The DISSIDIA Saga Final Thoughts and Stats: Too Much of a Good Thing?

DISSIDIA is a good looking game. The PSP’s fantastic screen helps.

In terms of audio, it’s a treat as well. The game features remixes of many of the most famous themes from Final Fantasy games. I kind of partially used the game as an FF jukebox. There is also some good original music, such as “Cosmos”.

However, some of the voice acting was a bit off. JD Cullum, the voice actor for Kuja, addressed this in YouTube comments. The voice direction for the original game was spotty. The voice acting for 012 is generally regarded as superior, but the cutscenes for the original story mode were not redubbed, creating a discrepancy in the overall quality of the voice acting. Continue reading The DISSIDIA Saga Final Thoughts and Stats: Too Much of a Good Thing?

The DISSIDIA Saga Part Eight

April 16th, 2015: Morou has this to say: “If you’re going to play that way… What kind of horror story would you like to hear, kupo? Give me an example, kupo! Yeah! How about you tell me one, kupo? I want you to try to scare me, kupo!”

I’ll show you scary.

I’m actually a ghost.

>>I like to eat moogles.

You don’t really exist.

I thought that answer would get the funniest reaction. Mwahahaha!

The third one seemed the scariest…

Continue reading The DISSIDIA Saga Part Eight

The DISSIDIA Saga Part Seven

 

April 10th, 2015: The Astromog said that my ideal partner is… Galuf?! “His unique meanderings will keep you distracted before you realize you just saved the world!”

This one moogle is weird! It says, “EXECUTING MISSION RECEIVE kp GIVE MERCHANDISE”. It only flies in straight lines.

Zidane: “What? Do I need a reason to help someone?” Continue reading The DISSIDIA Saga Part Seven

The DISSIDIA Saga Part Six

January 13th, 2015: In this game, Tidus sounds younger than he did in Final Fantasy X.

Tidus’ voice actor, James Arnold Taylor, has come a long way since FFX.

March 19th, 2015: Tidus keeps interrupting Firion when he talks and it’s funny. He actually asks Tidus if he enjoys interrupting him.

It’s great to see such contrasting, but still friendly, personalities.

Continue reading The DISSIDIA Saga Part Six

The DISSIDIA Saga Part Five

June 17th, 2011: I’m pleased as punch that there are two new characters to unlock here.

Bartz doesn’t just imitate other characters’ moves, he imitates the way that they call them out.

Prishe is so cute! She has great fashion sense.

Prishe in her default and alternate costumes

Her EX Burst is very complicated. Auto EX Burst, here I come!

Auto EX Burst was an ability that let the computer input EX Burst commands for you.

Continue reading The DISSIDIA Saga Part Five

The DISSIDIA Saga Part Four

April 12th, 2011: Mognarok? WTH? I suggested Ragnarok to the little bugger, and he comes back with Mognarok, which turns a foe into a moogle. I wish!

Yuna can equip guns? Oh wait – yeah.

Characters could equip all sorts of weapons – to boos their stats. The weapons that they actually use in battle are fixed. So you could not, say, equip Lightning with Cloud’s Buster Sword. Continue reading The DISSIDIA Saga Part Four

The DISSIDIA Saga Part Three

DISSIDIA 012 Final Fantasy

System: Sony PlayStation Portable

Developer/Publisher: Square Enix

Released: March 22nd, 2011

The What: An enhanced version of DISSIDIA with new features (such as overworld maps in story mode), characters, and a new prologue scenario that tells the story of the 12th cycle in the war between Cosmos and Chaos. Also, some of the Warriors were on different sides of the conflict in the 12th cycle.

The Who – The Warriors of Cosmos, 12th Cycle

Kain Highwind (Tactical Striker), Tifa Lockhart (Feint Brawler), Laguna Loire (Tactical Gunner), Yuna (Grand Summoner), Vaan (Adroit Attacker), and Claire “Lightning” Farron (Paradigm Commando).

The story of the 12th cycle is that Chaos is winning the war. The manikins modeled after the Warriors of Cosmos and Chaos helped tip the balance in Chaos’ favor. Despite the threat of the manikins, the Warriors of Cosmos still have to seek their crystals.

Continue reading The DISSIDIA Saga Part Three

The DISSIDIA Saga Part Two

January 29th, 2010: At the end of Shade Impulse Chapter 4-2, you have to face Chaos.

An odd thing about Chapter Four: There are no Destiny Point bonuses. DP are added or subtracted throughout most levels for extra items and PP upon completion.

I realized that this game has me like Resident Evil Outbreak with lots of unlockables that need to be bought with points, and scenarios that are meant to be replayed more than once.

Continue reading The DISSIDIA Saga Part Two

The DISSIDIA Saga Part One

DISSIDIA Final Fantasy

System: Sony PlayStation Portable

Developer/Publisher: Square Enix

Release: August 25th, 2009

The What: A crossover fighting game with action RPG elements featuring heroes, villains, summons, and supporting characters from Final Fantasy IXII.

The story is about the war between Cosmos, goddess of harmony, and Chaos, the god of discord. 

Cosmos

DISSIDIA tells the story of the 13th cycle of their war. To further their ends, they summon champions from other worlds to fight for them.

The game initially presents you with the first phase of the 13th cycle. You can choose to play the stories of the Warriors of Cosmos in any order. Each story has its own difficulty rating.

Each story functions as a sort of abridged version of the character’s struggle in their original game.

To prove their worth, Cosmos tells her Warriors to seek crystals. Each crystal is unlocked when the heroes experience an epiphany of some sort.

The Who – The Warriors of Cosmos

The Warrior of Light (Paragon), Firion (Weapons Specialist), the Onion Knight (Mystic Fencer), Cecil (Split Soul), Bartz Klauser (Mimic), Terra Branford (Esperkin), Cloud Strife (Buster Basher), Squall Leonhart (Relentless Revolver), Zidane (Aerial Ace), and Tidus (Spry Striker).

The Warriors of Chaos

Garland (Nemesis), the Emperor Mateus (Trap Master), the Cloud of Darkness (The Bane of Life), Goblez (Thaumaturge), Exdeath (Entropic Adversary), Kefka Palazzo (Mad Mage), Sephiroth (Focused Blade), Ultimecia (Sorceress Fusilieer), Kuja (Graceful Glider), and Jecht (Brutal Blitzer).

Continue reading The DISSIDIA Saga Part One

Disgaea 2: Dark Hero Days – October 6th, 2009: Clip Show

October 6th, 2009: Twenty-eight days. Officially a month since I started this VGJ. Time for some reflection on the game so far.
I’m a bit surprised at how much this game is like Soul Nomad. The classes aren’t terribly innovative, either. Perhaps the monsters are the most innovative units.
Continue reading Disgaea 2: Dark Hero Days – October 6th, 2009: Clip Show