Castlevania: Symphony of the Night Part Four: Reverse Moon

Got the Holy Symbol relic. It’s a snorkel. You, too, can “enjoy” the frustrating emptiness of the submerged parts of the Caverns. But you’ll go there anyway, because you need map completion percentage. Continue reading Castlevania: Symphony of the Night Part Four: Reverse Moon

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Castlevania: Symphony of the Night Part Three: Succubus-ted

Clock Tower – Monster Spotlight: Karasuman and the Skull Lord, a giant, well-drawn and animated chattering skull.

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Castlevania: Symphony of the Night Part Two

Enemies flash green when you hit them with a weapon or elemental attack type that they’re strong against. I don’t think I really appreciated that detail before.

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Castlevania: Symphony of the Night Part One

Castlevania: Symphony of the Night

Developer: Konami Computer Entertainment Tokyo

Publisher: Konami

Platform: Xbox 360

Platform (Original): PlayStation

Released (XB360): March 21, 2007

Released (PS1, North America): October 2, 1997

Released (PS1, Japan): March 20, 1997

Released (PS1, Europe): November 1, 1997

Played From: November 28, 2016 – April 18, 2017

I remember when I first got the PS1 version of SotN. I could only get one game at the time, and I had to choose between which new Mega Man game was out at the time… or this. I probably chose SotN because I had seen it more in magazines, and it seemed more… unique, perhaps? I already had an MM game, but I never had any Castlevania games.

It soon became one of my favorite games of all time.

In November 2016, I took the opportunity to experience the Xbox 360 version.

Continue reading Castlevania: Symphony of the Night Part One

Here Comes a New Challenger Round Three

Street Fighter III: Second Impact (1997)

Hugo Andore

Country of Origin: Germany

Fighting Style: Pro Wrestling

Hugo is a big man! A big, big man! He’s inspired by the late Andre the Giant.

Hugo is a transplant from Final Fight, along with his manager, Poison.

Continue reading Here Comes a New Challenger Round Three

Here Comes a New Challenger Round Two

Street Fighter II: The New Challengers (1993)

Fei Long

Country of Origin: China

Fighting Style: Kung Fu

Fei Long is one of many fighting game characters inspired by the late Bruce Lee. Long is a martial arts film star, just like Lee was.

Continue reading Here Comes a New Challenger Round Two

Here Comes a New Challenger Round One: The Original World Warriors

This series seeks to trace the influences and inspirations behind fighting game characters. To begin with, we will start with Capcom’s Street Fighter, which is the most popular example of a fighting game that works with an international cast of characters as a framework for inspiration.

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Shin Megami Tensei: Nocturne Part Nine: Man’s Greatest Glimpse

Lilith and Nyx are common enemies in this game. Nyx does this weird operatic singing when she casts spells.

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Shin Megami Tensei: Nocturne Part Eight: Mot

The Diet Building. Huh. I expected something more… ominous.
I just wanted to explore a hallway when this fire guy came outta nowhere to scorch me!

Surt

Boss?: Surt|Resists: Physical|Drains: Fire|Skills: Ragnarok, Beast Eye, Dekunda, Retaliate, Hell Thrust, Tempest

What an awful ambush. He uses Ragnarok, an attack that’s all but devastating to demons vulnerable to fire… and curse/death, if Pazuzu’s constant absorption of his attacks is any indication. Surt only rarely so much as breathes without using Beast Eye as well.

Continue reading Shin Megami Tensei: Nocturne Part Eight: Mot

Shin Megami Tensei: Nocturne Part Seven: Might and Magic

I’m buried under a sudden glut of sidequests: the arcade game in Asakusa, the collector Manikin’s hugely expensive Magatamas (195K Macca overall), the Amala Labyrinth, and my main quest. But it’s not like I really need any more Magatamas right now. I don’t use a majority of the ones that I have. Other demons cover the bases I don’t.

Continue reading Shin Megami Tensei: Nocturne Part Seven: Might and Magic