The 3rd Birthday is a game that is best enjoyed for its gameplay. Ultimately, this is a game that is held back by the limitations of its platform, and its questionable concept.
The plot is a mess. It’s a monument to all of Square Enix’s worst sins and excesses in creating complicated plots. Every time I think that I understand it, my brain thinks up something else that doesn’t make sense, just to question it.
It didn’t need to be a mess. The original Parasite Eve games had epic scales and conflicts, but they did not descend into supernatural time travel mumbo-jumbo.
Several took issue with Aya’s meeker characterization. It is justified in-game with the revelation that it’s actually Eve in Aya’s body (since Aya is currently soul-challenged at the moment, and apparently exists in a limbo state). However, to be blunt, no one played a PE game to play as anyone but Aya Brea.
Some compare Aya’s characterization negatively to Samus’ characterization in Metroid: Other M. Both games were released in 2011.
Probably the best moment in the story is Eve and Aya’s reunion at the end. Continue reading The 3rd Birthday Final Thoughts: Dead End
June 5, 2011: There are varying degrees of mutation. It ranges from A (normal), to B (Benign), to C and D (Malignant). You can splice the malignancy out of corrupted OE chips…
On the field, I discovered something useful: If you activate Liberation just as you suffer a fatal blow, it will restore your health to full after the meter’s dried up!
June 6, 2011: Operation Red Fog! I finally got past the subway train section. Beyond that? Scratchers. FFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUU
I don’t really have a plan for my OE Boards. I definitely want to keep Odds Up on them. 😛
June 7, 2011: Once again, Aya’s attempt to enter the past altered the present. Thelonius vanished from the timeline. Blank realized what was happening and ran to Thelonius as he vanished, only to completely forget why he went to the rooftop in the first place.
Aya remembered seeing Kyle dressed as a groom at the altar, only to be shot offscreen. Kyle appeared before her at the Twisted nest again, and she begged him to protect Eve. He pledged his guardianship over “our little princess”.
Episode 4: The Moment of Truth
October 1, 2011: Chipping away at Operation Blue Hail. Let’s find Kyle Madigan. Continue reading The 3rd Birthday Part Three: Aya’s Counterattack
April 2, 2011: A battle with tough Twisted in T3B.
If you don’t set the OE Board correctly, Aya could wind up with a disease spliced into her DNA!
I feel bad about my guys dying due to my carelessness. What will I do when they’re not around? You just know that Aya is going to go in alone at some point.
I wasted time trying to fight a Twisted that does too much damage; is hard to hurt; regenerates health; and creates small cyclones?!
I guess the manual says to just shoot at Twisted until they’re stunned, but this particular Twisted becomes a lot more dangerous once you nail it with an Overdive Kill for the first time. It also says to heal your guys by OD’ing and hiding behind cover. SIGH
T3B‘s voice acting is better than a trailer led me to assume.
April 4, 2011: I learned how to overlay chips on the OE Board for greater effectiveness, AND I defeated the Emily Jefferson Twisted. Protip: Exploit Aya’s Liberation ability. Any time it’s full. Every time. I also took my magnum into battle.
Aya encountered Emily in Club Sacrifice. The young lady reminded Aya of someone who looked similar to her. Continue reading The 3rd Birthday Part Two: Aya Getting Married
April 1, 2011: Episode 0: Sacrifice
December 2012 – New York. Strange roots burst out of the city streets. These sentient beings are called the Twisted. Their nexus is known as the Babel.
December 2013: The Counter Twisted Investigation Team sends agent Aya Brea into the past with Overdive technology. This technology utilizes Aya’s strange powers to dive into the bodies of others in the past to investigate the Twisted. With the power of Overdive, Aya heads to Club Sacrifice in Manhattan, which is under siege by Twisted.
Overdive is also featured in gameplay. It lets Aya dive into the bodies of other soldiers and occasionally civilians. This can yield unexpected benefits like new weaponry and DNA chips, and the opportunity to trigger the skills on Aya’s DNA Board. Aya can also Overdive into enemies when they have been critically wounded (indicated by a triangular symbol over the creature) to deal devastating damage. Hitting the enemy’s weak point with a sniper rifle makes it easier to OD into them.
