Shin Megami Tensei: Persona 3 Portable Part Seven: Temperance

March 12, 2011: 8/1. Summer school. Our magic teacher, Mr. Edogawa taught us the meaning of each of the Tarot’s Major Arcana. It was very educational. Later on in the week, he taught us about Kabbalah.

And they say video games don’t teach you anything.

Continue reading Shin Megami Tensei: Persona 3 Portable Part Seven: Temperance

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Shin Megami Tensei: Persona 3 Portable Part Six

March 8, 2011: The Mysterious Girl is Aigis, an anti-Shadow weapon, the last of her kind from 10 years ago. Ikutsuki arrived to explain everything but why Aigis is so attached to Kasumi.

Aigis can operate the Persona Palladion.

Aigis and Palladion

Continue reading Shin Megami Tensei: Persona 3 Portable Part Six

Shin Megami Tensei: Persona 3 Portable Part Five

March 4, 2011: 7/12. Pharos visited Kasumi again. He asked her how life was going as a Persona user, and she said it was “fulfilling”. He referenced the events of 10 years ago, and brought up that that was when Kasumi’s parents died.

Despite Kasumi and Pharos’ brief and vague talk, their bond grew.

Continue reading Shin Megami Tensei: Persona 3 Portable Part Five

Shin Megami Tensei: Persona 3 Portable Part Four: The Chariot

March 2, 2011: Fuuka determined that the Shadow is on Shirakawa Boulevard, a hotspot for love hotels. That’s why the most recent victims of Shadow attacks and the Apathy Syndrome that they cause have been pairs and couples.

Yukari was unsure if she should go, but Junpei teased her, so she decided to tag along. “But this time, I want a piece of the action!”

Kasumi took her, Mitsuru, and Akihiko to the Boulevard…

The arcana of the next Shadow is not the Lovers, but Hierophant. Continue reading Shin Megami Tensei: Persona 3 Portable Part Four: The Chariot

Shin Megami Tensei: Persona 3 Portable Part Three: The Magician

November 21, 2010: June 11, 2009 – Big day. Mitsuru gathered everyone for a talk. Chairman Ikutsuki said that all three of Fuuka’s bullies have returned to normal.

Fuuka: “What a relief.”

Fuuka agreed to join the team. After Yukari told her that she would have to live at the dorm, she said, “That’s fine. I’d rather live here than at home anyway…”

Continue reading Shin Megami Tensei: Persona 3 Portable Part Three: The Magician

Shin Megami Tensei: Persona 3 Portable Part Two: The Wheel of Fortune

November 9, 2010: I was pissed that I could only keep eight Personae at once.

I found a floor in Tartarus that spawned nothing but Wealth Hands. I defeated a couple and got Old Coins from them. I remembered that Theo had a request involving Wealth Hands’ item drops. What I didn’t realize was that Theo wanted the RARE item that they drop. This was after I left the floor. Excuse me while I die from shame.

Oh, well. At least the Wealth Hand quest doesn’t have a deadline.

Showing up those Wealth Hands was pretty good, though. They almost ALWAYS run away. Junpei actually defeated the first one. He’s my hero now.

Continue reading Shin Megami Tensei: Persona 3 Portable Part Two: The Wheel of Fortune

Shin Megami Tensei: Persona 3 Portable Part One: The Fool

Shin Megami Tensei: Persona 3 Portable

Developer: Atlus

Publisher: Atlus USA

System: PlayStation Portable

Released (NA): July 6, 2010

Released (JP): November 1, 2009

Released (EU): April 28, 2011

I ordered this game from Amazon because I’m tired of missing out on Shin Megami Tensei games.

I don’t remember where I first heard about SMT:P3P. I got it when I decided that I wanted some SMT games, and Persona 2: Eternal Punishment was great.

The Fool

Continue reading Shin Megami Tensei: Persona 3 Portable Part One: The Fool

Theatrhythm Final Fantasy Tournament of Champions

Just like my 2017 Final Fantasy Record Keeper Tournament of Champions, the Theatrhythm Tournament of Champions seeks to settle once and for all the strongest characters in Final Fantasy.

The Method: Assign points values to each character’s stats. Multiple characters from the same title are pitted against each other to determine who moves on to the next round.

I removed all skills that increase or decrease stats to have the truest representation of a character’s stats as possible. Continue reading Theatrhythm Final Fantasy Tournament of Champions

Theatrhythm Final Fantasy: Curtain Call – Final Stats and Thoughts

Sometimes, I felt guilty playing these games so much after beating them when I have so many other games to beat, but doing these LP’s back to back made me realize just how much I love these games. However you choose to classify it, Theatrhythm Final Fantasy is a classic. Continue reading Theatrhythm Final Fantasy: Curtain Call – Final Stats and Thoughts

Theathrhythm Final Fantasy: Curtain Call Part Eight: The Game That Wouldn’t Die!

June 8, 2015: Trophy: Perfect Chained all Basic Scores! 81/96

Sometimes, it just seems like Versus Mode lets your opponent use Judgement a lot. Judgement is perhaps the most dreaded of all the VM skills. It makes anything less than a Critical a “Bad” note which saps your score. Continue reading Theathrhythm Final Fantasy: Curtain Call Part Eight: The Game That Wouldn’t Die!