Shin Megami Tensei: Persona 2: Innocent Sin Part One

Shin Megami Tensei: Persona 2: Innocent Sin

Developer: Atlus

Publisher (NA): Atlus USA

Platform: PlayStation Portable

Release (JP): April 14, 2011

Release (NA): September 20, 2011

Release (EU): November 4, 2011

In 1999, Atlus released the original Persona 2 for the PlayStation. Subtitled Tsumi (Japanese for Sin), It was the first game in the duology, but did not receive an English translation. Its sequel, Batsu (Punishment) did, however. The game was released in Japan and North America in 2000, revitalizing Atlus’ USA division.

The PS1 version’s box art

Eleven years later, Atlus remade Sin and Punishment for the PSP, and this time, Sin got an official translation.

Continue reading Shin Megami Tensei: Persona 2: Innocent Sin Part One

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Shin Megami Tensei: Persona 3 Portable Part 15: The Empress

September 5, 2011: 1/9. The Dark Hour. We reach the highest level of Tartarus and max out he Nyx Annihilation Team Social Link. Now, we can fuse Messiah.

September 9, 2011: Persona Acquired Today: Mother Harlot

Continue reading Shin Megami Tensei: Persona 3 Portable Part 15: The Empress

Shin Megami Tensei: Persona 3 Portable Part 14: The Star

August 27, 2011: Personae Acquired Today: Atropos, Hariti

Persona Compendium: 38%

Continue reading Shin Megami Tensei: Persona 3 Portable Part 14: The Star

Theathrhythm Final Fantasy: Curtain Call Part Eight: The Game That Wouldn’t Die!

June 8, 2015: Trophy: Perfect Chained all Basic Scores! 81/96

Sometimes, it just seems like Versus Mode lets your opponent use Judgement a lot. Judgement is perhaps the most dreaded of all the VM skills. It makes anything less than a Critical a “Bad” note which saps your score. Continue reading Theathrhythm Final Fantasy: Curtain Call Part Eight: The Game That Wouldn’t Die!

Theathrhythm Final Fantasy: Curtain Call Part Three

September 28, 2014: I unlocked a new song from Final Fantasy Fables: Chocobo’s Dungeon! I wonder what it is… “Raffaelo Battle”? Well. So much for that plot twist.

Raffaelo started off as a baby, but he grows at an unnatural rate as Chocobo explores more of the dungeons of Lostime. The more Raffaelo grows, the less normal he feels, and admits to having dark thoughts sometimes.

Continue reading Theathrhythm Final Fantasy: Curtain Call Part Three

Theatrhythm Final Fantasy: Curtain Call Part One: Warriors of Light Reunite

Theathrhythm Final Fantasy: Curtain Call

Developer: indieszero, Square Enix 1st Production Department

Publisher: Square Enix

Platform: Nintendo 3DS

Released (NA): September 16, 2014

Released (JP): April 24, 2014

Released (AU): September 16, 2014

Released (EU): September 18, 2014

Initially, TFF:CC may seem like a sequel in the Capcom mold, meaning that it has only minor alterations and additions. I was happily wrong about this assumption as TFF:CC proved to supplant its predecessor.

Instead of having courses where you have to play certain songs associated with one game, you can choose any type of song from any of the featured titles.

Continue reading Theatrhythm Final Fantasy: Curtain Call Part One: Warriors of Light Reunite

Theatrhythm Final Fantasy Part Four

July 26, 2013: Unlocked Faris. She has high Agility.

July 27, 2013: Maxed out Firion’s level. Almost all of his stats were star-rank at the end. Replaced him with Lightning because of her high Strength.

Trophy: Watched 100 extended versions!

I got a Gray Shard finally.

I like how you can put the 3DS into sleep mode but still hear songs in the Music Player.

Continue reading Theatrhythm Final Fantasy Part Four

Tales of Symphonia: Dawn of the New World Part Two: Regal Didn’t Start the Fire

January 22nd, 2010: I’ve determined that monsters need to be level 14 to evolve.

Why do Ogres look just like Blanka from Street Fighter?

Chimeras are so cute in this game. They’re more like chimera… puppies?

I don’t know why you can’t name your monsters. The names that the game picks for them mean less than nothing to me.

Naming things in games can also help you remember what they are, like a mnemonic device.

Not being able to name your monsters is just one of the problems with the “mons” aspect of this game. The others are waiting in the Final Thoughts. Continue reading Tales of Symphonia: Dawn of the New World Part Two: Regal Didn’t Start the Fire

Disgaea 2: Dark Hero Days – September 22nd, 2009: Wolves Not Far

September 22nd, 2009: Cavern of Evil – Shriek of Death
Axel, of all people, found Taro. The Dark Hero told the boy, “If I didn’t take the taxi, you’da drowned for sure. I’m sorry, kid. I’m sorry you got hurt like this.
Here’s the bill for the taxi, kid. When you get home, tell your parents I said, ‘Thanks’.”
Continue reading Disgaea 2: Dark Hero Days – September 22nd, 2009: Wolves Not Far