Shin Megami Tensei: Persona 3 Portable Part Four: The Chariot

March 2, 2011: Fuuka determined that the Shadow is on Shirakawa Boulevard, a hotspot for love hotels. That’s why the most recent victims of Shadow attacks and the Apathy Syndrome that they cause have been pairs and couples.

Yukari was unsure if she should go, but Junpei teased her, so she decided to tag along. “But this time, I want a piece of the action!”

Kasumi took her, Mitsuru, and Akihiko to the Boulevard…

The arcana of the next Shadow is not the Lovers, but Hierophant. Continue reading Shin Megami Tensei: Persona 3 Portable Part Four: The Chariot


Shin Megami Tensei: Persona 3 Portable Part Three: The Magician

November 21, 2010: June 11, 2009 – Big day. Mitsuru gathered everyone for a talk. Chairman Ikutsuki said that all three of Fuuka’s bullies have returned to normal.

Fuuka: “What a relief.”

Fuuka agreed to join the team. After Yukari told her that she would have to live at the dorm, she said, “That’s fine. I’d rather live here than at home anyway…”

Continue reading Shin Megami Tensei: Persona 3 Portable Part Three: The Magician

Shin Megami Tensei: Persona 3 Portable Part Two: The Wheel of Fortune

November 9, 2010: I was pissed that I could only keep eight Personae at once.

I found a floor in Tartarus that spawned nothing but Wealth Hands. I defeated a couple and got Old Coins from them. I remembered that Theo had a request involving Wealth Hands’ item drops. What I didn’t realize was that Theo wanted the RARE item that they drop. This was after I left the floor. Excuse me while I die from shame.

Oh, well. At least the Wealth Hand quest doesn’t have a deadline.

Showing up those Wealth Hands was pretty good, though. They almost ALWAYS run away. Junpei actually defeated the first one. He’s my hero now.

Continue reading Shin Megami Tensei: Persona 3 Portable Part Two: The Wheel of Fortune

Shin Megami Tensei: Persona 3 Portable Part One: The Fool

Shin Megami Tensei: Persona 3 Portable

Developer: Atlus

Publisher: Atlus USA

System: PlayStation Portable

Released (NA): July 6, 2010

Released (JP): November 1, 2009

Released (EU): April 28, 2011

I ordered this game from Amazon because I’m tired of missing out on Shin Megami Tensei games.

I don’t remember where I first heard about SMT:P3P. I got it when I decided that I wanted some SMT games, and Persona 2: Eternal Punishment was great.

The Fool

Continue reading Shin Megami Tensei: Persona 3 Portable Part One: The Fool

Final Fantasy XIII: Final Stats, Thoughts, and Trivia

I’m a little disappointed… that I did not put quite as much detail into the game’s final chapters as I did the earlier ones.

I thought that this would be a slightly longer LP by about three parts.

I like Final Fantasy XIII, though I have wondered if that was because I love Final Fantasy so much that I really needed XIII to be a success for the sake of it. However, redoing this LP confirmed that I still fell for the grandeur of the game, and the characters’ storylines. Some events in the sequels have extra resonance in the context of this game that I had forgotten while I was playing through them. I really want to talk about them, but I can’t yet. :3

Continue reading Final Fantasy XIII: Final Stats, Thoughts, and Trivia

Final Fantasy XIII Part 10

October 18, 2010: Three months. That’s how long it took for me to get back in the saddle again.

Well, two and half, technically.

Allow me to describe Barthandelus’ basics. He has 3.3 million HP, nasty lasers, debuffs, and two particular moves you’ll come to hate: Thanatosion Laughter and Apotosis. The former is just a brutal laser barrage. The latter neutralizes all of your buffs and cures his debuffs.

Continue reading Final Fantasy XIII Part 10

Final Fantasy XIII Part Nine

July 13, 2010: I sure anticipate meeting this fal’Cie.

After a horrifying detour, we rode Roly-Poly into the Sulya Springs. It was beautiful. A springs situated in a ravine – waterfalls and small rainbows everywhere.

Vanille asked to see Serah, and she reflected on meeting her.

Day 9, Bodhum. Vanille and Serah gabbed on the shore. Nature painted a glorious sunset for them.

This place was beautiful, and it was my Focus to destroy it,”, narrated Vanille.

Vanille has more love than most fal’Cie on Gran Pulse or Cocoon. Continue reading Final Fantasy XIII Part Nine

Final Fantasy XIII Part Eight: Free Will

May 2, 2010: Sazh wondered about whatever force allowed the ship to phase through the building. I cringe to think of it as another fal’Cie meddling in their business. Haven’t we had enough of them?

A floor above, beyond the tunnels, lied a more open area. When the party stepped out, a large insignia – the l’Cie “brand” – appeared on the floor. The l’Cie’s brands glowed with intense heat.

I somehow failed to bring up the brands before now. All ‘Cie have a brand somewhere on their bodies. Snow’s was on his forearm; Vanille’s was on her thigh.

Continue reading Final Fantasy XIII Part Eight: Free Will

Final Fantasy XIII Part Seven

April 22, 2010: On one of the side docks on the Palamecia, Lightning and the others were menaced by a storm dragon. After the party defeated it, another one flew overhead. Before the second dragon attacked, there was a giant explosion. Somebody blew a hole in the deck from the inside out. And…

…a chocobo flew out, chirping joyously. It was Sazh and Vanille! We got the band back together!

Vanille and Fang embraced. Vanille said she had something to tell her companion, but Fang told her now was not the time.

Continue reading Final Fantasy XIII Part Seven

Dragon Age II Final Thoughts

Content Advisory: This post discusses implied sexual abuse in Fenris’ backstory.

There’s a lot to analyze about DAII. Let’s take it step by step.

The Aesthetics

I like the blood motif of the cover art for the first two Dragon Age games. I also like the default look for Hawke.

In terms of graphics, DAII is a bit of a mixed bag. It looks better than DA:O and has a brighter color palette, but after getting used to the look of DA:O and Dragon Age: Inquisition, DAII looks weird to me now. The human characters look kind of generic, and the attempt to diversify the look of elves feels like a misstep. Elves look more slender than humans overall, and have pronounced cheekbones and eyes. Characters still escape the Uncanny Valley better than the humans of Mass Effect, however.

I have to say that the elven DLC character Tallis, modeled after and voiced by the adorable Felicia Day, looks a bit weird to me. Tallis looks like an elven version of Day.

Characters from DA:O look pretty faithful to their appearances in that game, except for Flemeth, whose character was totally redesigned, and Zevran, an elf.

Continue reading Dragon Age II Final Thoughts