Phantasy Star III: Generations of Doom Part Four

March 14, 2015: Terror in Techna

Our new weapons – wow. I thought Sari hit hard before…

In Techna’s castle dungeon, we met an old man who said that our Power Topaz proved our courage and worth, and that we had earned the right to see our “true world”.

Somehow, I got two details wrong in this conversation: I misidentified the old man as a woman, and power instead of courage as the virtue that the Topaz proved we had.

Continue reading Phantasy Star III: Generations of Doom Part Four

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Phantasy Star III: Generations of Doom Part Three

August 21, 2012: Let’s try to start Ayn’s quest properly by talking to everyone in Agoe.

Ugh, time to relearn what everything is/does.

So, we’re supposed to find “the legendary Satellite”.

Continue reading Phantasy Star III: Generations of Doom Part Three

Final Fantasy XIII Part Three: The Worst Birthday Ever

March 30, 2010: We wrecked a piece of leftover Pulse machinery and received an Omni Kit. This allows us to upgrade our weapons and accessories at save points. All those items that seem useless are components for upgrades.

The upgrade system could have been better handled. Progression is very slow and requires a ton or components, from what I remember.

Eventually, Lightning revealed her plan: infiltrate Eden, the cradle of the Sanctum. Vanille and Sazh were reluctant to join her; but since Hope believed that destroying Eden would doom Cocoon and Serah’s Focus, therefore hurting Snow, he tagged along with Lightning. To get to Eden, they had to cut through Palumpolom. Continue reading Final Fantasy XIII Part Three: The Worst Birthday Ever

Final Fantasy XIII Part Two: In Ruins

March 27, 2010: The group eventually found Serah frozen into the landscape. Snow, Sazh, and Vanille tried to dig her out, but Lightning refused to help. She said that PSICOM would soon arrive to take them all out. Snow objected, and Light hit him.

But his resolve was the same. When he said that he would do whatever it took, Light relented…

…but then, a Manadrive Warmech stopped them from proceeding further. Continue reading Final Fantasy XIII Part Two: In Ruins

Final Fantasy XIII Part One: Don’t Let Me Go

Final Fantasy XIII

Release (JP): 12/17/2009

Released Worldwide: 3/9/2010

Platform: Xbox 360

Developer/Publisher: Square Enix

March 25, 2010: The game starts with a train full of exiles from prosperous Cocoon to the lower world of Pulse.

But one woman is determined to make sure that it doesn’t arrive.

The mysterious assailant is Lightning, formerly of Cocoon’s Sanctum Guardians.

Lightning

Continue reading Final Fantasy XIII Part One: Don’t Let Me Go

Infinite Undiscovery Part Two

March 18, 2010: Halgita was turned into a smoking ruin. I think it’s because people’s lunaglyphs turned on them.

Genma, one of Sigmund’s servants, rescued Faina and her younger brother, Leif. Faina is a girl that Capell met earlier on. They like each other! She has great style.

When the Liberation Force arrived, Genma said that the Dreadknight was already inside the palace with Empress Svala.

How do you defeat a man who can conjure chains out of nowhere? And can shrug off arrows at point-blank range? And has terrible voice acting?

Continue reading Infinite Undiscovery Part Two

You Spoony Bard: Infinite Undiscovery Part One: Mixed Blessings

Infinite Undiscovery

Developer: tri-ACE

Publisher: Square Enix

System: Xbox 360

Released (NA): September 2, 2008

Released (AU): September 4, 2008

Released (EU): September 5, 2008

Released (JP): September 11, 2008

There were three kinds of people in this world: people blessed with “Lunaglyphs” that let them use magic, and “unblesseds”, who could not. Some of those blessed with lunaglyphs were high-ranking members of society known as “Aristos”. They protected the average folk known as “meages”. Unblesseds were usually killed or abandoned at birth.

As a result of being born during a lunar eclipse, the game’s protagonist, Capell, was an unblessed and was abandoned as a baby. Despite this, he was taken in and raised in a troupe of bards. He knew how to play the flute.

Capell

One day, he was thrown into a prison without knowing why. He was rescued by a mysterious girl named Aya, a member of the Liberation Force. The Liberation Force fought against the Order of Chains. The Order of Chains managed to set up several chains between the Moon and the planet, causing natural disasters and monsters to emerge from the nearby area.

Capell could sever the chains, presumably due to his lack of a Lunaglyph. And so it went that Capell joined the Liberation Force, alongside their leader, Sigmund the Liberator…

…who looked just like him.

It is eventually revealed that Sigmund could no longer cut the chains because he had his Lunaglyph removed when his son was born because he was an unblessed. This also reversed Sigmund’ aging several years, so that he looked as young as the 17-year-old Capell, who was his son. He died protecting him.

March 13, 2010: In the wake of severing the moon-chain on the Zolan Coast, Capell had to talk to the grumpy Edward, who thought he was merely an imposter of their old leader, Sigmund. It didn’t go well.

Now, we leave for Kolton by boat.

There were some strange items littering Zola that weren’t there before we severed the chain.

Invisible enemies attacked Kolton, but Capell could reveal them with his Percipere song. Strangely, only he could even see the monster at first.

Then, the lunar rain began to fall, and Edward fell ill after acting more aggressive than usual. A little boy named Vic, who was being attacked by the invisible monster, led us to Halgita to find a healer for Edward, and Vic joined the party. I figured right off that he was special.

I’ve only played this game for 18 hours according to the in-game clock, but it’s strangely memorable in a happy way throughout.

We took a teleporter to the Cobasna Timberlands. It could only be activated by playing Percipere.

