Aliens: Infestation Part Two: Get Your Butt to Mars

Despite Zoe’s sacrifice in stopping the Queen, enough time elapsed for the Sulaco to reach Phobos. Losso took over to search the facility there. By the time they arrived, it was eerily silent. Dead humans everywhere, with the odd xenomorph.

Yeah, I lost Zoe, and that really sucked, but I got a new Marine: Mei-Lin “Beta” Chau. When I got a weapon upgrade playing as her, she said, “Upgrade get!” New favorite character confirmed. Continue reading Aliens: Infestation Part Two: Get Your Butt to Mars

Aliens: Infestation Part One: Semper Fi

Aliens: Infestation

Developer: Gearbox Software and WayForward Technologies

Publisher: Sega

System: Nintendo DS

Released (North America): October 11, 2011
Released (Australia): September 29, 2011

Released (Europe): September 30, 2011

Originally Played From: March 16, 2015—April 16, 2015

The premise of the game is that, after the events of Aliens and Alien 3, the USS Sephora discovers the USS Sulaco adrift in space. Colonial Marines are dispatched to investigate the life form detected on the Sulaco

One of the game’s main gimmicks is that you can only take four Marines into your party. If one of them dies, they’re gone for good. Fallen Marines can be replaced with new characters that can be discovered and recruited.

Alien eggs are fantastically gross when you blow them up with grenades.

I lost Johnston because she got wounded and I didn’t find her. I feel silly.

I like how the back of the box says, “Game Over, Man!”

There is some good sound design here with faithful replications of the Pulse Rifle’s shot.

This game has a dark past as a companion to Aliens: Colonial Marines, one of the biggest and saddest farces in recent gaming history…

Sometimes, I think that I could check out A:CM, but I don’t think it would be worth the effort.

We got a new Marine to replace the one that I accidentally left behind.

Spoke too soon. I lost him, and the game wouldn’t let me get to where he was.

FUBAR

Cameron got KO’ed and taken into the vents, so I sent Paulson in to rescue him. When Paulson found him, he said that he was “kinda weak” and “nauseous”. Uh-oh.

Not that we had the chance to see what happened to him, because he got killed by this crazy xenomorph with a trunk. It was huge and could spit acid at you. It was so hard to beat. I didn’t put my full effort into killing it because I thought that I may get a game over and get to restart, but I killed it with only scrawny little Private Whistler anyway. Oops.

We started off on the USS Sulaco, and then went to LV-426. We were trying to escape when xenos crashed our vehicle and we plowed into the ship from Alien. I think it’s called the Boneship?

It’s actually known as the Derelict.

It was awesome to see it recreated in the game, but then we got attacked by that huge xeno and lost three men.

Now, Whistler is the only one left to stop Weyland-Yutani from taking eggs from LV-426 to Phobos. Whistler is sent to the Sulaco to intercept the cargo…

A company man tried to stop him from exploring the Sulaco, but changed his mind when Whistler fired off a warning shot. Heh.

This game finally got interesting.

I don’t think that you would get everything about this game with its areas if you’ve never seen Alien and Aliens.

I’m kind of surprised that the game is only rated T considering the violence level, the gore, and the heavy thematic elements of Alien.

It’s a small thing, but I like the radio noise when characters are talking between themselves and it switches between speakers.

I haven’t played many games with a permadeath mechanic. Others include Resident Evil Outbreak and Outbreak File #2 (once someone died in a scenario, they were D-E-A-D Dead); Heavy Rain; and Fire Emblem: Awakening. I reset whenever someone died and I’ll do it again in the next Fire Emblem!

Is it really called Fire Emblem If? That seems weak for a title. Whatever it winds up being called, I think that I will go on the Hoshido path.

That would be the Hoshido path.

Last Man Standing

Or at least he was, until I found Lance Corporal Losso and Zoe Kennedy, a goth Marine. “Check my psyche eval. I’m full of smiles.” With a dash of sarcasm.

She tends to complain and dark outlook is ironic because the name Zoe means life in Greek.

When Command tells her to use the M240 Incinerator to remove a secretion blocking a door, she says, “I love watching things burn…”

I wonder how she got to be so dark and morbid. Maybe she’s lost other units…

We found another female Marine, Amber Fischer. She’s the one on the box. She has long, pretty hair on her sprite, but her portrait shows her with a tight bun instead.

I can’t figure out how to get past the Queen in the hangar. I can’t figure out how to trigger her destroying the boxes to allow me to run past her and get to the airlock controls.

Shin Megami Tensei: Strange Journey Final Stats, Thoughts, and Trivia

IT’S OOOVER (flails)

That was perhaps the most bittersweet ending of the Shin Megami Tensei games I’ve played. It reversed my opinion on all of the game’s BS… even Mem Aleph.

I’m tempted to rate Strange Journey a little above Shin Megami Tensei IV, which I liked, but don’t found very memorable, and equal to Shin Megami Tensei: Nocturne.

Some fans nicknamed Jimenez “Mexican Junpei”. 😛 Continue reading Shin Megami Tensei: Strange Journey Final Stats, Thoughts, and Trivia