Dead Rising 2 Part Three: When the Chips Are Down

I finally realized the last time I played that drops of blood appear on the “XXXX KILLED” counter whenever you kill more zombies.

Continue reading Dead Rising 2 Part Three: When the Chips Are Down

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Dead Rising 2 Part Two: The Agony and the Ending C

I knew there’d be something wrong with the “Tastes Like Chicken” case. It’s Dead Rising, after all. Continue reading Dead Rising 2 Part Two: The Agony and the Ending C

Dead Rising 2 Part One: Misfortune City

Dead Rising 2

Developer: Blue Castle Games (later Capcom Vancouver)

Publisher: Capcom

Platform: Xbox 360

Release (North America): September 28, 2010

Release (Europe): September 24, 2010 (I didn’t know that the game was released in PAL regions first!)

Release (Japan): September 30, 2010

Originally Played From: October 10, 2010 – January 12, 2011

72 hours to kill… Thousands of zombies… What would Chuck do?”

DR2 was the long-awaited canonical sequel to Capcom’s surprise hit, succeeded by the non-canon Dead Rising 2: Off the Record. It had several quality of life improvements over the original game, but does it deserve to be considered as much of a classic?

The premise is very similar to OtR, where the main character has to clear his name after being framed for an explosion in Fortune City that frees the zombies gathered for the Terror is Reality pay-per-view event. Our main character this time is Chuck Greene, a widowed single father, mechanic, and former motocross star trying to earn enough money at TiR to support his young daughter, Katie…

Continue reading Dead Rising 2 Part One: Misfortune City

Kirby’s Epic Yarn Part Two

Mushroom Run in Treat Land is full of tricky platforming!

Sweets Park is the cutest level EVER. Graham crackers, cookies drizzled with chocolate, tufts of frosting, strawberries, cake… and none of it is a lie!

Melody Town? The level that comes right after? Best. In. Forever.

It’s simply wonderful to integrate audiovisual stimuli into platforming. It’s compelling and rewarding.

The boss of Treat Land is Squashini. His stage is very inventive as well!

Continue reading Kirby’s Epic Yarn Part Two

Kirby’s Epic Yarn Part One

Kirby’s Epic Yarn

Developer: Good-Feel and HAL Laboratory

Publisher: Nintendo

Platform: Nintendo Wii

Released (North America): October 17, 2010

Released (Japan): October 14, 2010

Released (Australia): February 24, 2011

Released (Europe): February 25, 2011

Originally Played From: July 20, 2011 – September 24, 2011

Go behind the seams with Kirby!”

Continue reading Kirby’s Epic Yarn Part One

Here Comes a New Challenger Round Three

Street Fighter III: Second Impact (1997)

Hugo Andore

Country of Origin: Germany

Fighting Style: Pro Wrestling

Hugo is a big man! A big, big man! He’s inspired by the late Andre the Giant.

Hugo is a transplant from Final Fight, along with his manager, Poison.

Continue reading Here Comes a New Challenger Round Three

Shin Megami Tensei: Strange Journey Final Stats, Thoughts, and Trivia

IT’S OOOVER (flails)

That was perhaps the most bittersweet ending of the Shin Megami Tensei games I’ve played. It reversed my opinion on all of the game’s BS… even Mem Aleph.

I’m tempted to rate Strange Journey a little above Shin Megami Tensei IV, which I liked, but don’t found very memorable, and equal to Shin Megami Tensei: Nocturne.

Some fans nicknamed Jimenez “Mexican Junpei”. 😛 Continue reading Shin Megami Tensei: Strange Journey Final Stats, Thoughts, and Trivia

Shin Megami Tensei: Strange Journey Part 11: Disappear

April 24, 2013: Very Odds and Ends
Some weak demons can lead to unique fusions.
Huh, we’ve made most of the armor in this game.
Vile Samael says he has many names.

Continue reading Shin Megami Tensei: Strange Journey Part 11: Disappear

Shin Megami Tensei: Strange Journey Part 10

April 14, 2013: Grindy-grind. Yawn.
Even the doors in Horologium open with a brutal heaviness.
Horologium? Sounds like someone has a Horo-loogie-um.

Continue reading Shin Megami Tensei: Strange Journey Part 10

Shin Megami Tensei: Strange Journey Part Nine: Calling

March 19, 2013: The Grus Grind
This dungeon is annoying~ The enemies are brutal, navigation is done mostly through warp tiles, and it looks like palette-swapped versions of earlier sectors. Gawd.

Continue reading Shin Megami Tensei: Strange Journey Part Nine: Calling