Castlevania: Symphony of the Night Part Eight: The Legacy

The Legacy of Symphony of the Night

SotN is a highly influential game, both within its franchise and gaming as a whole, but the immediate follow-ups to it were not fellow Metroidvanias.

Continue reading Castlevania: Symphony of the Night Part Eight: The Legacy

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Castlevania: Symphony of the Night Part Seven: Item Spotlight

The Inventory

SotN has a great inventory of relics, weapons, armor, shields, and healing items. The following is a list of some of my favorite items along with whatever trivia I could dig up about them. As with the Beastiary in Part Six, the names in the original Japanese version are in parentheses. Some item descriptions changed between the original PS1 version and later ports to other systems. Continue reading Castlevania: Symphony of the Night Part Seven: Item Spotlight

Castlevania: Symphony of the Night Part Six: Trivia and Beastiary

The Subweapons

Agunea: A ring that shoots out lightning.

Axe: Simple and easy to use; is thrown in an upwards arc.

Bibuti: I had no idea what this thing was called until I read it in Hardcore Gaming 101 Presents Castlevania. It’s actually a mistranslation of “vibhuti” due to B/V confusion in Japanese. Bibuti are holy ashes (indicated by a hand holding a pinch of ashes) with poor range.

Cross: Basically functions like a boomerang.

Dagger: A projectile that shoots straight ahead.

Holy Water: Basically, a holy bomb. The flames that erupt from the bottle can hit enemies multiple times, and they are fire element instead of holy element. The range isn’t great, but the multiple hits can mitigate this fact.

Rebound Stone: Ricochets off of walls and can hit enemies multiple times. Seems to require a bit more skill to use than some of the other subweapons.

Stopwatch: Freezes or slows down enemies for five seconds. Continue reading Castlevania: Symphony of the Night Part Six: Trivia and Beastiary

Castlevania: Symphony of the Night Part Five

Lightning, It’s a Ball

Finally got past Galamoth. Some things I noticed:

  1. Lightning Armor does not protect you from the balls of energy he carelessly throws your way. In fact, neither does the Beryl Circlet. Using the Lightning Armor instead of, say, the Walk Armor will cripple your defense against his energy balls.

  2. He has way too much HP. It took about 10 minutes to defeat him. At least his death animation is spectacular.

  3. It says “RIP” on the floor. Did it say that in the regular castle? But then, it would be upside-down. Woah.

Now I’ve beaten all of the bosses except for Drac. Do I go after him next… or do I choose the impossible and go for 200.6% completion of the map? That which I’ve dreamt of ever since the PS1 version, and was always disappointed that I’ve never achieved?

Continue reading Castlevania: Symphony of the Night Part Five

Castlevania: Symphony of the Night Part Four: Reverse Moon

Got the Holy Symbol relic. It’s a snorkel. You, too, can “enjoy” the frustrating emptiness of the submerged parts of the Caverns. But you’ll go there anyway, because you need map completion percentage. Continue reading Castlevania: Symphony of the Night Part Four: Reverse Moon

Castlevania: Symphony of the Night Part Three: Succubus-ted

Clock Tower – Monster Spotlight: Karasuman and the Skull Lord, a giant, well-drawn and animated chattering skull.

Continue reading Castlevania: Symphony of the Night Part Three: Succubus-ted

Castlevania: Symphony of the Night Part Two

Enemies flash green when you hit them with a weapon or elemental attack type that they’re strong against. I don’t think I really appreciated that detail before.

Continue reading Castlevania: Symphony of the Night Part Two

Castlevania: Symphony of the Night Part One

Castlevania: Symphony of the Night

Developer: Konami Computer Entertainment Tokyo

Publisher: Konami

Platform: Xbox 360

Platform (Original): PlayStation

Released (XB360): March 21, 2007

Released (PS1, North America): October 2, 1997

Released (PS1, Japan): March 20, 1997

Released (PS1, Europe): November 1, 1997

Played From: November 28, 2016 – April 18, 2017

I remember when I first got the PS1 version of SotN. I could only get one game at the time, and I had to choose between which new Mega Man game was out at the time… or this. I probably chose SotN because I had seen it more in magazines, and it seemed more… unique, perhaps? I already had an MM game, but I never had any Castlevania games.

It soon became one of my favorite games of all time.

In November 2016, I took the opportunity to experience the Xbox 360 version.

Continue reading Castlevania: Symphony of the Night Part One

Parasite Eve II Part Three: Vaccine

The shortcut that leads you back to Douglas’ trailer is on the right side of the Water Hole. On the side of the Underpass is a passage to another part of Dryfield where you can do more grinding, if you want. The enemies there are pretty weak, though.

Continue reading Parasite Eve II Part Three: Vaccine

Parasite Eve II Part Two: Epidemic

Aya infiltrated the lab hidden in the mines. I’d like to get my hands on whoever put these automated security systems in there. I also hate these amoeba-looking things. They’re immune to guns, but not to magic. Unfortunately, they can Silence you. Continue reading Parasite Eve II Part Two: Epidemic