Final Fantasy II: Soul of Rebirth Part Two

August 17, 2017: Lord, Josef dies a lot. I must not have used him much in Final Fantasy II.

I think I stripped Minwu of all of his equipment before he died because he started with nothing in SoR. So stripping these guys of their equipment isn’t such a good idea after all in FFII.

Though maybe it ultimately doesn’t matter because you will get more equipment than you know what to do with in SoR.

Holy is a pretty spell. Continue reading Final Fantasy II: Soul of Rebirth Part Two

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VGJ Quickie: Final Fantasy II: Soul of Rebirth Part One

Final Fantasy II: Soul of Rebirth

Developer/Publisher: Square Enix

Platform: PlayStation Portable

August 16, 2017: Minwu: “Go… through the door. You must… take Ultima.”

A light. Continue reading VGJ Quickie: Final Fantasy II: Soul of Rebirth Part One

Final Fantasy II Part Six: Hellraisers

May 19, 2015: You can go back to Deist and tell the dragoon widow about Ricard. “Ricard’s gone, too, then…” She cried into her hands. “He was a… a noble dragoon. I’m sure he was… pleased that he could… d-die in the name of honor…”

The woman decided to take her son and leave Deist at last.

There are too many painful memories within these walls,” she said. “Oh! I meant to thank you for saving the wyvern egg and for giving me the chance to see Ricard one last time. That’s why I want you to have this. It was the most treasured possession of the dragoons of Deist: Excalibur. With Ricard gone, you should be the ones to wield this sword.

Our final destination: the Jade Passage, a dungeon cave with crystals all over the walls.

In this dungeon, Great Malboros show their true colors when they attack and inflict like EVERY ailment on you.

A monster in a treasure box is the Blue Dragon! O_O

His box hides the Cat Claw weapon, though. Continue reading Final Fantasy II Part Six: Hellraisers

Final Fantasy II Part Five: Last of the Dragoons

May 16, 2015: Now, we have to shlep our butts back to Fynn… again. Ugh, this is starting to remind me of the constant backtracking in Tales of the Abyss. Some RPGs need more than one world to explore.

There was a cyclone outside of Fynn.

Leila was in the castle. “When the storm kicked up and the ship went down, I got separated from ye. I thought ye were dead for sure. It’s good to be wrong now and again!”

Hilda: “The emperor’s foul magic can control even the winds… Polf, Paloom, Altair, Gatrea… all were destroyed, one after the other. And now the Cyclone is headed for Fynn…

The emperor himself is controlling the cyclone, I’ve no doubt.”

Gordon: “The ultimate magic is in our hands, but what good does it do us? The cyclone will kill us before we even have the chance to use it.

Unless we sprout wings and learn to fly, I don’t see how we can get into that cyclone.” Continue reading Final Fantasy II Part Five: Last of the Dragoons

Final Fantasy II Part Four

 

May 13, 2015: Dude, Where’s Our Boat?

We had to find our boat again. Before we returned to Altair, we took a detour to Mysidia and bought some great new weapons.

Hilda and Gordon set up a Rebel Camp outside of Fynn Castle to retake it.

I parked our boat on the northern part of the Fynn continent, northwest of the camp.

May 14, 2015: Gordon: “You’re to be the heart of our attack. While we hold the bulk of the imperial forces at bay, you’ll slip in and kill the castellan.”

Firion nodded.

Our trio knelt before Hilda, who was happy to see them. “I owe you my life. It would appear you also deserve credit for destroying the Dreadnought. I don’t know how I can ever thank you enough.”

Leila went ahead into Castle Fynn and rejoined us there.

Continue reading Final Fantasy II Part Four

Final Fantasy II Part Three: Lair of the Lamia

May 12, 2015: Dragon Keeper

The Empire poisoned the waters of Deist in an attempt to kill the wyverns. They did Kefka before Kefka was Kefka!

One of the wyverns clung to life, so we had to get water from a life spring in Deist Cavern to heal it.

This part reminds me of how Lenna’s wind drake was sick in Final Fantasy V, too.

Continue reading Final Fantasy II Part Three: Lair of the Lamia

Final Fantasy II Part Two: 2 Lost 2 Furious

January 2, 2013: Kashuan Keep

I’m frustrated with Maria because her physical attacks suck from the back row, but I don’t want use up her MP all the time (though casting spells is fun). I only kept her in the back row because she started the game off with a bow.

Bows do not suffer a damage penalty from being used in the back row.

It is nice how each weapon type makes a different sound effect.

Continue reading Final Fantasy II Part Two: 2 Lost 2 Furious

Final Fantasy II Part One: Baffled in Bafsk

I love how minimalistic the box art for the PSP versions of Final Fantasy I and II are.

Final Fantasy II

System: PlayStation Portable

Developer/Publisher (Famicom): Square

Developer/Publisher (Remakes): Square Enix

Released (Famicom): December 17, 1988

Released (PSP, Japan): June 7, 2007

Released (PSP, North America): July 24, 2007

Released (PSP, Europe): February 8, 2008

A long lived peace…

is at an end.”

September 12, 2011: Hold on. Am I supposed to die right off the bat?

Yes. FFII opens with four young people (Firion, Guy, Maria, and her brother Leon) trying to fend off Palamecian Black Knights.

Firion, Maria, Leon, and Guy with the Emperor looming in the background.

 The Empire of Palamecia, led by their Emperor, is trying to take over the world. The Empire killed these four protagonists’ parents.

At the outset of the game, you are thrust into a hopeless battle against the Black Knights, who leave you for dead.

Continue reading Final Fantasy II Part One: Baffled in Bafsk

Live-A-Live Part Eight: Green-Eyed Monsters

April 2, 2015: We limped back to the castle. The guards could hardly believe that Hash died.

The king apologized and told the trio to rest in one of the rooms.

Orsted dreamt about Alicia in the grip of the Demon King.

Stay away!”

Continue reading Live-A-Live Part Eight: Green-Eyed Monsters

Live-A-Live Part Seven: The Demon King

April 2, 2015: You play as Oersted, a knight representing the West in the Lucretian Battle Tournament. His opponent representing the East is Straybow. The prize: Princess Alicia’s hand in marriage.

Straybow: “Don’t hold back. Even though we’re friends… If you go easy on me, I won’t forgive you!”

Oersted won.

Alicia: “Oersted, was it? It was quite a… manly battle. It is with pleasure… that I become your queen.”

The king called a feast. Later that evening, Alicia talked to Oersted. Continue reading Live-A-Live Part Seven: The Demon King