Final Fantasy Fables: Chocobo’s Dungeon Part Six

January 31, 2017: Mastered the Black Mage.
Another flower gives you 600 Job Points. ❤

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Final Fantasy Fables: Chocobo’s Dungeon Part Five

December 7, 2014: Guardian of the Darkness maze, up to floor forty-seven.
Ugh, I’m all full of stuff in my inventory again.
June 5, 2015: Just goofing around in the GotD dungeon and sorting my inventory.
I think that I should just move on in the main dungeon, which means that it’s time to face… Raffaello. Our friend.
There are two jobs that I haven’t unlocked yet.

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Final Fantasy Fables: Chocobo’s Dungeon Part Four

September 29, 2014: Rise of the Dragoon
Decided to restart the Guardian of Light maze to grind and discovered that the Dragoon job has some incredible abilities. Their Lance attacks can attack two enemies lined up in a row.
The PS1 Chocobo’s Dungeon game looked like it had some serious feels too.
I found Treasure Talons that increase your item drop rate, but my main talons are full of attributes already. Shall I sacrifice one for the other? I’m already lugging around too many items as-is. I can’t even dump my stuff off to empty my inventory so that I can do memory dungeons.

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Final Fantasy Fables: Chocobo’s Dungeon Part Three

September 5, 2013: Smashing the Darkness
You know what sucks? Malboros, Iron Giants, and Dragons.
The Scholar job finally gains some value at level three when you learn the Search ability.
In memory dungeons, there’s this weird sound sometimes that sounds like gargling.

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Final Fantasy Fables: Chocobo’s Dungeon Part Two: Forged in Fire

August 24, 2013: Raffaello is a sweet and innocent little boy who loves flowers, but he confesses to Chocobo that he sometimes has urges to destroy those flowers, and it scares him.

Chocobo and Raffaello

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Final Fantasy Fables: Chocobo’s Dungeon Part One: The (Im)persistence of Memory

Final Fantasy Fables: Chocobo’s Dungeon

Developer: h.a.n.d.

Publisher: Square Enix

Platform: Nintendo Wii

Released (North America): July 8, 2008

Released (Japan): December 13, 2007

Released (Europe): November 7, 2008

Released (Australia): July 30, 2008

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Shin Megami Tensei: Persona 3 Portable — Final Thoughts and Trivia


Shin Megami Tensei: Persona 3 succeeds in the same way that some of the most beloved and famous JRPG’s did: with great characters and a great story. Persona 3 is a story about bonds and how they can make people more powerful. It’s also a story rife with tragedy and loss, and one of those few games that tackles issues of family dysfunction that games rarely address. The characters’ personal obstacles are so poignant. This LP helped remind me of why I loved this game in the first place.

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Shin Megami Tensei: Persona 3 Portable Part 15: The Empress

September 5, 2011: 1/9. The Dark Hour. We reach the highest level of Tartarus and max out he Nyx Annihilation Team Social Link. Now, we can fuse Messiah.

September 9, 2011: Persona Acquired Today: Mother Harlot

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Shin Megami Tensei: Persona 3 Portable Part 14: The Star

August 27, 2011: Personae Acquired Today: Atropos, Hariti

Persona Compendium: 38%

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Shin Megami Tensei: Persona 3 Portable Part 13

April 24, 2011: I previewed some of my Persona fusions and found a threesome that resulted in a Persona of the Aeon Arcana.

Persona Acquired Today: Kikuri-Hime

Kikuri-Hime

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