VGJ Quickie: Resistance: Fall of Man

Resistance: Fall of Man

Developer: Insomniac Games

Publisher: Sony Computer Entertainment

Release – JP: November 11, 2006

Release – NA: November 17, 2006

Release – EU: March 23, 2007

This was Insomniac’s first game for the PS3. This FPS takes place in an alternate history 1951, with the US and UK allied against a new enemy: the alien Chimera.

The main character is American Army Ranger Sergeant Nathan Hale. He had a resistance to the virus spread by Chimeras that usually forced the infected to undergo mutation.

Nathan gained the ability to heal quickly, as well as enhanced strength and reflexes. Cosmetically, the color of his irises changed to gold, just like most Chimera.

Continue reading VGJ Quickie: Resistance: Fall of Man

Heavy Rain: Final Thoughts

May 19th, 2010: One of the last chapters takes place from the viewpoint of a young boy who fled their house with his brother on a rainy day. Their father was abusive, and the boys did not want to deal with another one of his drunken episodes, so they decided to have an adventure at a construction site. But their adventure turned to tragedy when one of the boys, John, fell into a damaged pipe, which trapped his leg. The rain threatened to fill the pipe with water and drown John, so his brother fled back home to get help from their father, but he was too drunk to help.

John’s brother returned to the pipe. Before he drowned, John begged his brother, Scotty, to remember him.

He did. In one of the worst ways possible. Continue reading Heavy Rain: Final Thoughts

Heavy Rain Part Two

March 29th, 2010: Continuation of “The Bear” chapter. It was the most intense chapter yet.

The Bear was the first of the five trials that Ethan undertook to save Shaun.

Ethan found an origami figure of a bear with a message inside of it: “ARE YOU PREPARED TO SHOW YOUR COURAGE IN ORDER TO SAVE YOUR SON?” Continue reading Heavy Rain Part Two

Heavy Rain Part One

From left to right: Norman Jayden, Madison Paige, Ethan Mars, and Scott Shelby

Heavy Rain

Developer: Quantic Dream

Publisher: Sony Computer Entertainment

Released: February 23rd, 2010

The first thing I ever saw of HR didn’t actually have much to do with the game, though I didn’t know it at the time. The E3 2006 “trailer” was really an audition for a female character. She played the role of an angry wife who overreacts to her husband’s infidelity by threatening him with a gun in the kitchen with the sound of heavy rain just outside the window. Once the audition is over, the casting directors (?) give the actress a noncommittal “we’ll get in touch with you” answer, but once she leaves, one of the directors says that she’s too old for the part. Hmph!

HR was eventually revealed as an action-adventure game about a city being terrorized by the Origami Killer. The game tells its story with four main characters… and their choices affect the plot’s outcome.

Continue reading Heavy Rain Part One

Resident Evil Director’s Cut – Final Thoughts and Trivia

That was kind of fun, but also kind of difficult. The game is so tight with supplies that it emphasizes the survival aspect of survival horror. The backtracking got a little tedious. I can see why this game blew peoples’ minds back then, but I prefer Resident Evil 2 and Resident Evil 3: Nemesis for the PS1 era of the series.

The voice actors apparently used pseudonyms.

One of the Tyrant’s attacks looked like the Shoryuken/Dragon Uppercut from Street Fighter.

I thought I would get graded on my playthrough, like in later RE games. I was expecting a terrible grade for saving so much. I used up almost every ink ribbon. Continue reading Resident Evil Director’s Cut – Final Thoughts and Trivia

Resident Evil Director’s Cut Part Three: Shame Though What They Made

October 17th, 2014: Eyes of the Tiger

I got the Colt Python magnum by fetching the Red Jewel and putting it in the tiger statue in that little room on the Mansion 1F west wing.

I mentioned it because I think this is an optional side quest.

All of the backtracking in the Mansion was getting boring.

Continue reading Resident Evil Director’s Cut Part Three: Shame Though What They Made

Resident Evil Director’s Cut Part Two

 

August 24th, 2014: Your path through the mansion takes you out of the mansion and into… the Guard House on the mansion grounds.

I hate this place because I think I know what the game wants to do. So why doesn’t it just do it already?!

Brad called over the radio, but he could not hear Jill trying to respond to him.

The Guardhouse is full of weirdness like Plant 42, giant wasps, and sharks. When you drain the water in the rooms around the shark tank, the medium-sized shark and the two baby sharks just sort of flop around helplessly. Ha! Land animals, bitch. Continue reading Resident Evil Director’s Cut Part Two

Resident Evil Director’s Cut Part One

Resident Evil Director’s Cut

Developer/Publisher: Capcom

System: PlayStation

Released: September 25th, 1997

The “director’s cut” of Resident Evil came out after Resident Evil 2 was delayed. The original version of RE2 was infamously about 70% complete before it was mostly scrapped and reworked from the ground up; the director’s cut of RE1 was made partially to appease fans while RE2 reached completion.

The director’s cut of RE1 features some new modes, such as an “Arrange Mode” which shuffles the locations of some enemies and items. It was made to further challenge experts of the original version of the game. On the opposite end of the spectrum, Director’s Cut also added a Beginner Mode. A very helpful auto-aim feature was added as well.

This was supposed to be the uncensored AND RAW version of the game, but still received some censorship in the live-action FMV scenes.

There was a re-release of the director’s cut in Japan the following year. It added Dual Shock control support, as well as the Biohazard Complete Disc. It featured footage from the prototype of RE2, also known as Resident Evil 1.5. The FMV’s were still censored.

Continue reading Resident Evil Director’s Cut Part One

The Walking Dead Part Six: This Sorrowful Life

October 7th, 2013: They escaped Crawford and returned to the mansion, where they found a motionless Omid. Just as Christa began to cry, Omid woke up.

Molly decided to leave because she believed that she was better off on her own.

Lee and Clementine fell asleep on the couch. When Lee awoke, Clementine was nowhere to be found.

Continue reading The Walking Dead Part Six: This Sorrowful Life

The Walking Dead Part Five: No Sanctuary

A funny thing happened on the way to playing this game through – well, less “funny” and more “annoying”. I tried to order a copy of it for my collection, but the seller backed out at the last minute. In the end, I didn’t get back to the game until I rented it a second time.

October 4th, 2013: Unlocked Look Behind You.

It’s funny when Omid says, “What the what?!”

Continue reading The Walking Dead Part Five: No Sanctuary