Midway Arcade Treasures 1 and 2 Part Three

NARC: A side-scrolling shooter designed by Eugene Jarvis, NARC utilized violent action, seedy themes and digitized graphics way back in 1988. You control Max Force or Hit Man through several stages of trashy fun as you bust drug lords with dozens upon dozens of minions. You can shoot or bust perps. Some of the enemies are downright surreal, especially the final boss, who… is a giant head that shoots tongues at you? One of my favorite games in the collection.

NARC is one of Midway’s old properties that they tried to reboot in the mid-2000s. The reboot was released at a budget price point and received mixed reviews.

Continue reading Midway Arcade Treasures 1 and 2 Part Three

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Midway Arcade Treasures 1 and 2 Part Two: Jock Itch

Satan’s Hollow: A weird and vaguely primitive shooter that feels like Galaga, only less cool. Your shots feel slower and fewer. It’s kind of cool how the sky darkens as you play. At one point, it becomes an infernal red. Mwahahahahaha!

Sinistar: This game kind of freaks me out with the titular villain’s digitized speech. You can hear him coming before you actually encounter him. His roar is particularly disturbing. Sinistar himself is my favorite thing about the game. Favorite piece of trivia: You can die twice while in Sinistar’s grip. A warrior ship’s shot can kill you first, then Sinistar’s bite kills you twice. If the warrior’s shot kills you when you have only one life left, your number of lives officially becomes negative one. As explained by creator R.J. Mical, negative one is a much larger number in computer language, resulting in the game registering it as 255 lives instead. Mical learned this when a kid in an arcade showed him.

Sinistar is about as scary as ’80s arcade games get

Continue reading Midway Arcade Treasures 1 and 2 Part Two: Jock Itch

VGJ Miscellania: Back to the Arcade – Midway Arcade Treasures 1 and 2, Part One


I never got to play at the local arcade much before it shut down, and the games in this collection are mostly a little before my time, but the first two Midway Arcade Treasures anthologies will still be fun to cover.

Continue reading VGJ Miscellania: Back to the Arcade – Midway Arcade Treasures 1 and 2, Part One

Final Fantasy II: Soul of Rebirth Part Two

August 17, 2017: Lord, Josef dies a lot. I must not have used him much in Final Fantasy II.

I think I stripped Minwu of all of his equipment before he died because he started with nothing in SoR. So stripping these guys of their equipment isn’t such a good idea after all in FFII.

Though maybe it ultimately doesn’t matter because you will get more equipment than you know what to do with in SoR.

Holy is a pretty spell. Continue reading Final Fantasy II: Soul of Rebirth Part Two

VGJ Quickie: Final Fantasy II: Soul of Rebirth Part One

Final Fantasy II: Soul of Rebirth

Developer/Publisher: Square Enix

Platform: PlayStation Portable

August 16, 2017: Minwu: “Go… through the door. You must… take Ultima.”

A light. Continue reading VGJ Quickie: Final Fantasy II: Soul of Rebirth Part One

Final Fantasy II: Final Stats, Thoughts, and Trivia

Is Final Fantasy II the worst Final Fantasy game? Not in my mind, not in terms of the one I enjoyed the least. FFII is a JRPG with decent gameplay, but it feels very dated and bland in certain aspects. FFII introduced a lot of tropes and elements that were refined in later FF games, such as:

Named characters with defined personalities (though Firion is pretty bland)

A character named Cid

Chocobos

A back row for characters in battle

The deaths of several ally characters

Dragoons and the surname Highwind

The Ultima spell

Continue reading Final Fantasy II: Final Stats, Thoughts, and Trivia

Final Fantasy II Part Six: Hellraisers

May 19, 2015: You can go back to Deist and tell the dragoon widow about Ricard. “Ricard’s gone, too, then…” She cried into her hands. “He was a… a noble dragoon. I’m sure he was… pleased that he could… d-die in the name of honor…”

The woman decided to take her son and leave Deist at last.

There are too many painful memories within these walls,” she said. “Oh! I meant to thank you for saving the wyvern egg and for giving me the chance to see Ricard one last time. That’s why I want you to have this. It was the most treasured possession of the dragoons of Deist: Excalibur. With Ricard gone, you should be the ones to wield this sword.

Our final destination: the Jade Passage, a dungeon cave with crystals all over the walls.

In this dungeon, Great Malboros show their true colors when they attack and inflict like EVERY ailment on you.

A monster in a treasure box is the Blue Dragon! O_O

His box hides the Cat Claw weapon, though. Continue reading Final Fantasy II Part Six: Hellraisers

Final Fantasy II Part Five: Last of the Dragoons

May 16, 2015: Now, we have to shlep our butts back to Fynn… again. Ugh, this is starting to remind me of the constant backtracking in Tales of the Abyss. Some RPGs need more than one world to explore.

There was a cyclone outside of Fynn.

Leila was in the castle. “When the storm kicked up and the ship went down, I got separated from ye. I thought ye were dead for sure. It’s good to be wrong now and again!”

Hilda: “The emperor’s foul magic can control even the winds… Polf, Paloom, Altair, Gatrea… all were destroyed, one after the other. And now the Cyclone is headed for Fynn…

The emperor himself is controlling the cyclone, I’ve no doubt.”

Gordon: “The ultimate magic is in our hands, but what good does it do us? The cyclone will kill us before we even have the chance to use it.

Unless we sprout wings and learn to fly, I don’t see how we can get into that cyclone.” Continue reading Final Fantasy II Part Five: Last of the Dragoons

Final Fantasy II Part Four

 

May 13, 2015: Dude, Where’s Our Boat?

We had to find our boat again. Before we returned to Altair, we took a detour to Mysidia and bought some great new weapons.

Hilda and Gordon set up a Rebel Camp outside of Fynn Castle to retake it.

I parked our boat on the northern part of the Fynn continent, northwest of the camp.

May 14, 2015: Gordon: “You’re to be the heart of our attack. While we hold the bulk of the imperial forces at bay, you’ll slip in and kill the castellan.”

Firion nodded.

Our trio knelt before Hilda, who was happy to see them. “I owe you my life. It would appear you also deserve credit for destroying the Dreadnought. I don’t know how I can ever thank you enough.”

Leila went ahead into Castle Fynn and rejoined us there.

Continue reading Final Fantasy II Part Four

Final Fantasy II Part Three: Lair of the Lamia

May 12, 2015: Dragon Keeper

The Empire poisoned the waters of Deist in an attempt to kill the wyverns. They did Kefka before Kefka was Kefka!

One of the wyverns clung to life, so we had to get water from a life spring in Deist Cavern to heal it.

This part reminds me of how Lenna’s wind drake was sick in Final Fantasy V, too.

Continue reading Final Fantasy II Part Three: Lair of the Lamia