Final Fantasy Fables: Chocobo’s Dungeon Part Six

January 31, 2017: Mastered the Black Mage.
Another flower gives you 600 Job Points. ❤

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Final Fantasy Fables: Chocobo’s Dungeon Part Five

December 7, 2014: Guardian of the Darkness maze, up to floor forty-seven.
Ugh, I’m all full of stuff in my inventory again.
June 5, 2015: Just goofing around in the GotD dungeon and sorting my inventory.
I think that I should just move on in the main dungeon, which means that it’s time to face… Raffaello. Our friend.
There are two jobs that I haven’t unlocked yet.

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Final Fantasy Fables: Chocobo’s Dungeon Part Four

September 29, 2014: Rise of the Dragoon
Decided to restart the Guardian of Light maze to grind and discovered that the Dragoon job has some incredible abilities. Their Lance attacks can attack two enemies lined up in a row.
The PS1 Chocobo’s Dungeon game looked like it had some serious feels too.
I found Treasure Talons that increase your item drop rate, but my main talons are full of attributes already. Shall I sacrifice one for the other? I’m already lugging around too many items as-is. I can’t even dump my stuff off to empty my inventory so that I can do memory dungeons.

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Final Fantasy Fables: Chocobo’s Dungeon Part Three

September 5, 2013: Smashing the Darkness
You know what sucks? Malboros, Iron Giants, and Dragons.
The Scholar job finally gains some value at level three when you learn the Search ability.
In memory dungeons, there’s this weird sound sometimes that sounds like gargling.

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Final Fantasy Fables: Chocobo’s Dungeon Part One: The (Im)persistence of Memory

Final Fantasy Fables: Chocobo’s Dungeon

Developer: h.a.n.d.

Publisher: Square Enix

Platform: Nintendo Wii

Released (North America): July 8, 2008

Released (Japan): December 13, 2007

Released (Europe): November 7, 2008

Released (Australia): July 30, 2008

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Theatrhythm Final Fantasy Part Three

July 5, 2013: Trophy: Completed your first crystal!

After playing the Series Mode, I realized that FF has a recurring theme of hope.

I eventually realized that you can lose HP from missing notes when you’re summoning too.

I unlocked a song in the Chaos Shrine!

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Theatrhythm Final Fantasy Part Two

June 25, 2013: I ❤ how cute the monsters can look. It’s fun to see the eyes of wacky lil’ monsters like Ultros the octopus and Ahriman spin around after being hit.

Ahriman

Trophy: Cleared 15 different Dark Notes! 4/64

LOOOCKE! [brohug]

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Dear Friends: Theatrhythm Final Fantasy Part One: Juxtaposition of the Gods

Theatrhythm Final Fantasy

Developer: indieszero, Square Enix 1st Production Department

Publisher: Square Enix

System: Nintendo 3DS

Released (JP): February 16, 2012

Released (NA): July 3, 2012

Released (AU): July 5, 2012

Released (EU): July 6, 2012

TFF is a very good and addictive rhythm game that uses music from across the Final Fantasy series. It and its sequel, Theathrythm Final Fantasy: Curtain Call are some of my favorite 3DS games, which is saying a lot. The first game uses music from Final Fantasy I – XIII. The songs are divided up into three categories: Field Music (overworld, dungeon, and town themes), Battle Music, and Event Music (climactic scenes from the games that use a supercut of cutscenes from the games).

Your goal as a leader of the Warriors of Cosmos is to gain enough Rhythmia.

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Sonic’s Ultimate Genesis Collection Part Six

Sonic Spinball (1993)

The Museum description pokes fun at Dr. Robotnik’s “Pinball Defense System”. 😛

Spinball tries to combine pinball and platforming, with Sonic as the ball. That aspect makes enough sense, but it’s a difficult game; three lives, no continues. Some of the music is fine, but certain other tracks, like the one for the high score screen, are so cacophonous and industrial it makes some of the Silent Hill tracks seem like smooth jazz. It almost gives me a musical seizure.

Original Score: 2/5

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Sonic’s Ultimate Genesis Collection Part Five: Ire Emblem

Ristar (1995)

A colorful platformer from Sonic Team. You can definitely tell from the presentation. Ristar uses his extra-long arms to grab onto platforms, enemies, and health-ups. The game also shows you all of the planets you’ll go to between rounds.

Ristar is charming and cute. IDK if it was what Sonic Team was going for, but the game gives me Kirby vibes.

How did I guess that the lava world was going to be called Scorch? It’s a tough level.

I like this game a lot. It’s fun to watch enemies ricochet around the edges of the screen. A speedrun of this game would be great to watch.

Original Score: 3/5

Revised Score: 4/5

Ristar figurines can be randomly found from “gachapon” machines in Shenmue I and II. Will the starboy reappear in Shenmue III? Time will tell.

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