This is a different kind of Friday Favorites. Its purpose is to examine some notable canceled games, detail why they got canned, and try to discover if there was any upside for the developers and/or publishers.
Trigger Warning: Discussion of domestic abuse in two of the game’s endings
SH: SM doesn’t have graphics as good as Team Silent’s PS2 SH games, which is kind of sad, especially since the game has some decently creative art.
I don’t remember having any problems with the audio. The voice acting was decent.
The music was pretty good, though not as iconic as the earlier games in the series, probably because the game is not as iconic as the earlier games, and has a different feel overall.
Classic SH theme songs rear their head in “Always on My Mind”, “When You’re Gone”, “Acceptance”, and “Hell Frozen Rain”, despite some tryhard lyrics and titles. Some of the ambient songs stand out, such as the creepy “Devil’s Laughter” and “Ice”.
February 4th, 2010: I’d rather find Cheryl, but I don’t want Lisa to be left to the horrors of Silent Hill, either.
This game is affecting me in a strange way. It may be one of the least predictable and “gamelike” SH games.
At Lisa’s apartment, she said that Harry was too nice to be like other guys. She seemed to be resting, but then blood suddenly began to pour from her nose.
February 1st, 2010: I don’t understand why Konami bothered to do such a radical remake of Silent Hill, and for systems that are now outdated (the PS2) or not really for the fanbase (the Wii). If it’s really supposed to be a reboot, why not make a AAA game?
I say give the series over to Climax and make them do something progressive with this series.
My Silent Hill is in shambles! I am sad.
Developer: Climax Studios
Publisher: Konami Digital Entertainmet
Released: PS2/PSP versions – January 19th, 2010; Wii version – December 8th, 2009
In late 2009, I discovered a new Silent Hill game, subtitled Shattered Memories, on a list of upcoming releases at the local video store. This was the first that I’d ever heard of the game, so I had no idea what it was about, but I hated the idea of missing an entry in one of my favorite series. Therefore, I preordered it. Continue reading The Dead of Winter: Silent Hill: Shattered Memories Part One
October is nigh, and unlike last year, we’re going all the way with horror games this upcoming month. As a prelude, I’d like to share some of my favorite scary songs from games. They don’t all have to be from horror games, mind you.
You have been warned!
1. “My Heaven”, Silent Hill
Story time: I somehow didn’t realize how truly creepy this song is until I did a “30 Days Meme” for SH back on Tumblr. Just… listen.
2. “Don’t Cry Jennifer”, Clock Tower (SNES)
Question: Is Don’t Cry, Jennifer one of the best video game chase themes of all time? Answer: Yes.
Every element of this song works so well: the rhythm that sounds like a heartbeat; the strange sound that’s probably the laughter of the Scissorman; the tense strings…
3. “Trail of Blood”, Final Fantasy VII
This song accompanies some creepy moments involving Sephiroth. I like the strings.
4. “Hoshingoeka”, Siren
While this song is more atmospheric than scary, I also really like it musically. The Japanese lyrics sync up with the tale of the doomed village really well.
5. “escape from u.b.”, Parasite Eve
You’re Aya Brea, a badass cop with “good” evolved mitochondria awakened by a chance encounter with an opera singer who also unknowingly possessed evil evolved mitochondria. As Aya, you’re pretty desperate to save the world from the titular Eve’s offspring, the so-called Ultimate Being. Eventually, you seriously wound U.B., but he just refuses to die. So you retreat into the bowels of a Navy carrier to overlord the engines, hopefully taking U.B. with it. He chases after you, slowly picking up speed, with this playing in the background.
Do you have any favorite creepy songs from video games?
Masahiro Ito – http://wp.me/p4QRQ6-qL
Trigger Warning: This post analyzes and discusses the game’s use of suicide as a plot device.
The only review that I remember seeing for MGS4 was Game Informer’s, which gave it a rare ten out of ten. I let it raise my hopes about how good the game would be, but the more I think about MGS4, the more I think that it didn’t quite measure up. How can that be? Let’s look at Kojima’s history and his attitude towards this creation of his for answers.
March 12th, 2010: Shoot Screaming Mantis’ doll of Psycho Mantis and pick it up. Then, you can use it to defeat Screaming Mantis.
Her faceplate and six extra arms flew off. The shimmering bodysuit was revealed. The Screaming Beauty begged for mercy. She banged on an invisible wall until she regained her composure.
“Now… Set me free.”
Once Snake “set her free”, she screamed horribly. Her bodysuit became rough, and she curled up in the fetal position. Then, her equipment rose up-
-as Psycho Mantis.
He tried to read the Memory Card, but there was no card to read on the PS3. He made the controller rumble before Screaming Mantis’ equipment exploded.
Then, the Sorrow – the Spirit Soldier of The Boss’ Cobra unit, and her lover – said, “The spirit of the warrior will always be with you.”
Continue reading Metal Gear Solid 4: Guns of the Patriots – March 12th-13th: Take Me Home
March 1st, 2010: The facility was infested with Scarabs. When Snake destroyed them, they kind of screamed… What the heck is this, Silent Hill? God, I only wish that could be more like Metal Gear.
Yeah, about that…
But it’s kind of cute when Scarabs are alerted. Their little musical cue is higher-pitched than that of other enemies. BREEP!
In REX’s hangar, Snake and Hal realized that Liquid just needed REX’s rail gun – and this REX’s rail gun was already removed.
Then, Vamp appeared. Naomi caressed him. Vamp promised that the gun was long gone, as his “Queen” wished, and that Suicide Gekkos were on their way. “Soon, there will be nothing left of this place.”
“I’ll leave the rest to you,” Naomi told Vamp before she left.