Content Warning: Suicide
After the release of Silent Hill: Dying Inside, Scott Ciencin wrote three Silent Hill one-shots. Silent Hill: Three Bloody Tales collects these one-shots. The collection was published in 2005 while Among the Damned was originally published in December 2004.
Silent Hil: Among the Damned
Art: Shaun Thomas
Continue reading Adaptation April #2: Silent Hill: Among the Damned
Lauryn reads a spell from the book in an attempt to sear Christabella out of existence. “Lauryn, you fucking bitch! You’re supposed to look out for me!”
It doesn’t work. Christabella was just playing along to troll Lauryn. Lauryn, Hogg, Clown, and Payne make a break for it. Christabella gives them a head start because Lauryn is family. Continue reading Adaptation April #1: Silent Hill: Dying Inside Issues 4-5
Content Warning: Mentions of Abuse
Issue 2 has a simple but interesting cover. It’s my favorite out of all of the ones that Ashley Wood did for the series.
Continue reading Adaptation April #1: Silent Hill: Dying Inside Issues 2-3
Content Warning: Suicide
2003. Silent Hill 3 had just come out. Though I never felt that the game reached the heights of its predecessor, it cemented itself as the scariest game I’ve played before or since. While Resident Evil triggers my arachnophobia, SH3 triggered my previously-unknown phobia of deformed, giant, demon women (perhaps Silent Hill is a prequel to Attack on Titan??!).
With SH3‘s fear factor in mind, the premise of an SH comic felt almost forbidden. It was to be published by IDW (Idea + Design Works), fresh off of the unprecedented success of 30 Days of Night (written by Steve Niles with art by Ben Templesmith).
Continue reading Adaptation April #1: Silent Hill: Dying Inside Issue #1
The Tournament of Champions is a fun way of determining which character has the highest stats. ToC II tackles the characters added in Final Fantasy Record Keeper‘s third year.
This is not supposed to be an absolute guide. You can use whatever characters you want. The characters that you will use will be determined in part by which stages you want to beat and who you get pieces of Soul Break equipment for.
Please note that the characters’ stats are affected by equipment of various quality. Their stats are presented without Record Synergy, which improves the stats of characters from the same game as the stage you are playing.
The list is divided up into characters that specialize in Physical and Magical attacks. When the character/s with the highest stats are tabulated, the best Physical and Magical characters face off in the final round.
Each stat is assigned a point value. The points are determined by how high the stat is compared to other characters, if there are multiple characters in a category. Whoever has the highest points advances to the next round. If characters have the same number in a stat, characters in that category get fewer points overall.
Stats and character levels are taken from the last few weeks.
Continue reading Final Fantasy Record Keeper Tournament of Champions II
IT’S OOOVER (flails)
That was perhaps the most bittersweet ending of the Shin Megami Tensei games I’ve played. It reversed my opinion on all of the game’s BS… even Mem Aleph.
I’m tempted to rate Strange Journey a little above Shin Megami Tensei IV, which I liked, but don’t found very memorable, and equal to Shin Megami Tensei: Nocturne.
Some fans nicknamed Jimenez “Mexican Junpei”. 😛 Continue reading Shin Megami Tensei: Strange Journey Final Stats, Thoughts, and Trivia
April 24, 2013: Very Odds and Ends
Some weak demons can lead to unique fusions.
Huh, we’ve made most of the armor in this game.
Vile Samael says he has many names.
Continue reading Shin Megami Tensei: Strange Journey Part 11: Disappear
April 14, 2013: Grindy-grind. Yawn.
Even the doors in Horologium open with a brutal heaviness.
Horologium? Sounds like someone has a Horo-loogie-um.
Continue reading Shin Megami Tensei: Strange Journey Part 10
March 19, 2013: The Grus Grind
This dungeon is annoying~ The enemies are brutal, navigation is done mostly through warp tiles, and it looks like palette-swapped versions of earlier sectors. Gawd.
Continue reading Shin Megami Tensei: Strange Journey Part Nine: Calling
March 12, 2013: Finally, the Mother of All Demons Is Dead
Would it have killed them to put another elevator in Fornax?
Continue reading Shin Megami Tensei: Strange Journey Part Eight: We’re No Angels