December 30, 2016: Neku received a text saying that this Game only has one Player. He had to flee some Noise, only to be caught by Kariya and Uzuki. Neku apologized to Shiki and Joshua in his head, but then Beat arrived.
“First you gimme some lame special op and make me snipe my friends, and now you gonna take down a defenseless Player? Ain’t you Reapers got any honor? Now you got me all kinds a’ pissed! Y’all goin’ down, yo!”
Kariya: “Oh, to be young and foolish again! Try switching on your brain, Freshmeat. If you fight now you’re treadin’ on thing ice.”
January 18, 2012: Neku finishes the Game with Shiki by defeating the GM, only to wake up with the Scramble Crossing’s gritty pavement as his bed.
A new week has begun… A new Game, and a new partner: Joshua. His method of gathering Fusion Stars is pretty fun. MAAATH
Math quickly turns on you in the second week, as you’ll soon see…
Guess who else loves the maths? Sho Minamimoto, the new GM. HE SPEAKS IN MATHEMATICAL TERMS. Strangely enough, I understand some of them. My ratio is satisfactory!
Still, he represents all that is dark and unholy in mathematics, my old nemesis. As such, he is going down. In a flashback, Neku recalls Shiki being declared the winner of the round and Beat electing to become a Reaper. Shiki didn’t want to return to life if it meant Neku staying in the Game, but he insisted.
“I’ll be waiting for you – every day, in front of Hackio… till you come back,” promised Shiki.
“I’ll see you there soon,” swore Neku. “That’s a promise.”
“Once you see the real me, will we still be friends?”
“Count on it. You’ll always be Shiki.”
They reached out to one another as Shiki was spirited away.
Japanese Title: Subarashiki Kono Sekai (It’s a Wonderful World)
Platform: Nintendo DS
Developers: Jupiter/Square Enix
Publisher: Square Enix
Japanese Release: July 27, 2007
European Release: April 18, 2008
North American Release: April 22, 2008
Australian Release: April 24, 2008
December 31, 2011: The game’s intro flashes a series of images as protagonist Neku Sakuraba runs past most of the characters in the story. The opening theme, “Twister”, is pretty cool and gets the game’s incredible soundtrack off to a good start.
I’m a little disappointed… that I did not put quite as much detail into the game’s final chapters as I did the earlier ones.
I thought that this would be a slightly longer LP by about three parts.
I like Final Fantasy XIII, though I have wondered if that was because I love Final Fantasy so much that I really needed XIII to be a success for the sake of it. However, redoing this LP confirmed that I still fell for the grandeur of the game, and the characters’ storylines. Some events in the sequels have extra resonance in the context of this game that I had forgotten while I was playing through them. I really want to talk about them, but I can’t yet. :3
October 18, 2010: Three months. That’s how long it took for me to get back in the saddle again.
Well, two and half, technically.
Allow me to describe Barthandelus’ basics. He has 3.3 million HP, nasty lasers, debuffs, and two particular moves you’ll come to hate: Thanatosion Laughter and Apotosis. The former is just a brutal laser barrage. The latter neutralizes all of your buffs and cures his debuffs.