Developer: indieszero, Square Enix 1st Production Department
Publisher: Square Enix
System: Nintendo 3DS
Released (JP): February 16, 2012
Released (NA): July 3, 2012
Released (AU): July 5, 2012
Released (EU): July 6, 2012
TFF is a very good and addictive rhythm game that uses music from across the Final Fantasy series. It and its sequel, Theathrythm Final Fantasy: Curtain Call are some of my favorite 3DS games, which is saying a lot. The first game uses music from Final Fantasy I –XIII. The songs are divided up into three categories: Field Music (overworld, dungeon, and town themes), Battle Music, and Event Music (climactic scenes from the games that use a supercut of cutscenes from the games).
Your goal as a leader of the Warriors of Cosmos is to gain enough Rhythmia.
The Museum description pokes fun at Dr. Robotnik’s “Pinball Defense System”. 😛
Spinball tries to combine pinball and platforming, with Sonic as the ball. That aspect makes enough sense, but it’s a difficult game; three lives, no continues. Some of the music is fine, but certain other tracks, like the one for the high score screen, are so cacophonous and industrial it makes some of the Silent Hill tracks seem like smooth jazz. It almost gives me a musical seizure.
A colorful platformer from Sonic Team. You can definitely tell from the presentation. Ristar uses his extra-long arms to grab onto platforms, enemies, and health-ups. The game also shows you all of the planets you’ll go to between rounds.
Ristar is charming and cute. IDK if it was what Sonic Team was going for, but the game gives me Kirby vibes.
How did I guess that the lava world was going to be called Scorch? It’s a tough level.
I like this game a lot. It’s fun to watch enemies ricochet around the edges of the screen. A speedrun of this game would be great to watch.
Original Score: 3/5
Revised Score: 4/5
Ristar figurines can be randomly found from “gachapon” machines in Shenmue I and II. Will the starboy reappear in Shenmue III? Time will tell.
The latter is a cooler title for this action-RPG with music by Yuzo Koshiro.
The box art is so completely non-indicative of the game. Even a group shot of the characters would have been better. What is this game supposed to be from the box?
The graphics are nice with a well-done intro that sets up the story.
The game uses a lot of sound effects from the Streets of Rage series.
This game seems to have potential, but I guess it didn’t impress me much back then because I only gave it a 2/5.
The game received a prequel on the Saturn called The Legend of Oasis. It was released in Europe and Japan. Maybe it did not receive a North American release due to the weirdness of Sega’s American branch and its terrible boss, Bernie Stolar. They did not want to release certain 2D games so that they could show off the system’s 3D capabilities.
This classic collection lets you play over 40 Genesis, Master System, and arcade games from Sega. The features of the collection include the ability to save, load, and reset the games at any time; HD support; visual smoothing; interviews with some of the people behind certain games; a look at the game’s box art and cartridges; and a few pieces of trivia for most of the titles.
The format of these reviews is inspired by a retro collection review in the old Animerica magazines (I think it was a review for the Atari compilation for the PS1). The reviewer gave a quick blurb to most of the games. I’ve wanted to try something like that ever since.