Two

VGJ Miscellany #1: Sonic’s Ultimate Genesis Collection, Part One: Beast Mode

Sonic’s Ultimate Genesis Collection

System: Xbox 360/PlayStation 3

Developer: Backbone Entertainment

Publisher: Sega

Release Dates – NA: February 10, 2009

EU: February 20, 2009

AU: February 20, 2009 (PS3)

AU: February 26, 2009 (X360)

This classic collection lets you play over 40 Genesis, Master System, and arcade games from Sega. The features of the collection include the ability to save, load, and reset the games at any time; HD support; visual smoothing; interviews with some of the people behind certain games; a look at the game’s box art and cartridges; and a few pieces of trivia for most of the titles.

The format of these reviews is inspired by a retro collection review in the old Animerica magazines (I think it was a review for the Atari compilation for the PS1). The reviewer gave a quick blurb to most of the games. I’ve wanted to try something like that ever since.

Continue reading VGJ Miscellany #1: Sonic’s Ultimate Genesis Collection, Part One: Beast Mode