Demon Stole My Girl (Again)
I suggest you make a demon that reflects fire and/or force because Moowis has Maragi and Mazan. The only demon I’ve found that reflects force is Bilwis, made by fusing Galley Trot and a Harpy. She is strong, but doesn’t reflect force.
Continue reading Shin Megami Tensei: Devil Summoner: Soul Hackers Part Two
Shin Megami Tensei: Devil Summoner: Soul Hackers
Platform: Nintendo 3DS
Publisher (Europe): NIS America
Release (North America): April 16, 2013
Release (Japan): August 30, 2012
Release (EU): September 20, 2013
Playthrough from: July 9, 2013 – April 14, 2017
Continue reading Shin Megami Tensei: Devil Summoner: Soul Hackers Part One
Just like my 2017 Final Fantasy Record Keeper Tournament of Champions, the Theatrhythm Tournament of Champions seeks to settle once and for all the strongest characters in Final Fantasy.
The Method: Assign points values to each character’s stats. Multiple characters from the same title are pitted against each other to determine who moves on to the next round.
I removed all skills that increase or decrease stats to have the truest representation of a character’s stats as possible. Continue reading Theatrhythm Final Fantasy Tournament of Champions
Sometimes, I felt guilty playing these games so much after beating them when I have so many other games to beat, but doing these LP’s back to back made me realize just how much I love these games. However you choose to classify it, Theatrhythm Final Fantasy is a classic. Continue reading Theatrhythm Final Fantasy: Curtain Call – Final Stats and Thoughts
June 8, 2015: Trophy: Perfect Chained all Basic Scores! 81/96
Sometimes, it just seems like Versus Mode lets your opponent use Judgement a lot. Judgement is perhaps the most dreaded of all the VM skills. It makes anything less than a Critical a “Bad” note which saps your score. Continue reading Theathrhythm Final Fantasy: Curtain Call Part Eight: The Game That Wouldn’t Die!
January 19, 2015: Dramatis Personae Continued
Rikku: “This Al Bhed girl formed the Gullwings together with her brother. While the spheres they hunt may reveal a frightening past, Rikku does not avert her eyes from the truth, striding forward and bringing hope to Paine and Yuna despite all.”
Paine: “This taciturn girl does not seem to need others for much, yet her great emotional scars prove that she has cared deeply before. The mysteries of her past follow her into her present, but her new friends will stand beside her regardless.” Continue reading Theatrhythm Final Fantasy: Curtain Call Part Seven
November 26, 2014: Trophy: Cleared 30 Short Quest Medleys! 63/96
I’m so bad at Ultimate Scores. >w< Continue reading Theatrhythm Final Fantasy: Curtain Call Part Six
October 23, 2014: Trophy: Watched Extended Versions 50 times! 51/96
Most of those are for “Answers” from Final Fantasy XIV: A Realm Reborn, with a little of Crisis Core: Final Fantasy VII‘s ending and “1000 Words” from Final Fantasy X-2. 😛 Continue reading Theathrhythm Final Fantasy: Curtain Call Part Five: We’ve Got Class
October 12, 2014: Trophy: Watched all Extended Versions! 37/96
For some reason, I’m really mediocre at the EMSes in this game. The timing seems really tricky and precise.
I like “Dust to Dust” from Final Fantasy XIII, which is only just now coming to PCs, can you believe it?
Apparently, the PC ports of the Lightning Trilogy weren’t that great. (O.o) Continue reading Theatrhythm Final Fantasy: Curtain Call Part Four: The Gang’s All Here
September 28, 2014: I unlocked a new song from Final Fantasy Fables: Chocobo’s Dungeon! I wonder what it is… “Raffaelo Battle”? Well. So much for that plot twist.
Raffaelo started off as a baby, but he grows at an unnatural rate as Chocobo explores more of the dungeons of Lostime. The more Raffaelo grows, the less normal he feels, and admits to having dark thoughts sometimes.
Continue reading Theathrhythm Final Fantasy: Curtain Call Part Three