The shortcut that leads you back to Douglas’ trailer is on the right side of the Water Hole. On the side of the Underpass is a passage to another part of Dryfield where you can do more grinding, if you want. The enemies there are pretty weak, though.
Aya infiltrated the lab hidden in the mines. I’d like to get my hands on whoever put these automated security systems in there. I also hate these amoeba-looking things. They’re immune to guns, but not to magic. Unfortunately, they can Silence you. Continue reading Parasite Eve II Part Two: Epidemic
Parasite Eve II
Publisher (North America): Square Electronic Arts
Publisher (Japan): Square
Release (NA): September 12, 2000
Release (JP): December 16, 1999
Release (Europe): August 25, 2000
Played from: June 3, 2013 – June 4, 2014
The difference between Jennifer’s B and C endings is her getting the note for the Door Spell translated by Professor Barton.
Jen goes up to the door and hears Kay pleading with Edward. “I know you’re a good boy.” Continue reading Clock Tower 2 Part Four–Final Thoughts and Trivia
There’s a pretty surreal part where you can catch Scissorman watching cartoons. Continue reading Clock Tower 2 Part Three
I replayed the game recently to see if Jennifer’s scenario makes the game any more interesting.
Jennifer’s Scenario 1
Helen hasn’t returned yet to the University Staff Housing, so Jen decides to go for a walk… alone. JENNIFER NO Continue reading Clock Tower 2 Part Two
Clock Tower 2
Developer/Publisher (Japan): Human Entertainment
Publisher: ASCII Entertainment
Released (North America): October 1, 1997
Released (Japan): December 13, 1996
Released (Europe): February 1998
(Holy cow. I know that Europe tends to get games a lot later than in Japan and in the States, but dang)
Originalyl played from: April 30, 2013–May 14, 2013
Released: September 30, 1998
Developer: Learning Technologies Interactive
Activision Classics is a collection of 30 Atari 2600 games for the PS1. I remember this anthology getting a critical review in Animerica magazine, the same review that partially inspired me to do retro anthology collections. AC is criticized for its poor emulation of old Atari games on a far more powerful system.
That was kind of fun, but also kind of difficult. The game is so tight with supplies that it emphasizes the survival aspect of survival horror. The backtracking got a little tedious. I can see why this game blew peoples’ minds back then, but I prefer Resident Evil 2 and Resident Evil 3: Nemesis for the PS1 era of the series.
The voice actors apparently used pseudonyms.
One of the Tyrant’s attacks looked like the Shoryuken/Dragon Uppercut from Street Fighter.
I thought I would get graded on my playthrough, like in later RE games. I was expecting a terrible grade for saving so much. I used up almost every ink ribbon. Continue reading Resident Evil Director’s Cut – Final Thoughts and Trivia