The 3rd Birthday Part Two: Aya Getting Married

April 2, 2011: A battle with tough Twisted in T3B.

If you don’t set the OE Board correctly, Aya could wind up with a disease spliced into her DNA!

I feel bad about my guys dying due to my carelessness. What will I do when they’re not around? You just know that Aya is going to go in alone at some point.

I wasted time trying to fight a Twisted that does too much damage; is hard to hurt; regenerates health; and creates small cyclones?!

I guess the manual says to just shoot at Twisted until they’re stunned, but this particular Twisted becomes a lot more dangerous once you nail it with an Overdive Kill for the first time. It also says to heal your guys by OD’ing and hiding behind cover. SIGH

T3B‘s voice acting is better than a trailer led me to assume.

April 4, 2011: I learned how to overlay chips on the OE Board for greater effectiveness, AND I defeated the Emily Jefferson Twisted. Protip: Exploit Aya’s Liberation ability. Any time it’s full. Every time. I also took my magnum into battle.

Aya encountered Emily in Club Sacrifice. The young lady reminded Aya of someone who looked similar to her. Continue reading The 3rd Birthday Part Two: Aya Getting Married

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The 3rd Birthday Part One: CTI Training Manual

April 1, 2011: Episode 0: Sacrifice

December 2012 – New York. Strange roots burst out of the city streets. These sentient beings are called the Twisted. Their nexus is known as the Babel.

December 2013: The Counter Twisted Investigation Team sends agent Aya Brea into the past with Overdive technology. This technology utilizes Aya’s strange powers to dive into the bodies of others in the past to investigate the Twisted. With the power of Overdive, Aya heads to Club Sacrifice in Manhattan, which is under siege by Twisted.

Overdive is also featured in gameplay. It lets Aya dive into the bodies of other soldiers and occasionally civilians. This can yield unexpected benefits like new weaponry and DNA chips, and the opportunity to trigger the skills on Aya’s DNA Board. Aya can also Overdive into enemies when they have been critically wounded (indicated by a triangular symbol over the creature) to deal devastating damage. Hitting the enemy’s weak point with a sniper rifle makes it easier to OD into them.

With Overdive, Aya can dive into the body of a healthier soldier when the one she is currently inhabiting is dying. However, losing too many soldiers in an Episode will negatively affect your final ranking. Also, there are some situations where you may run out of soldiers and have to hold out until more enter the battlefield. There are some situations where Aya has to kill a boss alone.

In the opening cutscene, you are introduced to a flurry of new characters, such as Hyde Bohr, Thelonious Cray, and the young Dr. Blank.

Aya was found on December 24, 2010 in New York in a wedding dress near St. Thomas Cathedral. She lost her memories.

Finding Maeda’s bio in the manual gave me feels.

Continue reading The 3rd Birthday Part One: CTI Training Manual

Live-A-Live Part Eight: Green-Eyed Monsters

April 2, 2015: We limped back to the castle. The guards could hardly believe that Hash died.

The king apologized and told the trio to rest in one of the rooms.

Orsted dreamt about Alicia in the grip of the Demon King.

Stay away!”

Continue reading Live-A-Live Part Eight: Green-Eyed Monsters

Live-A-Live Part Seven: The Demon King

April 2, 2015: You play as Oersted, a knight representing the West in the Lucretian Battle Tournament. His opponent representing the East is Straybow. The prize: Princess Alicia’s hand in marriage.

Straybow: “Don’t hold back. Even though we’re friends… If you go easy on me, I won’t forgive you!”

Oersted won.

Alicia: “Oersted, was it? It was quite a… manly battle. It is with pleasure… that I become your queen.”

The king called a feast. Later that evening, Alicia talked to Oersted. Continue reading Live-A-Live Part Seven: The Demon King

Live-A-Live Part Two: Prehysteria

April 25, 2011: An L-A-L shrine says to just keep plugging away, but it doesn’t work!! Nothing happens!

It seems like if you battle a Kuu Tribe member outside of the exit, they just won’t go away! Killing them does not remove them from the entrance. So I’ve tried to outrun them but right in front of the exit, they keep coming until ANOTHER one physically replaces the one you already killed. Only two are on-screen at a time. But another one just replaced the one I killed and I still get encounters in front of the exit. It feels impossible.

L-A-L is a wonderful game, but it has some very frustrating parts. This is a theme of most of the scenarios.


April 30, 2011: Guess what? Through the magic of YouTube‘s BoltMcGammar, I found out how to get Gori back. Let’s rock.

Continue reading Live-A-Live Part Two: Prehysteria

Phantasy Star III: Generations of Doom Part Six: End of a Generation

April 21, 2015: Welcome to Terminus

We made it to Lashute on planet Terminus. One of the women there said, “We wanted Siren and Lune to start another war, but we needed Rhys to bring Satellite back. And that’s exactly what that old fool did!”

The women at the start of the city told us that our deaths awaited us here.

Continue reading Phantasy Star III: Generations of Doom Part Six: End of a Generation

Phantasy Star III: Generations of Doom Part Five

April 1, 2015: Castle of Silence

We found Laya’s Pendant in the Castle. Even though Laya can’t equip it, I still gave it to her to hold.

We went to the temple. It reacted to Laya’s Pendant and teleported us to the planet Elysium, which Siren programmed to plunge into the sun of its system.

We went to the town of Aerone and found the hidden path to the moon known as Dahlia…

There, a guard told us to find the Aero Parts for Wren down the stairs. “Use them to reach the sky city on Frigidia.” Oh, boy. “There, you may find the strength to combat evil.”

Continue reading Phantasy Star III: Generations of Doom Part Five

Final Fantasy XIII Part Seven

April 22, 2010: On one of the side docks on the Palamecia, Lightning and the others were menaced by a storm dragon. After the party defeated it, another one flew overhead. Before the second dragon attacked, there was a giant explosion. Somebody blew a hole in the deck from the inside out. And…

…a chocobo flew out, chirping joyously. It was Sazh and Vanille! We got the band back together!

Vanille and Fang embraced. Vanille said she had something to tell her companion, but Fang told her now was not the time.

Continue reading Final Fantasy XIII Part Seven

Final Fantasy XIII Part Six

April 18, 2010: Sazh and Vanille escaped to the entrance to the Fundland attraction. PSICOM dropped a big, fat mech on them.

After Sazh and Vanille wrecked it, Dajh came running out after Sazh. “Daddy!”

Dajh hugged his father and said, “Got you!”

How did you find me?” asked Sazh.

Because you promised.” Continue reading Final Fantasy XIII Part Six

Final Fantasy XIII Part Five: The Cavalry

April 16, 2010: Hope guided Lightning through a passage to an underground complex managed by the fal’Cie Carbuncle. Instead of the cute little rascal you may remember from Final Fantasy VIII, this game’s Carbuncle its a rotating crystal with a creepy face on it.

Light realized something profound after an offhanded comment by Hope—the fal’Cie treat the people of Cocoon like pets. But if any Cocoon citizen became a l’Cie, that care was withdrawn like a spiteful parent.

They worked through the complex to the city square. PSICOM and the Guardian Corps closed in on them from all sides.

Until Snow busted through the crowd of soldiers with the Cavalry l’Cie woman in tow. He summoned Shiva in Gestalt Mode and canvassed the square in ice in a spectacular CGI cutscene. Continue reading Final Fantasy XIII Part Five: The Cavalry