I’m a little disappointed… that I did not put quite as much detail into the game’s final chapters as I did the earlier ones.
I thought that this would be a slightly longer LP by about three parts.
I like Final Fantasy XIII, though I have wondered if that was because I love Final Fantasy so much that I really needed XIII to be a success for the sake of it. However, redoing this LP confirmed that I still fell for the grandeur of the game, and the characters’ storylines. Some events in the sequels have extra resonance in the context of this game that I had forgotten while I was playing through them. I really want to talk about them, but I can’t yet. :3
Continue reading Final Fantasy XIII: Final Stats, Thoughts, and Trivia
October 18, 2010: Three months. That’s how long it took for me to get back in the saddle again.
Well, two and half, technically.
Allow me to describe Barthandelus’ basics. He has 3.3 million HP, nasty lasers, debuffs, and two particular moves you’ll come to hate: Thanatosion Laughter and Apotosis. The former is just a brutal laser barrage. The latter neutralizes all of your buffs and cures his debuffs.
Continue reading Final Fantasy XIII Part 10
July 13, 2010: I sure anticipate meeting this fal’Cie.
After a horrifying detour, we rode Roly-Poly into the Sulya Springs. It was beautiful. A springs situated in a ravine – waterfalls and small rainbows everywhere.
Vanille asked to see Serah, and she reflected on meeting her.
Day 9, Bodhum. Vanille and Serah gabbed on the shore. Nature painted a glorious sunset for them.
“This place was beautiful, and it was my Focus to destroy it,”, narrated Vanille.
Vanille has more love than most fal’Cie on Gran Pulse or Cocoon. Continue reading Final Fantasy XIII Part Nine
May 2, 2010: Sazh wondered about whatever force allowed the ship to phase through the building. I cringe to think of it as another fal’Cie meddling in their business. Haven’t we had enough of them?
A floor above, beyond the tunnels, lied a more open area. When the party stepped out, a large insignia – the l’Cie “brand” – appeared on the floor. The l’Cie’s brands glowed with intense heat.
I somehow failed to bring up the brands before now. All ‘Cie have a brand somewhere on their bodies. Snow’s was on his forearm; Vanille’s was on her thigh.
Continue reading Final Fantasy XIII Part Eight: Free Will
April 22, 2010: On one of the side docks on the Palamecia, Lightning and the others were menaced by a storm dragon. After the party defeated it, another one flew overhead. Before the second dragon attacked, there was a giant explosion. Somebody blew a hole in the deck from the inside out. And…
…a chocobo flew out, chirping joyously. It was Sazh and Vanille! We got the band back together!
Vanille and Fang embraced. Vanille said she had something to tell her companion, but Fang told her now was not the time.
Continue reading Final Fantasy XIII Part Seven
Content Advisory: This post discusses implied sexual abuse in Fenris’ backstory.
There’s a lot to analyze about DAII. Let’s take it step by step.
I like the blood motif of the cover art for the first two Dragon Age games. I also like the default look for Hawke.
In terms of graphics, DAII is a bit of a mixed bag. It looks better than DA:O and has a brighter color palette, but after getting used to the look of DA:O and Dragon Age: Inquisition, DAII looks weird to me now. The human characters look kind of generic, and the attempt to diversify the look of elves feels like a misstep. Elves look more slender than humans overall, and have pronounced cheekbones and eyes. Characters still escape the Uncanny Valley better than the humans of Mass Effect, however.
I have to say that the elven DLC character Tallis, modeled after and voiced by the adorable Felicia Day, looks a bit weird to me. Tallis looks like an elven version of Day.
Characters from DA:O look pretty faithful to their appearances in that game, except for Flemeth, whose character was totally redesigned, and Zevran, an elf.
Continue reading Dragon Age II Final Thoughts
Guess what? Sandal isn’t Bodahn’s biological son! Bodahn found him all alone in the Deep Roads, and raised him as his own!
Sandal: “I like Bodahn!”
Bodahn said that Sandal has always enchanted things. A year after they moved to the surface, Bodahn brought Sandal to a Circle of Magi. They declared him a savant. But then, they started eying him as if they wanted to keep him there, so Bodahn took him and left.
Sandal made a special rune for Hawke to use. It increases the chance of knocking an enemy back. Continue reading Dragon Age II Part 11
Whilst trying to stem the tide of revolutionaries, we met an Orlesian Grey Warden named Stroud. He thanked us for helping him fight off a group of Qunari revolutionaries, but he could not stay due to a more “pressing matter” of great secrecy. “Maker watch over you, my friend.”
He gave Hawke a ring: the Warden’s Promise and left Darktown.
At one point, the elves joined in. Oh, dear.
They just wanted to protect their home. Continue reading Dragon Age II Part 10: Alone No More
We managed to get Aveline and Donnic alone together in her office. They talked for a long time, and then… Aveline giggled. Then, there were other noises.
When Donnic left her office, Aveline spoke with Hawke. Aveline seemed so happy, and as if a great weight had been lifted from her shoulders.
This quest was very cute.
It’s one of my fav quests in the game, easily.
Continue reading Dragon Age II Part Nine: Grief
A letter from Leandra arrived. She said that Lothering is beyond saving until the taint of the Fifth Blight left the land.
Isabela defaced the crest on one of the shields hung as decoration in the estate. If examined, Hawke says, “Cover the left half, and… Oh, Isabela! I can’t unsee that.”
What WAS it? Continue reading Dragon Age II Part Eight: The Ultimatum