Time for some fandom heresy: I love this movie. However, I’ll try to look at it objectively for this review.
Box office figures courtesy Wikipedia.
Laurie Holden really brought Cybil to life.
Cybil has a lot of heart in this movie; her attempts to reunite Rose (Radha Mitchell) with her stepdaughter Sharon (Jodelle Ferland) were written in a more personal context than the game version of Cybil’s attempts to reunite Harry with his stepdaughter, Cheryl. In this movie, it is implied that Cybil has a deep connection with her mother (motherhood is a big theme of the movie, to an extent that almost makes you wonder if the people behind it have daddy issues).
Cybil has a lot of heart in this movie; her attempts to reunite Rose (Radha Mitchell) with her stepdaughter Sharon (Jodelle Ferland) were written in a more personal context than the game version of Cybil’s attempts to reunite Harry with his stepdaughter, Cheryl. In this movie, it is implied that Cybil has a deep connection with her mother (motherhood is a big theme of the movie, to an extent that almost makes you wonder if the people behind it have daddy issues). In terms of replicating Cybil’s look from the game, an impeccable job was done.
Continue reading Adaptation April 2019: Dream Cast Part Two: Unspeakable Horror
The art has changed, so I guess this is the second “issue”. It has its own foibles, as we’ll soon see. Doug looks pretty different now; a little younger with longer hair in some panels, and like Christopher Eccleston to distracting degrees in others.
Continue reading Adaptation April 2019: Silent Hill: Hunger Part Three
Doug realizes that he has a hunger for the story he’s currently obsessed with. “The kind of hunger that physically hurts.”
Clara says that Whately had a room with her, until he abruptly left last night. Doug wants to examine it, but Clara refuses because it wasn’t tidy enough. Bug problems.
Clara explains that Whately had strange comings and goings late at night, and that strange smells wafted out of the room. One night, through the open curtains, she saw him watching some BDSM play between a man and a woman dressed up as doctor and nurse.
Back in the present, Clara somehow casts a shadow shaped like Pyramid Head.
“Only it wasn’t her shadow. Not unless she had a head shaped like a pyramid.”
Clara described the doctor and nurse; she believed that they worked at Brookhaven Hospital.
Doug walks through the park to clear his head, but he sees a couple on a bench. At first, it looks like they’re kissing, but on closer inspection, she’s ripping his throat out. He’s still moaning and sighing like he loves it. Doug doesn’t know what’s worse; if he isn’t actually seeing it, or if he is.
At Brookhaven, he asks about the doctor and nurse, but all that the nurse behind the reception desk can talk about is food. Doug starts to realize how so many of the people he’s encountered lately are hungry for something.
Nurse: “I like sushi. And pepperoni pizza. And steak…”
Continue reading Adaptation April 2019: Silent Hill: Hunger Part Two
Silent Hill: Hunger
This is the last Silent Hill comic that Scott Ciencin wrote. It was featured on The Silent Hill Experience UMD on the PlayStation Portable (the whole thing is on YouTube, however, if you don’t feel like tracking down the UMD and the handheld). It’s a motion comic.
One upside of being on a UMD is that Hunger actually features songs from the games (Silent Hill: Dying Inside was also turned into an MC with a soundtrack). Can confirm that these comics read better with the music, though it’s not enough to elevate them into must- buys.
Continue reading Adaptation April 2019 #1: Silent Hill: Hunger Part One
SotN has a great inventory of relics, weapons, armor, shields, and healing items. The following is a list of some of my favorite items along with whatever trivia I could dig up about them. As with the Beastiary in Part Six, the names in the original Japanese version are in parentheses. Some item descriptions changed between the original PS1 version and later ports to other systems. Continue reading Castlevania: Symphony of the Night Part Seven: Item Spotlight
Agunea: A ring that shoots out lightning.
Axe: Simple and easy to use; is thrown in an upwards arc.
Bibuti: I had no idea what this thing was called until I read it in Hardcore Gaming 101 Presents Castlevania. It’s actually a mistranslation of “vibhuti” due to B/V confusion in Japanese. Bibuti are holy ashes (indicated by a hand holding a pinch of ashes) with poor range.
Cross: Basically functions like a boomerang.
Dagger: A projectile that shoots straight ahead.
Holy Water: Basically, a holy bomb. The flames that erupt from the bottle can hit enemies multiple times, and they are fire element instead of holy element. The range isn’t great, but the multiple hits can mitigate this fact.
Rebound Stone: Ricochets off of walls and can hit enemies multiple times. Seems to require a bit more skill to use than some of the other subweapons.
Stopwatch: Freezes or slows down enemies for five seconds. Continue reading Castlevania: Symphony of the Night Part Six: Trivia and Beastiary
Lightning, It’s a Ball
Finally got past Galamoth. Some things I noticed:
Lightning Armor does not protect you from the balls of energy he carelessly throws your way. In fact, neither does the Beryl Circlet. Using the Lightning Armor instead of, say, the Walk Armor will cripple your defense against his energy balls.
He has way too much HP. It took about 10 minutes to defeat him. At least his death animation is spectacular.
It says “RIP” on the floor. Did it say that in the regular castle? But then, it would be upside-down. Woah.
Now I’ve beaten all of the bosses except for Drac. Do I go after him next… or do I choose the impossible and go for 200.6% completion of the map? That which I’ve dreamt of ever since the PS1 version, and was always disappointed that I’ve never achieved?
Continue reading Castlevania: Symphony of the Night Part Five
Got the Holy Symbol relic. It’s a snorkel. You, too, can “enjoy” the frustrating emptiness of the submerged parts of the Caverns. But you’ll go there anyway, because you need map completion percentage. Continue reading Castlevania: Symphony of the Night Part Four: Reverse Moon
Enemies flash green when you hit them with a weapon or elemental attack type that they’re strong against. I don’t think I really appreciated that detail before.
Continue reading Castlevania: Symphony of the Night Part Two
This is a different kind of Friday Favorites. Its purpose is to examine some notable canceled games, detail why they got canned, and try to discover if there was any upside for the developers and/or publishers.
Continue reading Friday Favorites #9: Canceled Games