Trying to play through Dawn of the New World was kind of a roller coaster. It has some great and fun moments, but also some repulsive moments, like the Temple of Lightning and some of the puzzles (though I don’t remember those anymore, unlike the ToL; apparently the puzzle near the very end of the game caused my last, year-long retirement from the game, leading me to criticize the game as “horrific” overall in some mostly unrelated ramblings). Overall, the game does have a faint feeling of boredom about it, and I think that’s mainly due to a few things: making a sequel to a game as legendary as Tales of Symphonia in the first place; having the game be a slight retread of the first; featuring the heroes from the first game, but without the ability to level them up or customize their equipment and titles; and, most of all, replacing traditional party members with a mediocre mons system.
This mons system is not very good. You can’t nickname monsters, and they’re fairly generic overall, removing the personalization that Pokemon has. You can’t crossbreed or fuse monsters like in Pokemon or Shin Megami Tensei, nor can you selectively breed them for new skills and attributes of your choosing. Continue reading Tales of Symphonia: Dawn of the New World Final Thoughts
July 28th, 2013: The Day Before
Tenebrae said that he was glad to have known Lord Ratatosk as Emil. Aww.
Marta obtained the title Pact of the Heart
NOOO STOP WITH THE FEELS
Marta and Emil admitted they loved each other and kissed. Emil said that she would always be in his heart even if she found someone else to love. But she said that he would always be the one for her.
When they blush, it’s so cute. Continue reading Tales of Symphonia: Dawn of the New World Part Six
July 20th, 2012: The Witching Hour
I found a secret Katz village on the map. There isn’t anything mind-blowing there, but there is this Katz pun: “My wife ate a ball of wool and gave birth to a litter of mittens, meow! Get it?”
…ew. Continue reading Tales of Symphonia: Dawn of the New World Part Five
July 5th, 2012: I love the animations of the Katz Guild member.
The parts where you have to navigate dark stairways with lightning trying to zap you is annoying.
Why does Regal still wear clothes that look like his prison gear?
I missed the part where Regal put his old prison clothes back on in an attempt to snap “Lloyd” out of his madness when we briefly saw him in Flanoir. But it wouldn’t have worked anyway because that was not the real Lloyd.
Continue reading Tales of Symphonia: Dawn of the New World Part Four: Tales of the Nadir of Dungeon Design
March 27th, 2012: To Bait a Light-Fish
Boss: Nazdrovie | Element: Light
Kind of an annoying fight. Nazdrovie can use Seafood Gels to restore over 4,000 HP. Try using juggles to keep it from using the Gels.
Rewards: 3,500 XP, 10K Gald
My lv. one monster gained 10 levels from this battle!
Why did I have a lv. one monster in my party for a boss fight?
Nazdrovie was the one that truly started the fire in Izoold. It tried to frame my man, Regal! :[ Continue reading Tales of Symponia: Dawn of the New World Part Three: Off the Richter Scale
January 22nd, 2010: I’ve determined that monsters need to be level 14 to evolve.
Why do Ogres look just like Blanka from Street Fighter?
Chimeras are so cute in this game. They’re more like chimera… puppies?
I don’t know why you can’t name your monsters. The names that the game picks for them mean less than nothing to me.
Naming things in games can also help you remember what they are, like a mnemonic device.
Not being able to name your monsters is just one of the problems with the “mons” aspect of this game. The others are waiting in the Final Thoughts. Continue reading Tales of Symphonia: Dawn of the New World Part Two: Regal Didn’t Start the Fire
DISSIDIA is a good looking game. The PSP’s fantastic screen helps.
In terms of audio, it’s a treat as well. The game features remixes of many of the most famous themes from Final Fantasy games. I kind of partially used the game as an FF jukebox. There is also some good original music, such as “Cosmos”.
However, some of the voice acting was a bit off. JD Cullum, the voice actor for Kuja, addressed this in YouTube comments. The voice direction for the original game was spotty. The voice acting for 012 is generally regarded as superior, but the cutscenes for the original story mode were not redubbed, creating a discrepancy in the overall quality of the voice acting. Continue reading The DISSIDIA Saga Final Thoughts and Stats: Too Much of a Good Thing?
April 16th, 2015: Morou has this to say: “If you’re going to play that way… What kind of horror story would you like to hear, kupo? Give me an example, kupo! Yeah! How about you tell me one, kupo? I want you to try to scare me, kupo!”
I’ll show you scary.
I’m actually a ghost.
>>I like to eat moogles.
You don’t really exist.
I thought that answer would get the funniest reaction. Mwahahaha!
The third one seemed the scariest…
Continue reading The DISSIDIA Saga Part Eight
April 10th, 2015: The Astromog said that my ideal partner is… Galuf?! “His unique meanderings will keep you distracted before you realize you just saved the world!”
This one moogle is weird! It says, “EXECUTING MISSION RECEIVE kp GIVE MERCHANDISE”. It only flies in straight lines.
Zidane: “What? Do I need a reason to help someone?” Continue reading The DISSIDIA Saga Part Seven
January 13th, 2015: In this game, Tidus sounds younger than he did in Final Fantasy X.
Tidus’ voice actor, James Arnold Taylor, has come a long way since FFX.
March 19th, 2015: Tidus keeps interrupting Firion when he talks and it’s funny. He actually asks Tidus if he enjoys interrupting him.
It’s great to see such contrasting, but still friendly, personalities.
Continue reading The DISSIDIA Saga Part Six