Live-A-Live Part Six

January 4, 2012: I recently learned that the Flow chapter is also known as “Blood Flow”. That makes sense considering the liquified humans in the chapter’s storyline.

The Captain Square minigame has groovy music.

At least Buriki Daioh’s theme was pretty cool.

January 5, 2012: Is anything gonna happen in this chap? It’s all PLOT PLOT PLOT PLOT PLOT PLOT

https://m.youtube.com/watch?v=xVKHadEvfs0

OD-10 Cogito Ergosum”

Continue reading Live-A-Live Part Six

Live-A-Live Part Five

December 29, 2011: Live-A-Live! It’s been too long, old friend.

Previously on L-A-L, we got fed up with Akira’s oddly tedious chapter.

I found a… Shower Cap.

Maybe this chapter isn’t that bad, but it’s not very intuitive. You’d think that having a telepathic protagonist would avert that, but no. Continue reading Live-A-Live Part Five

Tales of Symphonia: Dawn of the New World Part Two: Regal Didn’t Start the Fire

January 22nd, 2010: I’ve determined that monsters need to be level 14 to evolve.

Why do Ogres look just like Blanka from Street Fighter?

Chimeras are so cute in this game. They’re more like chimera… puppies?

I don’t know why you can’t name your monsters. The names that the game picks for them mean less than nothing to me.

Naming things in games can also help you remember what they are, like a mnemonic device.

Not being able to name your monsters is just one of the problems with the “mons” aspect of this game. The others are waiting in the Final Thoughts. Continue reading Tales of Symphonia: Dawn of the New World Part Two: Regal Didn’t Start the Fire

Tales of Symphonia: Dawn of the New World Part One: Introduction

Tales of Symphonia: Dawn of the New World

Developer: Namco Tales Studio

Publisher: Namco Bandai

System: Nintendo Wii

Released: November 11th, 2008

What Came Before

Once, there was a world called Sylvarant. Its mana was in decline, threatening all life and magic in the world. It was time to begin the Journey of World Regeneration. To that end, the goddess Martel selected a Chosen one: Colette Brunel, a sweet and compassionate young lady.

The cast of ToS. Left to right: Genis, Lloyd, Colette, Presea, Raine, Zelos, Regal, and Sheena

Her friends Lloyd Irving (a slightly ditzy but well-meaning swordsman raised by a dwarf) and Genis Sage (a child prodigy and half-elf) as well as their teacher, Raine Sage (Genis’ older sister) joined Colette on her quest.

The quest required the Chosen to release the seals on the Summon Spirits. With each seal broken, the Chosen became less and less human and more like an angel. The final seal required the Chosen to give up their heart, the memories of their human life, and their life itself.

The party eventually learned that Sylvarant had a parasitic relationship with the mana of another world: Tethe’alla. If Sylvarant’s mana was in decline, then Tethe’alla flourished, and vice-versa. The party sought a way to sever the connection between both worlds by forming pacts with the Summon Spirits of each.

In the end, the party survived a lot of tragedy to stop Mithos Yggdrasil, a half-elf and the embittered brother of Martel, from destroying both worlds to create a new one just for himself and Martel to live in. He said that he had no regrets and would do it all over again before he was killed by Lloyd.

The heroes fused both worlds into one. Lloyd and Colette revived the Great Seed of the World Tree with the Eternal Sword (gained by forming a pact with the Summon Spirit named Origin), which provided endless mana to the fused world.

Continue reading Tales of Symphonia: Dawn of the New World Part One: Introduction

The DISSIDIA Saga Part Six

January 13th, 2015: In this game, Tidus sounds younger than he did in Final Fantasy X.

Tidus’ voice actor, James Arnold Taylor, has come a long way since FFX.

March 19th, 2015: Tidus keeps interrupting Firion when he talks and it’s funny. He actually asks Tidus if he enjoys interrupting him.

It’s great to see such contrasting, but still friendly, personalities.

Continue reading The DISSIDIA Saga Part Six

The DISSIDIA Saga Part Five

June 17th, 2011: I’m pleased as punch that there are two new characters to unlock here.

Bartz doesn’t just imitate other characters’ moves, he imitates the way that they call them out.

Prishe is so cute! She has great fashion sense.

Prishe in her default and alternate costumes

Her EX Burst is very complicated. Auto EX Burst, here I come!

Auto EX Burst was an ability that let the computer input EX Burst commands for you.

Continue reading The DISSIDIA Saga Part Five

The DISSIDIA Saga Part Two

January 29th, 2010: At the end of Shade Impulse Chapter 4-2, you have to face Chaos.

An odd thing about Chapter Four: There are no Destiny Point bonuses. DP are added or subtracted throughout most levels for extra items and PP upon completion.

I realized that this game has me like Resident Evil Outbreak with lots of unlockables that need to be bought with points, and scenarios that are meant to be replayed more than once.

Continue reading The DISSIDIA Saga Part Two

The DISSIDIA Saga Part One

DISSIDIA Final Fantasy

System: Sony PlayStation Portable

Developer/Publisher: Square Enix

Release: August 25th, 2009

The What: A crossover fighting game with action RPG elements featuring heroes, villains, summons, and supporting characters from Final Fantasy IXII.

The story is about the war between Cosmos, goddess of harmony, and Chaos, the god of discord. 

Cosmos

DISSIDIA tells the story of the 13th cycle of their war. To further their ends, they summon champions from other worlds to fight for them.

The game initially presents you with the first phase of the 13th cycle. You can choose to play the stories of the Warriors of Cosmos in any order. Each story has its own difficulty rating.

Each story functions as a sort of abridged version of the character’s struggle in their original game.

To prove their worth, Cosmos tells her Warriors to seek crystals. Each crystal is unlocked when the heroes experience an epiphany of some sort.

The Who – The Warriors of Cosmos

The Warrior of Light (Paragon), Firion (Weapons Specialist), the Onion Knight (Mystic Fencer), Cecil (Split Soul), Bartz Klauser (Mimic), Terra Branford (Esperkin), Cloud Strife (Buster Basher), Squall Leonhart (Relentless Revolver), Zidane (Aerial Ace), and Tidus (Spry Striker).

The Warriors of Chaos

Garland (Nemesis), the Emperor Mateus (Trap Master), the Cloud of Darkness (The Bane of Life), Goblez (Thaumaturge), Exdeath (Entropic Adversary), Kefka Palazzo (Mad Mage), Sephiroth (Focused Blade), Ultimecia (Sorceress Fusilieer), Kuja (Graceful Glider), and Jecht (Brutal Blitzer).

Continue reading The DISSIDIA Saga Part One

Final Fantasy VIII Part Three

January 29th, 2013: Even as the President of Esthar, Laguna is still Laguna. He believes that courage is the magic that turns the plan to defeat Ultimecia into reality.

Squall, are you a bad enough dude to follow the President’s plan?

The plan was to let the sorceress Ultimecia compress time… which is what she actually wanted to do. With all of time compressed into one moment, Squall’s team could infiltrate the Lunatic Pandora facility and attempt to defeat Ultimecia in her own era.

Continue reading Final Fantasy VIII Part Three

Final Fantasy VIII Part Two

February 3rd, 2010: Dude. I totally won the Quistis card!

I stand in awe of those who completed this game to 100%.

Will Final Fantasy XIII still have random battles? >.>

I thought that one of those “Trepe Groupies” had Quistis’ card, but they all had it. Continue reading Final Fantasy VIII Part Two