Chapter 11: Wonder Woman
Ares transports WW to her homeland of Themyscira to discover how Superman will level Gotham and Metropolis: letting Amazons invade.
Raven goes after WW because serving Superman advances the plans of her “father”, the demon Trigon.
After WW defeats her and deposes the Regime’s Wonder Woman, she delivers a speech to her fellow Amazons to get them back on track and lay down their arms.
Continue reading Injustice: Gods Among Us Part Four: On My Planet
At the Hall of Justice, Cyborg tries to hack the teleporters, but Catwoman teleports in and asks him if they’re still on for tonight. Cyborg agrees and says that they’ve had some wild times together, to which she says, “No we haven’t.”
She touches him, and his disguise disappears. Cyborg defends himself against her, and then he has to defeat his evil counterpart.
Continue reading Injustice: Gods Among Us Part Three: All Along the Watchtower
The Legacy of Symphony of the Night
SotN is a highly influential game, both within its franchise and gaming as a whole, but the immediate follow-ups to it were not fellow Metroidvanias.
Continue reading Castlevania: Symphony of the Night Part Eight: The Legacy
SotN has a great inventory of relics, weapons, armor, shields, and healing items. The following is a list of some of my favorite items along with whatever trivia I could dig up about them. As with the Beastiary in Part Six, the names in the original Japanese version are in parentheses. Some item descriptions changed between the original PS1 version and later ports to other systems. Continue reading Castlevania: Symphony of the Night Part Seven: Item Spotlight
Agunea: A ring that shoots out lightning.
Axe: Simple and easy to use; is thrown in an upwards arc.
Bibuti: I had no idea what this thing was called until I read it in Hardcore Gaming 101 Presents Castlevania. It’s actually a mistranslation of “vibhuti” due to B/V confusion in Japanese. Bibuti are holy ashes (indicated by a hand holding a pinch of ashes) with poor range.
Cross: Basically functions like a boomerang.
Dagger: A projectile that shoots straight ahead.
Holy Water: Basically, a holy bomb. The flames that erupt from the bottle can hit enemies multiple times, and they are fire element instead of holy element. The range isn’t great, but the multiple hits can mitigate this fact.
Rebound Stone: Ricochets off of walls and can hit enemies multiple times. Seems to require a bit more skill to use than some of the other subweapons.
Stopwatch: Freezes or slows down enemies for five seconds. Continue reading Castlevania: Symphony of the Night Part Six: Trivia and Beastiary
Lightning, It’s a Ball
Finally got past Galamoth. Some things I noticed:
Lightning Armor does not protect you from the balls of energy he carelessly throws your way. In fact, neither does the Beryl Circlet. Using the Lightning Armor instead of, say, the Walk Armor will cripple your defense against his energy balls.
He has way too much HP. It took about 10 minutes to defeat him. At least his death animation is spectacular.
It says “RIP” on the floor. Did it say that in the regular castle? But then, it would be upside-down. Woah.
Now I’ve beaten all of the bosses except for Drac. Do I go after him next… or do I choose the impossible and go for 200.6% completion of the map? That which I’ve dreamt of ever since the PS1 version, and was always disappointed that I’ve never achieved?
Continue reading Castlevania: Symphony of the Night Part Five
Got the Holy Symbol relic. It’s a snorkel. You, too, can “enjoy” the frustrating emptiness of the submerged parts of the Caverns. But you’ll go there anyway, because you need map completion percentage. Continue reading Castlevania: Symphony of the Night Part Four: Reverse Moon
Clock Tower – Monster Spotlight: Karasuman and the Skull Lord, a giant, well-drawn and animated chattering skull.
Continue reading Castlevania: Symphony of the Night Part Three: Succubus-ted
Castlevania: Symphony of the Night
Developer: Konami Computer Entertainment Tokyo
Platform: Xbox 360
Platform (Original): PlayStation
Released (XB360): March 21, 2007
Released (PS1, North America): October 2, 1997
Released (PS1, Japan): March 20, 1997
Released (PS1, Europe): November 1, 1997
Played From: November 28, 2016 – April 18, 2017
I remember when I first got the PS1 version of SotN. I could only get one game at the time, and I had to choose between which new Mega Man game was out at the time… or this. I probably chose SotN because I had seen it more in magazines, and it seemed more… unique, perhaps? I already had an MM game, but I never had any Castlevania games.
It soon became one of my favorite games of all time.
In November 2016, I took the opportunity to experience the Xbox 360 version.
Continue reading Castlevania: Symphony of the Night Part One
Street Fighter III: Second Impact (1997)
Country of Origin: Germany
Fighting Style: Pro Wrestling
Hugo is a big man! A big, big man! He’s inspired by the late Andre the Giant.
Hugo is a transplant from Final Fight, along with his manager, Poison.
Continue reading Here Comes a New Challenger Round Three