Final Fantasy Fables: Chocobo’s Dungeon Part Six

January 31, 2017: Mastered the Black Mage.
Another flower gives you 600 Job Points. ❤

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Final Fantasy Fables: Chocobo’s Dungeon Part Five

December 7, 2014: Guardian of the Darkness maze, up to floor forty-seven.
Ugh, I’m all full of stuff in my inventory again.
June 5, 2015: Just goofing around in the GotD dungeon and sorting my inventory.
I think that I should just move on in the main dungeon, which means that it’s time to face… Raffaello. Our friend.
There are two jobs that I haven’t unlocked yet.

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Final Fantasy Fables: Chocobo’s Dungeon Part Four

September 29, 2014: Rise of the Dragoon
Decided to restart the Guardian of Light maze to grind and discovered that the Dragoon job has some incredible abilities. Their Lance attacks can attack two enemies lined up in a row.
The PS1 Chocobo’s Dungeon game looked like it had some serious feels too.
I found Treasure Talons that increase your item drop rate, but my main talons are full of attributes already. Shall I sacrifice one for the other? I’m already lugging around too many items as-is. I can’t even dump my stuff off to empty my inventory so that I can do memory dungeons.

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Final Fantasy Fables: Chocobo’s Dungeon Part Three

September 5, 2013: Smashing the Darkness
You know what sucks? Malboros, Iron Giants, and Dragons.
The Scholar job finally gains some value at level three when you learn the Search ability.
In memory dungeons, there’s this weird sound sometimes that sounds like gargling.

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Final Fantasy Fables: Chocobo’s Dungeon Part Two: Forged in Fire

August 24, 2013: Raffaello is a sweet and innocent little boy who loves flowers, but he confesses to Chocobo that he sometimes has urges to destroy those flowers, and it scares him.

Chocobo and Raffaello

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Final Fantasy Fables: Chocobo’s Dungeon Part One: The (Im)persistence of Memory

Final Fantasy Fables: Chocobo’s Dungeon

Developer: h.a.n.d.

Publisher: Square Enix

Platform: Nintendo Wii

Released (North America): July 8, 2008

Released (Japan): December 13, 2007

Released (Europe): November 7, 2008

Released (Australia): July 30, 2008

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The World Ends With You Part Three: Face the Noise

January 18, 2012: Neku finishes the Game with Shiki by defeating the GM, only to wake up with the Scramble Crossing’s gritty pavement as his bed.

A new week has begun… A new Game, and a new partner: Joshua. His method of gathering Fusion Stars is pretty fun. MAAATH

Math quickly turns on you in the second week, as you’ll soon see…

Guess who else loves the maths? Sho Minamimoto, the new GM. HE SPEAKS IN MATHEMATICAL TERMS. Strangely enough, I understand some of them. My ratio is satisfactory!

Meet Sho Minamimoto, your new God.

Still, he represents all that is dark and unholy in mathematics, my old nemesis. As such, he is going down.
In a flashback, Neku recalls Shiki being declared the winner of the round and Beat electing to become a Reaper. Shiki didn’t want to return to life if it meant Neku staying in the Game, but he insisted.

I’ll be waiting for you – every day, in front of Hackio… till you come back,” promised Shiki.

I’ll see you there soon,” swore Neku. “That’s a promise.”

Once you see the real me, will we still be friends?”

Count on it. You’ll always be Shiki.”

They reached out to one another as Shiki was spirited away.

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The World Ends With You Part Two: Someone is Calling

January 14, 2012: 3rd Day

The proof is in the pudding. The pudding of their doom.”

Someone has a running gag of food metaphors.

I ❤ shopping in this game.

Neku may be opening up slightly.

Rhyme doesn’t have a dream, but after teaming up with Beat and seeing his energy, she thinks that, if she keeps moving forward, her dream will find her. Sweet.

Gotta get more YEN to get more SWAG~

Sometimes, the merchants’ thoughts are amusingly snarky. (“Uh, this is a store, not a museum.”)

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Pin Your Hopes on Me: The World Ends With You Part One: The Power is Yet Unknown

The box art. From left to right, bottom row: Joshua, Neku, Shiki, and Rhyme. Top row: Beat.

The World Ends With You

Japanese Title: Subarashiki Kono Sekai (It’s a Wonderful World)

Platform: Nintendo DS

Developers: Jupiter/Square Enix

Publisher: Square Enix

Japanese Release: July 27, 2007

European Release: April 18, 2008

North American Release: April 22, 2008

Australian Release: April 24, 2008

December 31, 2011: The game’s intro flashes a series of images as protagonist Neku Sakuraba runs past most of the characters in the story. The opening theme, “Twister”, is pretty cool and gets the game’s incredible soundtrack off to a good start.

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Infinite Undiscovery Part Three/Final Thoughts and Stats

June 21, 2010: I’ve found a way to make decent cash in this game. In the Dais Cave, one of those enemies disguised as treasure chests hangs out close to the entrance. You see, you can just ext and re-enter to respawn the chest. Kill it and you rake in 8,000-plus Fol.

IIRC, Fol is the currency used in other tri-ACE games as well.

On the flip side, it gives zip for experience points. Well, 20, specifically.

It was monotonous hell, but I enjoyed by spending spree. Equipment for all!

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