The Axeman Cometh
Your main goal in this scenario is to kill off some of the plants in the hospital that are blocking off the path to the main plant. It’s blocking off the exit of the hospital.
Jim and Mark were conspicuously absent in this scenario, which didn’t help when I found the main plant. Good thing I kept the Flame Rounds Grenade Launcher; bad thing that I don’t get a No Weapon Clear bonus.
When you kill off the main plant, a desiccated corpse falls out of it. The corpse was Dorothy. The man from the cabin, Al (or Alan) was the Axeman who went insane after trying to use T-Virus experiments to save Dorothy. If you defeat the Axeman, then he retreats to never leave it again. Finally, the building collapses on him. One of the more poignant moments in these games. Continue reading Resident Evil Outbreak File #2 Part Two: Cop Rock
Resident Evil Outbreak File #2
Developers: Capcom, Capcom Production Studio 1
System: PlayStation 2
Released (North America): April 26, 2005
Released (Japan): September 9, 2004
Released (Europe): August 26, 2005 Continue reading Resident Evil Outbreak File #2 Part One: Roar
“While avoiding the blasts of flame, we proceeded through the smoke-encased hotel. We now know the true meaning of “Hell”.”
Event Checklist: 96%
A haywire boiler causes a fire in the hotel.
My partners for this scenario are David (AWW YEAH) and Alyssa. This scenario reintroduces your old buddies from Resident Evil 2, the lickers. Though they look oddly small. I wonder why… Continue reading Resident Evil Outbreak Part Three: OK Yoko, Let’s Be Heroes
Monica tries to use the key to activate the tram’s turn table, but it doesn’t work. She’s then attacked by something. It sounded like it had fluttering wings.
Then, I got attacked by the giant moth! Jim found me and freed me from the cocoon. Continue reading Resident Evil Outbreak Part Two: Ice Ice Baby
“It was a typical night at J’s Bar. Some uninvited guests crashed the party. Our race for survival was just beginning.”
Event Checklist: 80% Continue reading Resident Evil Oubreak Part One: Barroom Blitz
Resident Evil Outbreak
Platform: PlayStation 2
Developer: Capcom Production Studio 1
Released (North America): March 31, 2004
Released (Japan): December 11, 2003
Released (Europe): September 17, 2004
Originally Played: July 4, 2004
Replayed From: July 4, 2019—July 9, 2019
Over 15 years ago now, I took a chance on REO, despite it getting some critical reviews. Can I reignite some of the passion that I had for this game?
The game has tank controls, but it feels smoother than in other Resident Evil games.
One of the most infamous downsides of Outbreak is the amount of loading that the games do between areas/zones. Apparently, when the first generation of PS3s came out with (gasp, shock) PS2 backwards compatibility, the new system allowed people to beat scenarios in record time.
Some people are keeping the dream alive by playing on the Japanese fanmade servers and streaming their playthroughs. Continue reading Resident Evil Outbreak Introduction/Dramatis Personae
Before we really dig deep into the game’s themes, lore, characters, and trivia, it’s important to dissect all of the endings. They have key differences in bosses, cutscenes, and music. Continue reading Silent Hill Final Thoughts, Analysis, Endings, and Trivia
Nowhere had rooms from the school, too. In one room, there was a lone desk with bullying words and phrases carved into it: “Go home.” “Thief.” “Drop dead.”
Continue reading Silent Hill Part Four: Not Tomorrow
When you try to go up the escalator in the Town Center, Cheryl appears on a bank of TVs. It looks like her hands are bound. “Daddy, help me. Where are you?”
Cheryl’s image is soon replaced by Alessa and the Mark of Samael, among other symbols that I don’t recognize. Continue reading Silent Hill Part Three: Killed By Death
Why can’t I figure out the valve puzzle to get into the boiler room? Continue reading Silent Hill Part Two: Over