With Overdive, Aya can dive into the body of a healthier soldier when the one she is currently inhabiting is dying. However, losing too many soldiers in an Episode will negatively affect your final ranking. Also, there are some situations where you may run out of soldiers and have to hold out until more enter the battlefield. There are some situations where Aya has to kill a boss alone.
In the opening cutscene, you are introduced to a flurry of new characters, such as Hyde Bohr, Thelonious Cray, and the young Dr. Blank.
Aya was found on December 24, 2010 in New York in a wedding dress near St. Thomas Cathedral. She lost her memories.
Finding Maeda’s bio in the manual gave me feels.
Continue reading The 3rd Birthday Part One: CTI Training Manual
Trigger Warning: This article discusses rape.
The 3rd Birthday
Developer: Square Enix/HexaDrive
Publisher: Square Enix
Format: PlayStation Portable
Released (Japan): December 22, 2010
Released (NA): March 29, 2011
Released (EU): April 1, 2011
Knowing plot details about the earlier installments in the Parasite Eve franchise is not necessary for enjoying The 3rd Birthday, but it does help, even though the games are not really direct sequels to the original novel. It’s… complicated.
Continue reading The 3rd Birthday: Introduction — What Came Before
That was kind of fun, but also kind of difficult. The game is so tight with supplies that it emphasizes the survival aspect of survival horror. The backtracking got a little tedious. I can see why this game blew peoples’ minds back then, but I prefer Resident Evil 2 and Resident Evil 3: Nemesis for the PS1 era of the series.
The voice actors apparently used pseudonyms.
One of the Tyrant’s attacks looked like the Shoryuken/Dragon Uppercut from Street Fighter.
I thought I would get graded on my playthrough, like in later RE games. I was expecting a terrible grade for saving so much. I used up almost every ink ribbon. Continue reading Resident Evil Director’s Cut – Final Thoughts and Trivia
October 17th, 2014: Eyes of the Tiger
I got the Colt Python magnum by fetching the Red Jewel and putting it in the tiger statue in that little room on the Mansion 1F west wing.
I mentioned it because I think this is an optional side quest.
All of the backtracking in the Mansion was getting boring.
Continue reading Resident Evil Director’s Cut Part Three: Shame Though What They Made
August 24th, 2014: Your path through the mansion takes you out of the mansion and into… the Guard House on the mansion grounds.
I hate this place because I think I know what the game wants to do. So why doesn’t it just do it already?!
Brad called over the radio, but he could not hear Jill trying to respond to him.
The Guardhouse is full of weirdness like Plant 42, giant wasps, and sharks. When you drain the water in the rooms around the shark tank, the medium-sized shark and the two baby sharks just sort of flop around helplessly. Ha! Land animals, bitch. Continue reading Resident Evil Director’s Cut Part Two
Resident Evil Director’s Cut
Released: September 25th, 1997
The “director’s cut” of Resident Evil came out after Resident Evil 2 was delayed. The original version of RE2 was infamously about 70% complete before it was mostly scrapped and reworked from the ground up; the director’s cut of RE1 was made partially to appease fans while RE2 reached completion.
The director’s cut of RE1 features some new modes, such as an “Arrange Mode” which shuffles the locations of some enemies and items. It was made to further challenge experts of the original version of the game. On the opposite end of the spectrum, Director’s Cut also added a Beginner Mode. A very helpful auto-aim feature was added as well.
This was supposed to be the uncensored AND RAW version of the game, but still received some censorship in the live-action FMV scenes.
There was a re-release of the director’s cut in Japan the following year. It added Dual Shock control support, as well as the Biohazard Complete Disc. It featured footage from the prototype of RE2, also known as Resident Evil 1.5. The FMV’s were still censored.
Continue reading Resident Evil Director’s Cut Part One
I really like Telltale’s games, but I didn’t do a very good job of writing about TWD in my journal. I missed a lot of stuff. Most of this LP draws upon information from The Walking Dead wiki. My LPs of later Telltale games are better.
Does Telltale’s TWD deserve its reputation? I think it deserves most of the praise that it received. I wish that I hadn’t spoiled Lee’s fate for myself before I played the game, though.
I don’t think that Telltale’s games have a ton of replay value. Continue reading The Walking Dead Final Thoughts