I’m frustrated with Maria because her physical attacks suck from the back row, but I don’t want use up her MP all the time (though casting spells is fun). I only kept her in the back row because she started the game off with a bow.
Bows do not suffer a damage penalty from being used in the back row.
It is nice how each weapon type makes a different sound effect.
January 18, 2012: Neku finishes the Game with Shiki by defeating the GM, only to wake up with the Scramble Crossing’s gritty pavement as his bed.
A new week has begun… A new Game, and a new partner: Joshua. His method of gathering Fusion Stars is pretty fun. MAAATH
Math quickly turns on you in the second week, as you’ll soon see…
Guess who else loves the maths? Sho Minamimoto, the new GM. HE SPEAKS IN MATHEMATICAL TERMS. Strangely enough, I understand some of them. My ratio is satisfactory!
Still, he represents all that is dark and unholy in mathematics, my old nemesis. As such, he is going down. In a flashback, Neku recalls Shiki being declared the winner of the round and Beat electing to become a Reaper. Shiki didn’t want to return to life if it meant Neku staying in the Game, but he insisted.
“I’ll be waiting for you – every day, in front of Hackio… till you come back,” promised Shiki.
“I’ll see you there soon,” swore Neku. “That’s a promise.”
“Once you see the real me, will we still be friends?”
“Count on it. You’ll always be Shiki.”
They reached out to one another as Shiki was spirited away.
Japanese Title: Subarashiki Kono Sekai (It’s a Wonderful World)
Platform: Nintendo DS
Developers: Jupiter/Square Enix
Publisher: Square Enix
Japanese Release: July 27, 2007
European Release: April 18, 2008
North American Release: April 22, 2008
Australian Release: April 24, 2008
December 31, 2011: The game’s intro flashes a series of images as protagonist Neku Sakuraba runs past most of the characters in the story. The opening theme, “Twister”, is pretty cool and gets the game’s incredible soundtrack off to a good start.