Resident Evil Director’s Cut – Final Thoughts and Trivia

That was kind of fun, but also kind of difficult. The game is so tight with supplies that it emphasizes the survival aspect of survival horror. The backtracking got a little tedious. I can see why this game blew peoples’ minds back then, but I prefer Resident Evil 2 and Resident Evil 3: Nemesis for the PS1 era of the series.

The voice actors apparently used pseudonyms.

One of the Tyrant’s attacks looked like the Shoryuken/Dragon Uppercut from Street Fighter.

I thought I would get graded on my playthrough, like in later RE games. I was expecting a terrible grade for saving so much. I used up almost every ink ribbon. Continue reading Resident Evil Director’s Cut – Final Thoughts and Trivia

Resident Evil Director’s Cut Part Three: Shame Though What They Made

October 17th, 2014: Eyes of the Tiger

I got the Colt Python magnum by fetching the Red Jewel and putting it in the tiger statue in that little room on the Mansion 1F west wing.

I mentioned it because I think this is an optional side quest.

All of the backtracking in the Mansion was getting boring.

Continue reading Resident Evil Director’s Cut Part Three: Shame Though What They Made

Resident Evil Director’s Cut Part Two

 

August 24th, 2014: Your path through the mansion takes you out of the mansion and into… the Guard House on the mansion grounds.

I hate this place because I think I know what the game wants to do. So why doesn’t it just do it already?!

Brad called over the radio, but he could not hear Jill trying to respond to him.

The Guardhouse is full of weirdness like Plant 42, giant wasps, and sharks. When you drain the water in the rooms around the shark tank, the medium-sized shark and the two baby sharks just sort of flop around helplessly. Ha! Land animals, bitch. Continue reading Resident Evil Director’s Cut Part Two

Resident Evil Director’s Cut Part One

Resident Evil Director’s Cut

Developer/Publisher: Capcom

System: PlayStation

Released: September 25th, 1997

The “director’s cut” of Resident Evil came out after Resident Evil 2 was delayed. The original version of RE2 was infamously about 70% complete before it was mostly scrapped and reworked from the ground up; the director’s cut of RE1 was made partially to appease fans while RE2 reached completion.

The director’s cut of RE1 features some new modes, such as an “Arrange Mode” which shuffles the locations of some enemies and items. It was made to further challenge experts of the original version of the game. On the opposite end of the spectrum, Director’s Cut also added a Beginner Mode. A very helpful auto-aim feature was added as well.

This was supposed to be the uncensored AND RAW version of the game, but still received some censorship in the live-action FMV scenes.

There was a re-release of the director’s cut in Japan the following year. It added Dual Shock control support, as well as the Biohazard Complete Disc. It featured footage from the prototype of RE2, also known as Resident Evil 1.5. The FMV’s were still censored.

Continue reading Resident Evil Director’s Cut Part One

Resident Evil 5: Final Thoughts

I have to be honest; I only really began to like Resident Evil 5 after I played through the campaign again in co-op and began to really play The Mercenaries minigame. While it seemed like I enjoyed the game throughout in the VGJ, after I beat the game, I felt it was strangely lackluster. This is one game that must be played in co-op to be fully enjoyed.
Continue reading Resident Evil 5: Final Thoughts