June 8, 2015: Trophy: Perfect Chained all Basic Scores! 81/96
Sometimes, it just seems like Versus Mode lets your opponent use Judgement a lot. Judgement is perhaps the most dreaded of all the VM skills. It makes anything less than a Critical a “Bad” note which saps your score. Continue reading Theathrhythm Final Fantasy: Curtain Call Part Eight: The Game That Wouldn’t Die!
September 28, 2014: I unlocked a new song from Final Fantasy Fables: Chocobo’s Dungeon! I wonder what it is… “Raffaelo Battle”? Well. So much for that plot twist.
Raffaelo started off as a baby, but he grows at an unnatural rate as Chocobo explores more of the dungeons of Lostime. The more Raffaelo grows, the less normal he feels, and admits to having dark thoughts sometimes.
Continue reading Theathrhythm Final Fantasy: Curtain Call Part Three
Theathrhythm Final Fantasy: Curtain Call
Developer: indieszero, Square Enix 1st Production Department
Publisher: Square Enix
Platform: Nintendo 3DS
Released (NA): September 16, 2014
Released (JP): April 24, 2014
Released (AU): September 16, 2014
Released (EU): September 18, 2014
Initially, TFF:CC may seem like a sequel in the Capcom mold, meaning that it has only minor alterations and additions. I was happily wrong about this assumption as TFF:CC proved to supplant its predecessor.
Instead of having courses where you have to play certain songs associated with one game, you can choose any type of song from any of the featured titles.
Continue reading Theatrhythm Final Fantasy: Curtain Call Part One: Warriors of Light Reunite
July 26, 2013: Unlocked Faris. She has high Agility.
July 27, 2013: Maxed out Firion’s level. Almost all of his stats were star-rank at the end. Replaced him with Lightning because of her high Strength.
Trophy: Watched 100 extended versions!
I got a Gray Shard finally.
I like how you can put the 3DS into sleep mode but still hear songs in the Music Player.
Continue reading Theatrhythm Final Fantasy Part Four
January 22nd, 2010: I’ve determined that monsters need to be level 14 to evolve.
Why do Ogres look just like Blanka from Street Fighter?
Chimeras are so cute in this game. They’re more like chimera… puppies?
I don’t know why you can’t name your monsters. The names that the game picks for them mean less than nothing to me.
Naming things in games can also help you remember what they are, like a mnemonic device.
Not being able to name your monsters is just one of the problems with the “mons” aspect of this game. The others are waiting in the Final Thoughts. Continue reading Tales of Symphonia: Dawn of the New World Part Two: Regal Didn’t Start the Fire
September 22nd, 2009: Cavern of Evil – Shriek of Death
Axel, of all people, found Taro. The Dark Hero told the boy, “If I didn’t take the taxi, you’da drowned for sure. I’m sorry, kid. I’m sorry you got hurt like this.
Here’s the bill for the taxi, kid. When you get home, tell your parents I said, ‘Thanks’.”
Continue reading Disgaea 2: Dark Hero Days – September 22nd, 2009: Wolves Not Far
September 21st, 2009: Director urged Axel to leave.
“But, I never meant to hurt those kids…!” pleaded Axel.
“Ehh, that’s the risk you take when you take people hostage,” stated the Director plainly.
Suddenly, Axel said he had to “find himself”. Then, he called a taxi, and it picked him up.
“I just had a weird chill run down my spine,” said Adell. “I’ve got a bad feeling…”
Continue reading Disgaea 2: Dark Hero Days – September 21st, 2009
September 15th, 2009: Taro told Hanako to take the chocolate bar, and she thanked him.
Continue reading Disgaea 2: Dark Hero Days – September 15th, 2009: Chocolate with Nuts
September 14th, 2009: Rozalin ordered Tink to ask Adell about his birth parents. The frog could have worded it better.
“Monsieur Adell♡ Can you tell me anyzing more about your heartless parents who abandoned you?”
Continue reading Disgaea 2: Dark Hero Days – September 14th, 2009: Promise