Live-A-Live Part Nine

June 20, 2016: Ultimate Destruction

When Orsted decided to go to Akira’s world, he wondered why Akira and his friends strove for assimilation and unification. Orsted believed that the world filled with filthy humans needed to be purified.

Then, the world of Oboromaru.

Orsted: “There will be turbulent days in the future…… Without any nonsense like so-called ideals…. Until soul is sold for the power of a demon….”

The statue of the frog’s eyes glowed. “You should believe in your own way!” Continue reading Live-A-Live Part Nine

Live-A-Live Part Eight: Green-Eyed Monsters

April 2, 2015: We limped back to the castle. The guards could hardly believe that Hash died.

The king apologized and told the trio to rest in one of the rooms.

Orsted dreamt about Alicia in the grip of the Demon King.

Stay away!”

Continue reading Live-A-Live Part Eight: Green-Eyed Monsters

Live-A-Live Part Seven: The Demon King

April 2, 2015: You play as Oersted, a knight representing the West in the Lucretian Battle Tournament. His opponent representing the East is Straybow. The prize: Princess Alicia’s hand in marriage.

Straybow: “Don’t hold back. Even though we’re friends… If you go easy on me, I won’t forgive you!”

Oersted won.

Alicia: “Oersted, was it? It was quite a… manly battle. It is with pleasure… that I become your queen.”

The king called a feast. Later that evening, Alicia talked to Oersted. Continue reading Live-A-Live Part Seven: The Demon King

Live-A-Live Part Six

January 4, 2012: I recently learned that the Flow chapter is also known as “Blood Flow”. That makes sense considering the liquified humans in the chapter’s storyline.

The Captain Square minigame has groovy music.

At least Buriki Daioh’s theme was pretty cool.

January 5, 2012: Is anything gonna happen in this chap? It’s all PLOT PLOT PLOT PLOT PLOT PLOT

https://m.youtube.com/watch?v=xVKHadEvfs0

OD-10 Cogito Ergosum”

Continue reading Live-A-Live Part Six

Live-A-Live Part Five

December 29, 2011: Live-A-Live! It’s been too long, old friend.

Previously on L-A-L, we got fed up with Akira’s oddly tedious chapter.

I found a… Shower Cap.

Maybe this chapter isn’t that bad, but it’s not very intuitive. You’d think that having a telepathic protagonist would avert that, but no. Continue reading Live-A-Live Part Five

Live-A-Live Part Three: Living Legacies

May 3, 2011: Live-A-Live, how I have missed thee.

The old master had to kick his pupils’ butts. They learned some of his moves from being on the receiving end of them. How cool is that?!

He had them train atop the mountains to build their endurance and in the forest to train their reflexes. That night, after Li and Sammo passed out went to sleep, the old master caught Yuan training alone outside. Aww.

You do not get an equal number of training sessions with the three students. The reason why is soon revealed. Continue reading Live-A-Live Part Three: Living Legacies

Live-A-Live Part Two: Prehysteria

April 25, 2011: An L-A-L shrine says to just keep plugging away, but it doesn’t work!! Nothing happens!

It seems like if you battle a Kuu Tribe member outside of the exit, they just won’t go away! Killing them does not remove them from the entrance. So I’ve tried to outrun them but right in front of the exit, they keep coming until ANOTHER one physically replaces the one you already killed. Only two are on-screen at a time. But another one just replaced the one I killed and I still get encounters in front of the exit. It feels impossible.

L-A-L is a wonderful game, but it has some very frustrating parts. This is a theme of most of the scenarios.


April 30, 2011: Guess what? Through the magic of YouTube‘s BoltMcGammar, I found out how to get Gori back. Let’s rock.

Continue reading Live-A-Live Part Two: Prehysteria

Live-A-Live Part One: One Million Years B.C.

Live-A-Live

Developer/Publisher: Squaresoft

System: Super Famicom

Release: September 2, 1994

I would not play L-A-L (pronounced “Life Alive”; take note of how the second “Live” is spelled backwards on the logo) until almost 16 years after its initial release.

Continue reading Live-A-Live Part One: One Million Years B.C.

Infinite Undiscovery Part Two

March 18, 2010: Halgita was turned into a smoking ruin. I think it’s because people’s lunaglyphs turned on them.

Genma, one of Sigmund’s servants, rescued Faina and her younger brother, Leif. Faina is a girl that Capell met earlier on. They like each other! She has great style.

When the Liberation Force arrived, Genma said that the Dreadknight was already inside the palace with Empress Svala.

How do you defeat a man who can conjure chains out of nowhere? And can shrug off arrows at point-blank range? And has terrible voice acting?

Continue reading Infinite Undiscovery Part Two

You Spoony Bard: Infinite Undiscovery Part One: Mixed Blessings

Infinite Undiscovery

Developer: tri-ACE

Publisher: Square Enix

System: Xbox 360

Released (NA): September 2, 2008

Released (AU): September 4, 2008

Released (EU): September 5, 2008

Released (JP): September 11, 2008

There were three kinds of people in this world: people blessed with “Lunaglyphs” that let them use magic, and “unblesseds”, who could not. Some of those blessed with lunaglyphs were high-ranking members of society known as “Aristos”. They protected the average folk known as “meages”. Unblesseds were usually killed or abandoned at birth.

As a result of being born during a lunar eclipse, the game’s protagonist, Capell, was an unblessed and was abandoned as a baby. Despite this, he was taken in and raised in a troupe of bards. He knew how to play the flute.

