Live-A-Live Part Nine

June 20, 2016: Ultimate Destruction

When Orsted decided to go to Akira’s world, he wondered why Akira and his friends strove for assimilation and unification. Orsted believed that the world filled with filthy humans needed to be purified.

Then, the world of Oboromaru.

Orsted: “There will be turbulent days in the future…… Without any nonsense like so-called ideals…. Until soul is sold for the power of a demon….”

The statue of the frog’s eyes glowed. “You should believe in your own way!” Continue reading Live-A-Live Part Nine

Live-A-Live Part Eight: Green-Eyed Monsters

April 2, 2015: We limped back to the castle. The guards could hardly believe that Hash died.

The king apologized and told the trio to rest in one of the rooms.

Orsted dreamt about Alicia in the grip of the Demon King.

Stay away!”

Continue reading Live-A-Live Part Eight: Green-Eyed Monsters

Live-A-Live Part Seven: The Demon King

April 2, 2015: You play as Oersted, a knight representing the West in the Lucretian Battle Tournament. His opponent representing the East is Straybow. The prize: Princess Alicia’s hand in marriage.

Straybow: “Don’t hold back. Even though we’re friends… If you go easy on me, I won’t forgive you!”

Oersted won.

Alicia: “Oersted, was it? It was quite a… manly battle. It is with pleasure… that I become your queen.”

The king called a feast. Later that evening, Alicia talked to Oersted. Continue reading Live-A-Live Part Seven: The Demon King

Live-A-Live Part Six

January 4, 2012: I recently learned that the Flow chapter is also known as “Blood Flow”. That makes sense considering the liquified humans in the chapter’s storyline.

The Captain Square minigame has groovy music.

At least Buriki Daioh’s theme was pretty cool.

January 5, 2012: Is anything gonna happen in this chap? It’s all PLOT PLOT PLOT PLOT PLOT PLOT

https://m.youtube.com/watch?v=xVKHadEvfs0

OD-10 Cogito Ergosum”

Continue reading Live-A-Live Part Six

Live-A-Live Part Five

December 29, 2011: Live-A-Live! It’s been too long, old friend.

Previously on L-A-L, we got fed up with Akira’s oddly tedious chapter.

I found a… Shower Cap.

Maybe this chapter isn’t that bad, but it’s not very intuitive. You’d think that having a telepathic protagonist would avert that, but no. Continue reading Live-A-Live Part Five

Live-A-Live Part Three: Living Legacies

May 3, 2011: Live-A-Live, how I have missed thee.

The old master had to kick his pupils’ butts. They learned some of his moves from being on the receiving end of them. How cool is that?!

He had them train atop the mountains to build their endurance and in the forest to train their reflexes. That night, after Li and Sammo passed out went to sleep, the old master caught Yuan training alone outside. Aww.

You do not get an equal number of training sessions with the three students. The reason why is soon revealed. Continue reading Live-A-Live Part Three: Living Legacies

Live-A-Live Part Two: Prehysteria

April 25, 2011: An L-A-L shrine says to just keep plugging away, but it doesn’t work!! Nothing happens!

It seems like if you battle a Kuu Tribe member outside of the exit, they just won’t go away! Killing them does not remove them from the entrance. So I’ve tried to outrun them but right in front of the exit, they keep coming until ANOTHER one physically replaces the one you already killed. Only two are on-screen at a time. But another one just replaced the one I killed and I still get encounters in front of the exit. It feels impossible.

L-A-L is a wonderful game, but it has some very frustrating parts. This is a theme of most of the scenarios.


April 30, 2011: Guess what? Through the magic of YouTube‘s BoltMcGammar, I found out how to get Gori back. Let’s rock.

Continue reading Live-A-Live Part Two: Prehysteria

Live-A-Live Part One: One Million Years B.C.

Live-A-Live

Developer/Publisher: Squaresoft

System: Super Famicom

Release: September 2, 1994

I would not play L-A-L (pronounced “Life Alive”; take note of how the second “Live” is spelled backwards on the logo) until almost 16 years after its initial release.

Continue reading Live-A-Live Part One: One Million Years B.C.

Final Fantasy Record Keeper Tournament of Champions Finale

Prepare for a most unexpected result.

