July 25, 2013: Radical Dreamers Serah was trapped in a dream of the life she wanted, but she rejected the false hope that the shadow Lightning offered. A mysterious female voice offered Serah guidance, and guess who it was? Vanille. She and Fang were able to help Serah because they were all dreaming at the same time. Vanille told Serah that Noel was off somewhere having a dream of his own. Fang used her weapon to cut open a spacetime distortion that Serah used to leave New Bodhum 00X AF. The atmosphere of A Dying World, 700 AF, is very lonely and sad.
June 23, 2013: The Impersistence of Memory Noel tried to argue why Caius couldn’t be behind the AI going haywire. He remembered that Caius was a Guardian of the seeress, but couldn’t remember his other reason. I’m tired of the Tower and its dumb rotating rooms. June 24, 2013: What She Saw
May 18, 2013: As the trio tries to explore the Yaschas Massif, another Altas-esque creature attacks! These creatures must be directly linked to the paradoxes. It’s a brutal boss fight. It inflicts Wound and constantly casts Deshellga, Deprotectga, and area-of-effect spells, making the Sentinel role basically useless. So annoying. In the end, a boomerang banishes the beast with an electromagnetic pulse attack. There’s only one Final Fantasy XIII character that uses a boomerang: Hope.
You don’t even get much for “beating” the invader.
I’m a little disappointed… that I did not put quite as much detail into the game’s final chapters as I did the earlier ones.
I thought that this would be a slightly longer LP by about three parts.
I like Final Fantasy XIII, though I have wondered if that was because I love Final Fantasy so much that I really needed XIII to be a success for the sake of it. However, redoing this LP confirmed that I still fell for the grandeur of the game, and the characters’ storylines. Some events in the sequels have extra resonance in the context of this game that I had forgotten while I was playing through them. I really want to talk about them, but I can’t yet. :3
October 18, 2010: Three months. That’s how long it took for me to get back in the saddle again.
Well, two and half, technically.
Allow me to describe Barthandelus’ basics. He has 3.3 million HP, nasty lasers, debuffs, and two particular moves you’ll come to hate: Thanatosion Laughter and Apotosis. The former is just a brutal laser barrage. The latter neutralizes all of your buffs and cures his debuffs.