Mercenaries Saga 2 Part Five: Where Are They Now?

We destroyed the mech and chased after a fleeing Zevrahn. Continue reading Mercenaries Saga 2 Part Five: Where Are They Now?

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Mercenaries Saga 2 Part Four

After the Order cleared the Yolon Mine, Beatrice suggested that they seek asylum in her hometown, Schpette. Continue reading Mercenaries Saga 2 Part Four

Mercenaries Saga 2 Part Two: I’m Looking for Some Sailors

Claude asks the leader of the bandit guild, Lycan, where the Baruchel Band’s hideout is. He asks Claude why he wants to know.

It’ll make me look good.”

>>”I want to protect the public.”

Nuts to the first choice!

Even if that’s how you felt, anyone who cared about their image wouldn’t answer that way, would they?

Lycan: “Ahh. Then I’ll provide you with that info free of charge. It’ll help me out, too if those crazies are gone. If I recall… Baruchel Band’s hideout is an old fortress near Belal Mountain.”

Claude: “Belal Mountain? Thanks, Lycan.”

Be careful, Captain.”

Continue reading Mercenaries Saga 2 Part Two: I’m Looking for Some Sailors

Mercenaries Saga 2 Part One: I Can’t Believe It’s Not Tactics

Mercenaries Saga 2

Developer/Publisher: Circle Entertainment

Platform: Nintendo 3DS

Released: July 2, 2015

Originally Played From: August 27, 2015—April 29, 2017

From our old friends at Circle (Publisher Dream) comes this tactics-em-up.

The game begins not with a bang, but a conversation between three men discussing how they have The Book of God in their possession.

Continue reading Mercenaries Saga 2 Part One: I Can’t Believe It’s Not Tactics

Final Fantasy Fables: Chocobo’s Dungeon Part Five

December 7, 2014: Guardian of the Darkness maze, up to floor forty-seven.
Ugh, I’m all full of stuff in my inventory again.
June 5, 2015: Just goofing around in the GotD dungeon and sorting my inventory.
I think that I should just move on in the main dungeon, which means that it’s time to face… Raffaello. Our friend.
There are two jobs that I haven’t unlocked yet.

Continue reading Final Fantasy Fables: Chocobo’s Dungeon Part Five

Final Fantasy Fables: Chocobo’s Dungeon Part Four

September 29, 2014: Rise of the Dragoon
Decided to restart the Guardian of Light maze to grind and discovered that the Dragoon job has some incredible abilities. Their Lance attacks can attack two enemies lined up in a row.
The PS1 Chocobo’s Dungeon game looked like it had some serious feels too.
I found Treasure Talons that increase your item drop rate, but my main talons are full of attributes already. Shall I sacrifice one for the other? I’m already lugging around too many items as-is. I can’t even dump my stuff off to empty my inventory so that I can do memory dungeons.

Continue reading Final Fantasy Fables: Chocobo’s Dungeon Part Four

Final Fantasy Fables: Chocobo’s Dungeon Part Three

September 5, 2013: Smashing the Darkness
You know what sucks? Malboros, Iron Giants, and Dragons.
The Scholar job finally gains some value at level three when you learn the Search ability.
In memory dungeons, there’s this weird sound sometimes that sounds like gargling.

Continue reading Final Fantasy Fables: Chocobo’s Dungeon Part Three

Final Fantasy Fables: Chocobo’s Dungeon Part One: The (Im)persistence of Memory

Final Fantasy Fables: Chocobo’s Dungeon

Developer: h.a.n.d.

Publisher: Square Enix

Platform: Nintendo Wii

Released (North America): July 8, 2008

Released (Japan): December 13, 2007

Released (Europe): November 7, 2008

Released (Australia): July 30, 2008

Continue reading Final Fantasy Fables: Chocobo’s Dungeon Part One: The (Im)persistence of Memory