Mercenaries Saga 2 Part Five: Where Are They Now?

We destroyed the mech and chased after a fleeing Zevrahn. Continue reading Mercenaries Saga 2 Part Five: Where Are They Now?

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Mercenaries Saga 2 Part Four

After the Order cleared the Yolon Mine, Beatrice suggested that they seek asylum in her hometown, Schpette. Continue reading Mercenaries Saga 2 Part Four

Mercenaries Saga 2 Part Two: I’m Looking for Some Sailors

Claude asks the leader of the bandit guild, Lycan, where the Baruchel Band’s hideout is. He asks Claude why he wants to know.

It’ll make me look good.”

>>”I want to protect the public.”

Nuts to the first choice!

Even if that’s how you felt, anyone who cared about their image wouldn’t answer that way, would they?

Lycan: “Ahh. Then I’ll provide you with that info free of charge. It’ll help me out, too if those crazies are gone. If I recall… Baruchel Band’s hideout is an old fortress near Belal Mountain.”

Claude: “Belal Mountain? Thanks, Lycan.”

Be careful, Captain.”

Continue reading Mercenaries Saga 2 Part Two: I’m Looking for Some Sailors

Mercenaries Saga 2 Part One: I Can’t Believe It’s Not Tactics

Mercenaries Saga 2

Developer/Publisher: Circle Entertainment

Platform: Nintendo 3DS

Released: July 2, 2015

Originally Played From: August 27, 2015—April 29, 2017

From our old friends at Circle (Publisher Dream) comes this tactics-em-up.

The game begins not with a bang, but a conversation between three men discussing how they have The Book of God in their possession.

Continue reading Mercenaries Saga 2 Part One: I Can’t Believe It’s Not Tactics

Final Fantasy Fables: Chocobo’s Dungeon Part One: The (Im)persistence of Memory

Final Fantasy Fables: Chocobo’s Dungeon

Developer: h.a.n.d.

Publisher: Square Enix

Platform: Nintendo Wii

Released (North America): July 8, 2008

Released (Japan): December 13, 2007

Released (Europe): November 7, 2008

Released (Australia): July 30, 2008

Continue reading Final Fantasy Fables: Chocobo’s Dungeon Part One: The (Im)persistence of Memory

Final Fantasy Record Keeper Tournament of Champions II

The Tournament of Champions is a fun way of determining which character has the highest stats. ToC II tackles the characters added in Final Fantasy Record Keeper‘s third year.
This is not supposed to be an absolute guide. You can use whatever characters you want. The characters that you will use will be determined in part by which stages you want to beat and who you get pieces of Soul Break equipment for.
Please note that the characters’ stats are affected by equipment of various quality. Their stats are presented without Record Synergy, which improves the stats of characters from the same game as the stage you are playing.
The list is divided up into characters that specialize in Physical and Magical attacks. When the character/s with the highest stats are tabulated, the best Physical and Magical characters face off in the final round.
Each stat is assigned a point value. The points are determined by how high the stat is compared to other characters, if there are multiple characters in a category. Whoever has the highest points advances to the next round. If characters have the same number in a stat, characters in that category get fewer points overall.
Stats and character levels are taken from the last few weeks.

Continue reading Final Fantasy Record Keeper Tournament of Champions II

Theatrhythm Final Fantasy Tournament of Champions

Just like my 2017 Final Fantasy Record Keeper Tournament of Champions, the Theatrhythm Tournament of Champions seeks to settle once and for all the strongest characters in Final Fantasy.

The Method: Assign points values to each character’s stats. Multiple characters from the same title are pitted against each other to determine who moves on to the next round.

I removed all skills that increase or decrease stats to have the truest representation of a character’s stats as possible. Continue reading Theatrhythm Final Fantasy Tournament of Champions

Theatrhythm Final Fantasy: Curtain Call – Final Stats and Thoughts

Sometimes, I felt guilty playing these games so much after beating them when I have so many other games to beat, but doing these LP’s back to back made me realize just how much I love these games. However you choose to classify it, Theatrhythm Final Fantasy is a classic. Continue reading Theatrhythm Final Fantasy: Curtain Call – Final Stats and Thoughts

Theathrhythm Final Fantasy: Curtain Call Part Eight: The Game That Wouldn’t Die!

June 8, 2015: Trophy: Perfect Chained all Basic Scores! 81/96

Sometimes, it just seems like Versus Mode lets your opponent use Judgement a lot. Judgement is perhaps the most dreaded of all the VM skills. It makes anything less than a Critical a “Bad” note which saps your score. Continue reading Theathrhythm Final Fantasy: Curtain Call Part Eight: The Game That Wouldn’t Die!