Dragon Age: Origins
Released: November 3rd, 2009
Purchased: December 18th, 2009
Platform: Xbox 360
I wasn’t terribly excited for this game at first. But that was only because certain magazines had slightly disparaging previews of the game. Whether or not it was the very prevalent broadcast ad, or the eventually glowing reviews, I found myself counting on it to be a bright spot for games in 2009.
I started this journal because I really wanted to chart my relationship with a BioWare game from the beginning.
Continue reading For the Ages: Dragon Age: Origins – December 21st-22nd, 2009: Introduction/The Harrowing
November 30th 2009: The title screen has a visual filter that looks different from any other part of the game so far.
After Snake slew the FROGs, Laughing Octopus cried out. “What a riot… People suffering… People dying… It’s all so fucking hysterical! Laugh! Laugh with me!” Continue reading Metal Gear Solid 4: Guns of the Patriots – November 30th -December 13th, 2009
November 3rd, Part Three: Act Two: Solid Sun
Snake surmised that Solidus’ fear of the Patriots’ control of the media and economy came to pass. But Liquid planned to oppose them.
Campbell suspected that we may have to “protect the System” to maintain the comforts of the modern age.
The octopus woman and Vamp protected the base where Naomi was supposedly held.
“Snake… isn’t here,” said the laughing octopus before she slaughtered some PMC soldiers in Snake’s guise.
Continue reading Metal Gear Solid 4: Guns of the Patriots – November 3rd (Part Three ) – November 9th, 2009: Seeds of Revenge
November 3rd, Part Two: One constant in MGS are the Easter eggs. References to MGS games, other Hideo Kojima games, and other Konami games. The first reference I noticed was in the Act One briefing. One of Otacon’s desktop images is from Zone of the Enders: The Second Runner.
I was surprised that Snake brought his iPod with him. You can find tracks from other Metal Gear games throughout MGS4. They even come with some trivia. Snake’s iPod also comes with an in-game podcast.
So far, I’ve tried to be more stealthy here than in the other MGS games. I’ve mainly used the Stun Knife and Mark 2 tranquilizer gun. I haven’t killed a single PMC aside from FROGs yet.
When I first started the game, there were some bizarre live action segments, like a game show, and an haute couture ad with an octopus.
Back to the recap. Snake infiltrated the PMC camp and told Mk. II to stay a little behind him. He used the Solid Eye’s binoculars mode. It allowed him to see Liquid Ocelot across the way. Rat Patrol was nearby, and Meryl called Snake over the CODEC to ask him if he was there to kill Liquid, so he fessed up to it. Meryl said that Rat Patrol couldn’t help because theirs was a peacekeeping mission.
Continue reading Metal Gear Solid 4: Guns of the Patriots – November 3rd, 2009 Part Two
November 3rd, 2009: The title screen also shows Snake at the cemetery, but this may be a flash forward to the end of the game… Continue reading Metal Gear Solid 4: Guns of the Patriots – November 3rd, 2009 Part One: Akiba’s Trip
Publisher: Konami Digital Entertainment
Developer: Kojima Productions
Released: June 12th, 2008
“Only two today? Solidus must have taken the day off.”
A little girl named Sunny prepared breakfast for her friends aboard the Nomad. The second yolk was damaged. While the eggs cooked, she sang a song that consisted entirely of numbers.
As Otacon tapped away at the keyboard behind his many monitors, Roy Campbell explained the way the world worked. It shifted from an oil-based economy to a war-based one. Privatized military companies (PMCs) engaged in conflicts with this sole justification.
The most powerful PMC, named Outer Heaven, was involved in the conflicts of five separate countries.
Continue reading Metal Gear Solid 4: Guns of the Patriots – November 1st, 2009: Introduction, Part One: Les Enfants Terrible
November 1st, 2009: Taro reported that Etna was in Alche City.
Wait, we put one of the kids on recon?
Episode Nine, Chapter One: Alche City – Dead Metropolis
“A long time ago, Alche City used to be full of people who knew how to use alchemy,” reported Hanako. Somebody paid attention in school! I was afraid that the city was named that because they were all alcoholics.
“But they started doing a lot of bad experiments, and soon everyone disappeared,” continued Hanako.
Continue reading Disgaea 2: Dark Hero Days – November 1st, 2009: Bad Influence
October 26th, 2009: Episode Eight: Colosseum Depths – Putrid Courtroom
Two flanking groups of archers, a wall of Heavy Knights, and healers with more archers behind them, all on Heal 20% and Attack +1 Geo Panels.
As the group made their way out of the colosseum, the masked woman appeared before them. She let them through.
“Did my father tell you to do this?” asked Rozalin. “He did, didn’t he? See, my father does care about me…” Continue reading Disgaea 2: Dark Hero Days – October 26th, 2009: Call Me Queen
October 21st, 2009: I changed back to English vooiceovers. They’re just cuter. Continue reading Disgaea 2: Dark Hero Days – October 21st – 24th, 2009
October 20th, 2009: I switched to Japanese voiceovers, not out of disdain for the English VO, but curiosity.
Episode Eight: Colosseum Depths, Chapter One: Hades Corridor
Ha! I have never faced a less hellish corridor. There are only six pitiful enemies: two Beast Tamers, and four Dragons. Their levels are high, but if your characters’ levels are comparable, they can easily swarm and swamp them all.
The main goal in this episode is to crawl our way out of the jaws of the Colosseum’s basement levels. Continue reading Disgaea 2: Dark Hero Days – October 20th, 2009: Don’t Call It a Clip Show