Theatrhythm Final Fantasy Tournament of Champions

Just like my 2017 Final Fantasy Record Keeper Tournament of Champions, the Theatrhythm Tournament of Champions seeks to settle once and for all the strongest characters in Final Fantasy.

The Method: Assign points values to each character’s stats. Multiple characters from the same title are pitted against each other to determine who moves on to the next round.

I removed all skills that increase or decrease stats to have the truest representation of a character’s stats as possible. Continue reading Theatrhythm Final Fantasy Tournament of Champions

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Theatrhythm Final Fantasy: Curtain Call – Final Stats and Thoughts

Sometimes, I felt guilty playing these games so much after beating them when I have so many other games to beat, but doing these LP’s back to back made me realize just how much I love these games. However you choose to classify it, Theatrhythm Final Fantasy is a classic. Continue reading Theatrhythm Final Fantasy: Curtain Call – Final Stats and Thoughts

Theathrhythm Final Fantasy: Curtain Call Part Eight: The Game That Wouldn’t Die!

June 8, 2015: Trophy: Perfect Chained all Basic Scores! 81/96

Sometimes, it just seems like Versus Mode lets your opponent use Judgement a lot. Judgement is perhaps the most dreaded of all the VM skills. It makes anything less than a Critical a “Bad” note which saps your score. Continue reading Theathrhythm Final Fantasy: Curtain Call Part Eight: The Game That Wouldn’t Die!

Theatrhythm Final Fantasy: Curtain Call Part Seven

January 19, 2015: Dramatis Personae Continued

Rikku: “This Al Bhed girl formed the Gullwings together with her brother. While the spheres they hunt may reveal a frightening past, Rikku does not avert her eyes from the truth, striding forward and bringing hope to Paine and Yuna despite all.”

Paine: “This taciturn girl does not seem to need others for much, yet her great emotional scars prove that she has cared deeply before. The mysteries of her past follow her into her present, but her new friends will stand beside her regardless.” Continue reading Theatrhythm Final Fantasy: Curtain Call Part Seven

Theathrhythm Final Fantasy: Curtain Call Part Five: We’ve Got Class

October 23, 2014: Trophy: Watched Extended Versions 50 times! 51/96

Most of those are for “Answers” from Final Fantasy XIV: A Realm Reborn, with a little of Crisis Core: Final Fantasy VII‘s ending and “1000 Words” from Final Fantasy X-2. 😛 Continue reading Theathrhythm Final Fantasy: Curtain Call Part Five: We’ve Got Class

Theatrhythm Final Fantasy: Curtain Call Part Four: The Gang’s All Here

October 12, 2014: Trophy: Watched all Extended Versions! 37/96

For some reason, I’m really mediocre at the EMSes in this game. The timing seems really tricky and precise.

I like “Dust to Dust” from Final Fantasy XIII, which is only just now coming to PCs, can you believe it?

Apparently, the PC ports of the Lightning Trilogy weren’t that great. (O.o) Continue reading Theatrhythm Final Fantasy: Curtain Call Part Four: The Gang’s All Here

Theathrhythm Final Fantasy: Curtain Call Part Three

September 28, 2014: I unlocked a new song from Final Fantasy Fables: Chocobo’s Dungeon! I wonder what it is… “Raffaelo Battle”? Well. So much for that plot twist.

Raffaelo started off as a baby, but he grows at an unnatural rate as Chocobo explores more of the dungeons of Lostime. The more Raffaelo grows, the less normal he feels, and admits to having dark thoughts sometimes.

Continue reading Theathrhythm Final Fantasy: Curtain Call Part Three

Midway Arcade Treasures 1 and 2 Part Three

NARC: A side-scrolling shooter designed by Eugene Jarvis, NARC utilized violent action, seedy themes and digitized graphics way back in 1988. You control Max Force or Hit Man through several stages of trashy fun as you bust drug lords with dozens upon dozens of minions. You can shoot or bust perps. Some of the enemies are downright surreal, especially the final boss, who… is a giant head that shoots tongues at you? One of my favorite games in the collection.

NARC is one of Midway’s old properties that they tried to reboot in the mid-2000s. The reboot was released at a budget price point and received mixed reviews.

Continue reading Midway Arcade Treasures 1 and 2 Part Three

Midway Arcade Treasures 1 and 2 Part Two: Jock Itch

Satan’s Hollow: A weird and vaguely primitive shooter that feels like Galaga, only less cool. Your shots feel slower and fewer. It’s kind of cool how the sky darkens as you play. At one point, it becomes an infernal red. Mwahahahahaha!

Sinistar: This game kind of freaks me out with the titular villain’s digitized speech. You can hear him coming before you actually encounter him. His roar is particularly disturbing. Sinistar himself is my favorite thing about the game. Favorite piece of trivia: You can die twice while in Sinistar’s grip. A warrior ship’s shot can kill you first, then Sinistar’s bite kills you twice. If the warrior’s shot kills you when you have only one life left, your number of lives officially becomes negative one. As explained by creator R.J. Mical, negative one is a much larger number in computer language, resulting in the game registering it as 255 lives instead. Mical learned this when a kid in an arcade showed him.

Sinistar is about as scary as ’80s arcade games get

Continue reading Midway Arcade Treasures 1 and 2 Part Two: Jock Itch