Halgita was Sigmund’s hometown. Another town already? We barely had any fights in the Timberlands. 😦

Vic learned that someone who can heal Edward lived deep in the Timberlands.

March 14, 2010: The Timberlands remind me of the forest from Dark Cloud 2.

Which I still haven’t beaten. 😦

I loved DC2 and other recent Level-5 games.

March 17, 2010: Unlocked High Enchanter! Yay!

I’m annoyed by the Timberlands. There are some stupid barriers cutting off parts of the jungle, and I can’t find any new paths. I have to go through the barriers.

When we first traipsed through the Timberlands, Vic said something about how trying to go past the barriers could get you into a world of hurt or trouble or something. Who cares! I’m desperate now.

Ah-HA! The barriers just take you to different parts of the jungle. But they don’t seem to lead anywhere.

Vic said that his brother died of the same affliction affecting Edward.

When Vic overreacted to Capell grabbing him to keep him from falling into the river, I grew suspicious that Vic may actually be… Victoria!

Little did they know… that a kunoichi was watching them. She and Capell met in Halgita’s palace, where they were still maintaining that Sigmund was still alive and that Capell was Sigmund. Apparently, Lord Tohma gave the kunoichi an order to protect “Sigmund the Liberatior”…

I only found my way through the Timberlands by making a map and tracing the paths of the barriers. What the hell is this, Phantasy Star? Foreshadowing!

We finally found a shack out in the wilds. A grumpy guy named Kiriya waited inside. But Savio, our elven aristo friend, knew him and he begrudgingly let us inside of his house.

The kunoichi watched them all the way.

Kiriya said that the thing afflicting Edward was glyph sickness. A side-effect of his lunaglyph blessing. Kiriya gave us a beautiful crystal called a Lunytol, and said that it should suppress the lunaglyph. Edward’s not gonna be happy about that.

It’s all because the lunar rain increased the power of his glyph. He can’t handle it because he’s “merely” a human, not an aristo.

If Edward’s lunaglyph is not restricted, he will either die, or, more likely, turn into a monster through a process called “vermification”. The Liberation Force resolved to bring the Lunyton to Edward before either conclusion could come to pass.

Then Savio asked Kiriya to join us on behalf of “our Queen Svala”, and he did!

By the time we returned to Kolton, people were fleeing in droves. A panicked Michelle said that Edward’s lunaglyph burst and he went on a rampage. When we found him, the vermification had already started, but Kiriya assured us that we could still use the Lunyton on him.

I’m not exactly sure how, but we earned a Situation Bonus for stopping Edward within three minutes. Er… go team?

This might hurt,” warned Capell as he plunged the Lunyton into Edward’s body.

Somehow, Capell saw images from Edward’s past. He grew up happy, but it all changed when his father or father figure died. Edward left his home and was menaced by an ogre…

Sigmund was the one who saved him. By then, Sigmund already had Balbagan and Eugene serving under him in the Liberation Force. Edward begged Sigmund to let him join.

Edward has not coped with Sigmund’s fate. Capell has to save him from his internal darkness, before his lunaglyph goes back to normal…

The wall between him and Capell shrunk.

After Capell saved Edward, he claimed that it was time for him to leave the Force because his glyph could be a liability. Capell was offended because he did not have a glyph and he was still willing to fight.

Or rather, he did not have a choice…

No one else knew. I’m not surprised. He never said otherwise.

Later, Aya asked (OK, demanded) that Capell be more honest to her. Then, Edward apologized and said “it would be an honor to fight alongside you”.

Hey, leader,” said Edward. “Tell us where to go.”

First, to Halgita”, replied Capell.

Now, we have to worry about the lunar rain turning characters into monsters unless they’re aristos or not in possession of a glyph.

Heavy Rain Part Two

March 29th, 2010: Continuation of “The Bear” chapter. It was the most intense chapter yet.

The Bear was the first of the five trials that Ethan undertook to save Shaun.

Ethan found an origami figure of a bear with a message inside of it: “ARE YOU PREPARED TO SHOW YOUR COURAGE IN ORDER TO SAVE YOUR SON?” Continue reading Heavy Rain Part Two

Heavy Rain Part One

From left to right: Norman Jayden, Madison Paige, Ethan Mars, and Scott Shelby

Heavy Rain

Developer: Quantic Dream

Publisher: Sony Computer Entertainment

Released: February 23rd, 2010

The first thing I ever saw of HR didn’t actually have much to do with the game, though I didn’t know it at the time. The E3 2006 “trailer” was really an audition for a female character. She played the role of an angry wife who overreacts to her husband’s infidelity by threatening him with a gun in the kitchen with the sound of heavy rain just outside the window. Once the audition is over, the casting directors (?) give the actress a noncommittal “we’ll get in touch with you” answer, but once she leaves, one of the directors says that she’s too old for the part. Hmph!

HR was eventually revealed as an action-adventure game about a city being terrorized by the Origami Killer. The game tells its story with four main characters… and their choices affect the plot’s outcome.

Continue reading Heavy Rain Part One

Tales of Symponia: Dawn of the New World Part Three: Off the Richter Scale

March 27th, 2012: To Bait a Light-Fish

IT’S HUGE!

Boss: Nazdrovie | Element: Light

Kind of an annoying fight. Nazdrovie can use Seafood Gels to restore over 4,000 HP. Try using juggles to keep it from using the Gels.

Rewards: 3,500 XP, 10K Gald

My lv. one monster gained 10 levels from this battle!

Why did I have a lv. one monster in my party for a boss fight?

Nazdrovie was the one that truly started the fire in Izoold. It tried to frame my man, Regal! :[ Continue reading Tales of Symponia: Dawn of the New World Part Three: Off the Richter Scale