Well, Sega certainly had something to prove after Gearbox ripped them off with Aliens: Colonial Marines, didn’t they? Yet, my feelings towards this game somehow aren’t as strong as they should be. Maybe because this game has you being the most vulnerable of any Alien game I’ve played. Maybe it’s because the game makes the sight of the Alien too common, without a more empowering narrative for Amanda (which her mother gets in Aliens). The game almost feels incomplete in a way. Perhaps they can do a sequel with a better story for Amanda?
I guess I’m a little disappointed because I expected constant terror, but no game is tat scary. But I do think that, for a certain type of gamer, they should check it out, if for no other reason than the later levels. It’s weird that the game is kind of back-loaded in the last quarter or so.
Continue reading Alien: Isolation Part Four: Final Thoughts and Miscellany
There’s a part where you have to destroy several Working Joes so that you can steal a keycard from its body. Continue reading Alien: Isolation Part Three: Closure
Amanda gets the trauma kit and tries to flee the San Cristobal Medical Facility.
I had a death where the Alien impaled Amanda and then you see it cover her face. That’s what happens if you stupidly try to flee it.
Continue reading Alien: Isolation Part Two: Alone
Developer: Creative Assembly
Released: October 7, 2014
Played From: December 22, 2015 – January 7, 2016
The game uses retro FOX fanfare!
Continue reading Alien: Isolation Part One: Breakdown
Street Fighter III: Second Impact (1997)
Country of Origin: Germany
Fighting Style: Pro Wrestling
Hugo is a big man! A big, big man! He’s inspired by the late Andre the Giant.
Hugo is a transplant from Final Fight, along with his manager, Poison.
Continue reading Here Comes a New Challenger Round Three
August 3, 2016: In the Temple of Light, Lightning found Fang killing monsters. How did she get there ahead of Light?
Vanille sounds… different.
Light and Fang convinced Vanille to listen to the souls. She realized that they didn’t want to be destroyed, but the High Priestess tried to force her to finish the Soulsong anyway.
Continue reading Lightning Returns: Final Fantasy XIII Part 10: Till We Meet Again
May 14, 2016: Helped a researcher piece together a flight recorder, but we couldn’t really make sense of what was on it. A pilot screamed mayday and saw something “impossible”. It sounded like a girl coughing. If it was the moment that the Chaos spewed forth from the temple, it could have been the Yeuls. Light and the researcher wondered if it was Etro. Continue reading Lightning Returns: Final Fantasy XIII Part Nine: Eyes Front
May 8, 2016: To get the clavis, you need a special crux. To get the pieces of the special crux, you need to see the three murals in the ruins. To see the murals, you need tablets from the shrines strewn across the Dunes.
God must have wanted the Savior to do all this. But why? To prove their worth?
Fang says she and Light work better against gods, not with them.
Continue reading Lightning Returns: Final Fantasy XIII Part Eight
May 3, 2016: Once again, Light recognized a love that should have been there. In one of the loading screens, she realizes that she has no idea what happened to “the heart I tried so hard to hide”.
Unlocked Expert Stylist. 16/42
When Light feeds Bartz, she may say, “Kweh kweh.” It’s cute. Continue reading Lightning Returns: Final Fantasy XIII Part Seven: God’s Plan
April 29, 2016: OMGM (Oh My God, Moogles)
Unlocked Angel of Salvation and Hero of Glory. 12/42
Moogle Village is only accessible from 1900 hours to 0700 hours, when the red vines unfurl in Jagd Woods. Kinda contrived. Continue reading Lightning Returns: Final Fantasy XIII Part Six