Capell

One day, he was thrown into a prison without knowing why. He was rescued by a mysterious girl named Aya, a member of the Liberation Force. The Liberation Force fought against the Order of Chains. The Order of Chains managed to set up several chains between the Moon and the planet, causing natural disasters and monsters to emerge from the nearby area.

Capell could sever the chains, presumably due to his lack of a Lunaglyph. And so it went that Capell joined the Liberation Force, alongside their leader, Sigmund the Liberator…

…who looked just like him.

It is eventually revealed that Sigmund could no longer cut the chains because he had his Lunaglyph removed when his son was born because he was an unblessed. This also reversed Sigmund’ aging several years, so that he looked as young as the 17-year-old Capell, who was his son. He died protecting him.

March 13, 2010: In the wake of severing the moon-chain on the Zolan Coast, Capell had to talk to the grumpy Edward, who thought he was merely an imposter of their old leader, Sigmund. It didn’t go well.

Now, we leave for Kolton by boat.

There were some strange items littering Zola that weren’t there before we severed the chain.

Invisible enemies attacked Kolton, but Capell could reveal them with his Percipere song. Strangely, only he could even see the monster at first.

Then, the lunar rain began to fall, and Edward fell ill after acting more aggressive than usual. A little boy named Vic, who was being attacked by the invisible monster, led us to Halgita to find a healer for Edward, and Vic joined the party. I figured right off that he was special.

I’ve only played this game for 18 hours according to the in-game clock, but it’s strangely memorable in a happy way throughout.

We took a teleporter to the Cobasna Timberlands. It could only be activated by playing Percipere.

Halgita was Sigmund’s hometown. Another town already? We barely had any fights in the Timberlands. 😦

Vic learned that someone who can heal Edward lived deep in the Timberlands.

March 14, 2010: The Timberlands remind me of the forest from Dark Cloud 2.

Which I still haven’t beaten. 😦

I loved DC2 and other recent Level-5 games.

March 17, 2010: Unlocked High Enchanter! Yay!

I’m annoyed by the Timberlands. There are some stupid barriers cutting off parts of the jungle, and I can’t find any new paths. I have to go through the barriers.

When we first traipsed through the Timberlands, Vic said something about how trying to go past the barriers could get you into a world of hurt or trouble or something. Who cares! I’m desperate now.

Ah-HA! The barriers just take you to different parts of the jungle. But they don’t seem to lead anywhere.

Vic said that his brother died of the same affliction affecting Edward.

When Vic overreacted to Capell grabbing him to keep him from falling into the river, I grew suspicious that Vic may actually be… Victoria!

Little did they know… that a kunoichi was watching them. She and Capell met in Halgita’s palace, where they were still maintaining that Sigmund was still alive and that Capell was Sigmund. Apparently, Lord Tohma gave the kunoichi an order to protect “Sigmund the Liberatior”…

I only found my way through the Timberlands by making a map and tracing the paths of the barriers. What the hell is this, Phantasy Star? Foreshadowing!

We finally found a shack out in the wilds. A grumpy guy named Kiriya waited inside. But Savio, our elven aristo friend, knew him and he begrudgingly let us inside of his house.

The kunoichi watched them all the way.

Kiriya said that the thing afflicting Edward was glyph sickness. A side-effect of his lunaglyph blessing. Kiriya gave us a beautiful crystal called a Lunytol, and said that it should suppress the lunaglyph. Edward’s not gonna be happy about that.

It’s all because the lunar rain increased the power of his glyph. He can’t handle it because he’s “merely” a human, not an aristo.

If Edward’s lunaglyph is not restricted, he will either die, or, more likely, turn into a monster through a process called “vermification”. The Liberation Force resolved to bring the Lunyton to Edward before either conclusion could come to pass.

Then Savio asked Kiriya to join us on behalf of “our Queen Svala”, and he did!

By the time we returned to Kolton, people were fleeing in droves. A panicked Michelle said that Edward’s lunaglyph burst and he went on a rampage. When we found him, the vermification had already started, but Kiriya assured us that we could still use the Lunyton on him.

I’m not exactly sure how, but we earned a Situation Bonus for stopping Edward within three minutes. Er… go team?

This might hurt,” warned Capell as he plunged the Lunyton into Edward’s body.

Somehow, Capell saw images from Edward’s past. He grew up happy, but it all changed when his father or father figure died. Edward left his home and was menaced by an ogre…

Sigmund was the one who saved him. By then, Sigmund already had Balbagan and Eugene serving under him in the Liberation Force. Edward begged Sigmund to let him join.

Edward has not coped with Sigmund’s fate. Capell has to save him from his internal darkness, before his lunaglyph goes back to normal…

The wall between him and Capell shrunk.

After Capell saved Edward, he claimed that it was time for him to leave the Force because his glyph could be a liability. Capell was offended because he did not have a glyph and he was still willing to fight.

Or rather, he did not have a choice…

No one else knew. I’m not surprised. He never said otherwise.

Later, Aya asked (OK, demanded) that Capell be more honest to her. Then, Edward apologized and said “it would be an honor to fight alongside you”.

Hey, leader,” said Edward. “Tell us where to go.”

First, to Halgita”, replied Capell.

Now, we have to worry about the lunar rain turning characters into monsters unless they’re aristos or not in possession of a glyph.