December 7, 2014: Guardian of the Darkness maze, up to floor forty-seven. Ugh, I’m all full of stuff in my inventory again. June 5, 2015: Just goofing around in the GotD dungeon and sorting my inventory. I think that I should just move on in the main dungeon, which means that it’s time to face… Raffaello. Our friend. There are two jobs that I haven’t unlocked yet.
September 29, 2014: Rise of the Dragoon Decided to restart the Guardian of Light maze to grind and discovered that the Dragoon job has some incredible abilities. Their Lance attacks can attack two enemies lined up in a row. The PS1 Chocobo’s Dungeon game looked like it had some serious feels too. I found Treasure Talons that increase your item drop rate, but my main talons are full of attributes already. Shall I sacrifice one for the other? I’m already lugging around too many items as-is. I can’t even dump my stuff off to empty my inventory so that I can do memory dungeons.
September 5, 2013: Smashing the Darkness You know what sucks? Malboros, Iron Giants, and Dragons. The Scholar job finally gains some value at level three when you learn the Search ability. In memory dungeons, there’s this weird sound sometimes that sounds like gargling.
January 18, 2012: Neku finishes the Game with Shiki by defeating the GM, only to wake up with the Scramble Crossing’s gritty pavement as his bed.
A new week has begun… A new Game, and a new partner: Joshua. His method of gathering Fusion Stars is pretty fun. MAAATH
Math quickly turns on you in the second week, as you’ll soon see…
Guess who else loves the maths? Sho Minamimoto, the new GM. HE SPEAKS IN MATHEMATICAL TERMS. Strangely enough, I understand some of them. My ratio is satisfactory!
Still, he represents all that is dark and unholy in mathematics, my old nemesis. As such, he is going down. In a flashback, Neku recalls Shiki being declared the winner of the round and Beat electing to become a Reaper. Shiki didn’t want to return to life if it meant Neku staying in the Game, but he insisted.
“I’ll be waiting for you – every day, in front of Hackio… till you come back,” promised Shiki.
“I’ll see you there soon,” swore Neku. “That’s a promise.”
“Once you see the real me, will we still be friends?”
“Count on it. You’ll always be Shiki.”
They reached out to one another as Shiki was spirited away.
Japanese Title: Subarashiki Kono Sekai (It’s a Wonderful World)
Platform: Nintendo DS
Developers: Jupiter/Square Enix
Publisher: Square Enix
Japanese Release: July 27, 2007
European Release: April 18, 2008
North American Release: April 22, 2008
Australian Release: April 24, 2008
December 31, 2011: The game’s intro flashes a series of images as protagonist Neku Sakuraba runs past most of the characters in the story. The opening theme, “Twister”, is pretty cool and gets the game’s incredible soundtrack off to a good start.
June 21, 2010: I’ve found a way to make decent cash in this game. In the Dais Cave, one of those enemies disguised as treasure chests hangs out close to the entrance. You see, you can just ext and re-enter to respawn the chest. Kill it and you rake in 8,000-plus Fol.
IIRC, Fol is the currency used in other tri-ACE games as well.
On the flip side, it gives zip for experience points. Well, 20, specifically.
It was monotonous hell, but I enjoyed by spending spree. Equipment for all!