Team Muscle – Updated Stats

1. Warrior of Light | Level: 71

HP: 5734

Attack: 234

Defense: 246

Magic:  86

Resistance: 159

Mind: 81

Accuracy: 115

Evasion: 135

Speed: 105

2. Luneth | LV: 71

HP: 4935

ATK: 295

DEF: 203

MAG/MND: 87

RES: 132

ACC: 118

EVA: 125

SPD: 135

3. Cloud | LV: 76

HP: 5354

ATK: 283

DEF: 192

MAG: 90

RES: 185

MND: 112

ACC: 118

EVA: 123

SPD: 137

4. Squall | LV: 70

HP: 4913

ATK: 286

DEF/RES: 146

MAG/MND: 102

ACC: 118

EVA: 122

SPD: 121

5. Wakka | LV: 76

HP: 4970 

ATK: 201

DEF: 207

MAG: 112

RES: 213

MND: 115

ACC: 117

EVA: 123

SPD: 135

6. Lightning is still LV 47, but I equipped her with the Overstrike weapon Gladius, which boosts her ATK to 258

The Rest

7. Refia

8. Vaan

9. Orlandeau

10. Lann

Overall: 1. Cloud: 53 points

2.  Wakka: 52

3. Warrior of Light: 48

4. Squall: 46

5. Refia: 43

6. Luneth: 42

7. Lightning/Vaan: 40

8. Orlandeau: 30

9. Lann: Nine

Team Magic – Updated Stats

1. Maria | LV: 74

HP: 4406

ATK: 147

DEF: 188

MAG: 231

RES: 236

MND: 153

ACC: 112

EVA: 123

SPD: 126

2. Arc | LV: 72

HP: 3811

ATK: 145

DEF: 175

MAG: 276

RES: 284

MND: 320

ACC: 118

EVA: 128

SPD: 131

3. Lenna | LV: 79

HP: 3695

ATK: 122

DEF: 133

MAG: 247

RES: 239

MND: 315

ACC: 118

EVA: 128

SPD: 129

4. Terra | LV: 76

HP: 5061

ATK: 189

DEF: 168

MAG: 344

RES: 275

MND: 115

ACC: 118

EVA: 128

SPD: 134

5. Shantotto | LV: 47

HP: 2588

ATK: 102

DEF: 68

MAG: 198

RES: 123

MND: 97

ACC: 114

EVA: 124

SPD: 116

The Rest

6. Rosa

7. Garnet

8. Alphinaud

9.  Reyn

10.  York

Overall: 1. Arc: 72

2. Terra: 71

3. Lenna: 63

4. York: 55

5. Maria: 54

6. Alphinaud: 53

7. Garnet: 40

8. Rosa: 29

9. Shantotto: 28

10. Reyn: Nine

Interestingly, the results for Team Muscle were far more balanced than the results for Team Magic.

THE ULTIMATE CLASH — CLOUD VERSUS… ARC?

I can’t believe it — in the end, their overall stats were… tied. I accept this result, even though it kind of feels like it negated weeks of work. ;-;

When all is said and done, Team Muscle and Team Magic are tied. What did we learn from this undertaking? Apparently, that the game is quite balanced.

The fandom at large counts Ramza, Orlandeau, and Onion Knight among its favorite characters. On the flip side, we have the likes of Ricard, Quina, Kimahri, most Core characters (especially Bard and Summoner), Cyan, Red XIII, Gabranth, Wol, Cid (FFVII), Freya, Serah (:(), and Irvine on the bottom. Characters like Cloud and Beatrix are more likely to split the fandom.

I tend to find certain skill types more effective than others. My least favorites include Dragoon (which leaps to mind), Thief, Machinist, Summon magic (due to its lack of ability uses compared to Black and White magic), Songs, and Dances. I tend to use more general physical and magical skills.

Now that we’re finally done with this gargantuan project that took about a month, I hope to start my next LP soon, a long and winding one about doom — though not the most popular one. 😉

It’s a game that I tweeted about recently. 

