That was kind of fun, but also kind of difficult. The game is so tight with supplies that it emphasizes the survival aspect of survival horror. The backtracking got a little tedious. I can see why this game blew peoples’ minds back then, but I prefer Resident Evil 2 and Resident Evil 3: Nemesis for the PS1 era of the series.
The voice actors apparently used pseudonyms.
One of the Tyrant’s attacks looked like the Shoryuken/Dragon Uppercut from Street Fighter.
I thought I would get graded on my playthrough, like in later RE games. I was expecting a terrible grade for saving so much. I used up almost every ink ribbon. Continue reading Resident Evil Director’s Cut – Final Thoughts and Trivia
October 17th, 2014: Eyes of the Tiger
I got the Colt Python magnum by fetching the Red Jewel and putting it in the tiger statue in that little room on the Mansion 1F west wing.
I mentioned it because I think this is an optional side quest.
All of the backtracking in the Mansion was getting boring.
Continue reading Resident Evil Director’s Cut Part Three: Shame Though What They Made
August 24th, 2014: Your path through the mansion takes you out of the mansion and into… the Guard House on the mansion grounds.
I hate this place because I think I know what the game wants to do. So why doesn’t it just do it already?!
Brad called over the radio, but he could not hear Jill trying to respond to him.
The Guardhouse is full of weirdness like Plant 42, giant wasps, and sharks. When you drain the water in the rooms around the shark tank, the medium-sized shark and the two baby sharks just sort of flop around helplessly. Ha! Land animals, bitch. Continue reading Resident Evil Director’s Cut Part Two
Resident Evil Director’s Cut
Released: September 25th, 1997
The “director’s cut” of Resident Evil came out after Resident Evil 2 was delayed. The original version of RE2 was infamously about 70% complete before it was mostly scrapped and reworked from the ground up; the director’s cut of RE1 was made partially to appease fans while RE2 reached completion.
The director’s cut of RE1 features some new modes, such as an “Arrange Mode” which shuffles the locations of some enemies and items. It was made to further challenge experts of the original version of the game. On the opposite end of the spectrum, Director’s Cut also added a Beginner Mode. A very helpful auto-aim feature was added as well.
This was supposed to be the uncensored AND RAW version of the game, but still received some censorship in the live-action FMV scenes.
There was a re-release of the director’s cut in Japan the following year. It added Dual Shock control support, as well as the Biohazard Complete Disc. It featured footage from the prototype of RE2, also known as Resident Evil 1.5. The FMV’s were still censored.
Continue reading Resident Evil Director’s Cut Part One
I really like Telltale’s games, but I didn’t do a very good job of writing about TWD in my journal. I missed a lot of stuff. Most of this LP draws upon information from The Walking Dead wiki. My LPs of later Telltale games are better.
Does Telltale’s TWD deserve its reputation? I think it deserves most of the praise that it received. I wish that I hadn’t spoiled Lee’s fate for myself before I played the game, though.
I don’t think that Telltale’s games have a ton of replay value. Continue reading The Walking Dead Final Thoughts
October 7th, 2013: They escaped Crawford and returned to the mansion, where they found a motionless Omid. Just as Christa began to cry, Omid woke up.
Molly decided to leave because she believed that she was better off on her own.
Lee and Clementine fell asleep on the couch. When Lee awoke, Clementine was nowhere to be found.
Continue reading The Walking Dead Part Six: This Sorrowful Life
A funny thing happened on the way to playing this game through – well, less “funny” and more “annoying”. I tried to order a copy of it for my collection, but the seller backed out at the last minute. In the end, I didn’t get back to the game until I rented it a second time.
October 4th, 2013: Unlocked Look Behind You.
It’s funny when Omid says, “What the what?!”
Continue reading The Walking Dead Part Five: No Sanctuary
April 22nd, 2013: Episode 3: Long Road Ahead
This episode takes place three weeks after Episode 2.
The survivors returned to the motel. Supplies retrieved from Macon ran low.
When Lee and Kenny raid a drugstore, Lee gets attacked at one point. Whether or not Kenny immediately comes to Lee’s aid depends on how they have interacted with each other.
Depending on how many supplies were found by the duo, Kenny will wish that they would leave the motel for a place with more food, or protest the idea that they could survive the winter without freezing to death in the motel rooms.
Lilly was still being a bitch to everyone, but trying to be a leader – especially to some people who pretty much killed her father – was very stressful on her. It didn’t get any easier when she discovered that some of the medical supplies were missing. She thought that there was a traitor amongst the survivors.
Continue reading The Walking Dead Part Four: Sick
April 22nd, 2013: Back at the farm, Danny told his mother, Brenda, that nothing happened.
Kenny and Lilly began to argue over a room in the farm. He was suspicious about it and wanted to investigate, while Lilly just wanted to take the food and leave.
Lee gave Clementine her hat back. He asked her if there was anyone suspicious around the motel, probably referencing Jolene, but Clementine said no. She then complimented Lee by saying that he would be a good dad someday. Aww.
Continue reading The Walking Dead Part Three: Last Meal
April 21st, 2013: Unlocked Hey, Bud.
Clementine unknowingly picked up Lee’s dad’s cane to help Lee bar the door to the pharmacy.
I have to choose between saving Doug or Carley? GAH!
I chose to save Doug because I like him. I don’t feel good about not saving Carley.
Unlocked Two Enter, One Leaves.
Continue reading The Walking Dead Part Two: Guts