Shin Megami Tensei: Persona 3 Portable Part Four: The Chariot

March 2, 2011: Fuuka determined that the Shadow is on Shirakawa Boulevard, a hotspot for love hotels. That’s why the most recent victims of Shadow attacks and the Apathy Syndrome that they cause have been pairs and couples.

Yukari was unsure if she should go, but Junpei teased her, so she decided to tag along. “But this time, I want a piece of the action!”

Kasumi took her, Mitsuru, and Akihiko to the Boulevard…

The arcana of the next Shadow is not the Lovers, but Hierophant. Continue reading Shin Megami Tensei: Persona 3 Portable Part Four: The Chariot

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Shin Megami Tensei: Persona 3 Portable Part Three: The Magician

November 21, 2010: June 11, 2009 – Big day. Mitsuru gathered everyone for a talk. Chairman Ikutsuki said that all three of Fuuka’s bullies have returned to normal.

Fuuka: “What a relief.”

Fuuka agreed to join the team. After Yukari told her that she would have to live at the dorm, she said, “That’s fine. I’d rather live here than at home anyway…”

Continue reading Shin Megami Tensei: Persona 3 Portable Part Three: The Magician

Shin Megami Tensei: Persona 3 Portable Part Two: The Wheel of Fortune

November 9, 2010: I was pissed that I could only keep eight Personae at once.

I found a floor in Tartarus that spawned nothing but Wealth Hands. I defeated a couple and got Old Coins from them. I remembered that Theo had a request involving Wealth Hands’ item drops. What I didn’t realize was that Theo wanted the RARE item that they drop. This was after I left the floor. Excuse me while I die from shame.

Oh, well. At least the Wealth Hand quest doesn’t have a deadline.

Showing up those Wealth Hands was pretty good, though. They almost ALWAYS run away. Junpei actually defeated the first one. He’s my hero now.

Continue reading Shin Megami Tensei: Persona 3 Portable Part Two: The Wheel of Fortune

Shin Megami Tensei: Persona 3 Portable Part One: The Fool

Shin Megami Tensei: Persona 3 Portable

Developer: Atlus

Publisher: Atlus USA

System: PlayStation Portable

Released (NA): July 6, 2010

Released (JP): November 1, 2009

Released (EU): April 28, 2011

I ordered this game from Amazon because I’m tired of missing out on Shin Megami Tensei games.

I don’t remember where I first heard about SMT:P3P. I got it when I decided that I wanted some SMT games, and Persona 2: Eternal Punishment was great.

The Fool

Continue reading Shin Megami Tensei: Persona 3 Portable Part One: The Fool

Final Fantasy II: Soul of Rebirth Part Two

August 17, 2017: Lord, Josef dies a lot. I must not have used him much in Final Fantasy II.

I think I stripped Minwu of all of his equipment before he died because he started with nothing in SoR. So stripping these guys of their equipment isn’t such a good idea after all in FFII.

Though maybe it ultimately doesn’t matter because you will get more equipment than you know what to do with in SoR.

Holy is a pretty spell. Continue reading Final Fantasy II: Soul of Rebirth Part Two

VGJ Quickie: Final Fantasy II: Soul of Rebirth Part One

Final Fantasy II: Soul of Rebirth

Developer/Publisher: Square Enix

Platform: PlayStation Portable

August 16, 2017: Minwu: “Go… through the door. You must… take Ultima.”

A light. Continue reading VGJ Quickie: Final Fantasy II: Soul of Rebirth Part One

Final Fantasy II: Final Stats, Thoughts, and Trivia

Is Final Fantasy II the worst Final Fantasy game? Not in my mind, not in terms of the one I enjoyed the least. FFII is a JRPG with decent gameplay, but it feels very dated and bland in certain aspects. FFII introduced a lot of tropes and elements that were refined in later FF games, such as:

Named characters with defined personalities (though Firion is pretty bland)

A character named Cid

Chocobos

A back row for characters in battle

The deaths of several ally characters

Dragoons and the surname Highwind

The Ultima spell

Continue reading Final Fantasy II: Final Stats, Thoughts, and Trivia

Final Fantasy II Part Six: Hellraisers

May 19, 2015: You can go back to Deist and tell the dragoon widow about Ricard. “Ricard’s gone, too, then…” She cried into her hands. “He was a… a noble dragoon. I’m sure he was… pleased that he could… d-die in the name of honor…”

The woman decided to take her son and leave Deist at last.

There are too many painful memories within these walls,” she said. “Oh! I meant to thank you for saving the wyvern egg and for giving me the chance to see Ricard one last time. That’s why I want you to have this. It was the most treasured possession of the dragoons of Deist: Excalibur. With Ricard gone, you should be the ones to wield this sword.

Our final destination: the Jade Passage, a dungeon cave with crystals all over the walls.

In this dungeon, Great Malboros show their true colors when they attack and inflict like EVERY ailment on you.

A monster in a treasure box is the Blue Dragon! O_O

His box hides the Cat Claw weapon, though. Continue reading Final Fantasy II Part Six: Hellraisers

Final Fantasy II Part Five: Last of the Dragoons

May 16, 2015: Now, we have to shlep our butts back to Fynn… again. Ugh, this is starting to remind me of the constant backtracking in Tales of the Abyss. Some RPGs need more than one world to explore.

There was a cyclone outside of Fynn.

Leila was in the castle. “When the storm kicked up and the ship went down, I got separated from ye. I thought ye were dead for sure. It’s good to be wrong now and again!”

Hilda: “The emperor’s foul magic can control even the winds… Polf, Paloom, Altair, Gatrea… all were destroyed, one after the other. And now the Cyclone is headed for Fynn…

The emperor himself is controlling the cyclone, I’ve no doubt.”

Gordon: “The ultimate magic is in our hands, but what good does it do us? The cyclone will kill us before we even have the chance to use it.

Unless we sprout wings and learn to fly, I don’t see how we can get into that cyclone.” Continue reading Final Fantasy II Part Five: Last of the Dragoons

Final Fantasy II Part Four

 

May 13, 2015: Dude, Where’s Our Boat?

We had to find our boat again. Before we returned to Altair, we took a detour to Mysidia and bought some great new weapons.

Hilda and Gordon set up a Rebel Camp outside of Fynn Castle to retake it.

I parked our boat on the northern part of the Fynn continent, northwest of the camp.

May 14, 2015: Gordon: “You’re to be the heart of our attack. While we hold the bulk of the imperial forces at bay, you’ll slip in and kill the castellan.”

Firion nodded.

Our trio knelt before Hilda, who was happy to see them. “I owe you my life. It would appear you also deserve credit for destroying the Dreadnought. I don’t know how I can ever thank you enough.”

Leila went ahead into Castle Fynn and rejoined us there.

Continue reading Final Fantasy II Part Four