Final Fantasy Record Keeper Tournament of Champions Part 15


Core Characters

1. Tyro | Physical/Magic Hybrid | Level: 75

HP: 5314

Attack: 216

Defense: 164

Magic: 208

Resistance: 156

Mind: 192

Accuracy: 118

Evasion: 125

Speed: 117

2. Warrior | Physical Attack | LV: 46

HP: 3149

ATK: 118

DEF: 129

MAG/MND: 37

RES: 84

ACC: 111

EVA: 124

SPD: 76

3. Knight | Physical Attack | LV: 50

HP: 2610

ATK: 142

DEF: 150

MAG: 57

RES: 106

MND: 62

ACC: 114

EVA: 124

SPD: 75

4. Monk | Physical Attack | LV: 45

HP: 2834

ATK: 190

DEF: 91

MAG: 50

RES: 94

MND: 65

ACC: 117

EVA: 124

SPD: 105

5. Red Mage | Master of Magic? Yeah, right. | LV: 50

HP: 2073

ATK: 74

DEF: 64

MAG: 141

RES: 101

MND: 106

ACC: 111

EVA: 121

SPD: 91

6. Black Mage | Offensive Magic | LV: 57

HP: 2035

ATK: 70

DEF: 65

MAG: 154

RES: 135

MND: 92

ACC: 111

EVA: 122

SPD: 94

7. Magus | Offensive Magic | LV: 46

HP: 1912

ATK: 55

DEF: 58

MAG: 139

RES: 125

MND: 105

ACC: 111

EVA: 124

SPD: 81

8. White Mage | Healing Magic | LV: 70

HP: 2844

ATK/DEF: 91

MAG: 146

RES: 190

MND: 194

ACC: 115

EVA: 125

SPD: 101

9. Devout | Healing Magic | LV: 47

HP: 2229

ATK: 64

DEF: 53

MAG: 158

RES: 118

MND: 151

ACC: 117

EVA: 121

SPD: 81

10. Samurai | Physical Attack | LV: 44

HP: 2736

ATK: 107

DEF: 113

MAG/MND: 50

RES: 82

ACC: 110

EVA: 121

SPD: 93

11. Dragoon | Physical Attack | LV: 44

HP: 2529

ATK: 159

DEF: 120

MAG: 60

RES: 95

MND: 50

ACC: 117

EVA: 123

SPD: 112

12. Dark Knight | Physical Attack | LV: 47

HP: 2486

ATK: 135

DEF: 95

MAG: 63

RES: 79

MND: 53

ACC: 114

EVA: 129

SPD: 76

13. Spellblade | Offensive Magic | LV: 44

HP: 2276

ATK: 105

DEF: 113

MAG: 66

RES: 77

MND: 50

ACC: 110

EVA: 124

SPD: 102

14. Viking | Physical Attack | LV: 49

HP: 3321

ATK: 164

DEF: 110

MAG: 48

RES: 76

MND: 55

ACC: 114

EVA: 121

SPD: 91

15. Berserker | Physical Attack | LV: One

HP: 145

ATK: Nine

DEF/RES: Six

MAG/MND: Four

ACC/EVA: 20

SPD: 69

16. Ranger | Physical Attack | LV: 47

HP: 2169

ATK: 121

DEF: 76

MAG: 53

RES: 77

MND: 58

ACC: 118

EVA: 136

SPD: 101

17. Thief | Physical Speed | LV: 44

HP: 2125

ATK: 95

DEF: 87

MAG: 51

RES: 85

MND: 55

ACC: 111

EVA: 123

SPD: 136

18. Bard | Physical Support | LV: 44

HP: 1809

ATK: 70

DEF: 62

MAG: 92

RES: 96

MND: 90

ACC: 111

EVA: 121

SPD: 88

19. Ninja | Physical Speed | LV: 49

HP: 2460

ATK: 170

DEF: 107

MAG: 84

RES: 159

MND: 81

ACC: 117

EVA: 127

SPD: 134

20. Gladiator | Physical Attack | LV: 46

HP: 3149

ATK: 139

DEF: 111

MAG/MND: 52

RES: 83

ACC: 114

EVA: 124

SPD: 94

Overall: 1. Tyro: 134 points

2. Ninja: 105

3. White Mage: 93

4. Monk/Dragoon: 86

5. Knight: 84

6. Black Mage: 73

7. Devout/Gladiator: 72

8. Viking: 69

9. Dark Knight/Red Mage/Ranger: 67

10. Spellblade: 65

11. Warrior: 63

12. Magus/Thief: 62

13. Samurai: 60

14. Bard: 55

15. Berserker: Nine

Tyro advances to the next round of the ToC to represent Core characters. 

I decided to change my criteria a bit to make sure there were an even number of participants on each side. The two “teams” represent physical and magical power:

Team Muscle: 1. Warrior of Light

2. Luneth

3. Refia

4. Cloud

5. Squall

6. Wakka

7. Vaan

8. Lightning

9. Orlandeau

10. Lann

Team Magic: 1. Maria

2. Arc

3. Rosa

4. Lenna

5. Terra

6. Garnet

7. Shantotto

8. Alphinaud

9. Reyn

10. York (while he is a Physical/Magic Hybrid, I needed another member for Team Magic and he has the highest MAG of all the hybrids)

So the 10 members of each team will face off against each other. In the end, the stats of the mightiest member of each team will be compared to determine the ultimate character. 

Core Characters: Overall LV: 945

Average LV: 47.25