August 18, 2010: Special thanks to Phantasy-Star.net ‘s strategies page for helping me over the hump.
Now that we’ve got Lyle in the party, I think the overworld music has changed.
Lyle joins Rhys’ party in exchange for help repairing the weather control system in Aridia, the desert region.
August 19, 2010: Ugh. After a tough dungeon, Lyle inexplicably leaves the party, only to challenge Rhys in combat in Shusoran. He’s easily dispatched, despite his spe- excuse me, TECHS…
Then, you reunite with Lena, who was the one that set Rhys free at the outset of the game. She tells you that you must insert the Moon Stone and Moon Tear into Aridia’s satellite control system to realign the moons.
Lena joins you along with Lyle. She has no techs and little HP, so she’s bringing up the rear.
Japanese Title: Successors of Time: Phantasy Star III
JP Release: April 21, 1990
North America Release: July 1991
United Kingdom Release: 1991
When I was a child, I liked to reread this Prima Games strategy guide that collected two-page guides, tips, and codes for several dozen Sega Genesis games that were popular in the early ’90s. Among these were Phantasy Star II and PSIII. I was interested in PSIII because its premise promised three generations of storylines to play through, with branching paths and different characters depending on which hero chose which love interest to take as his wife at the end of each generation. I later read in magazines that PSIII was considered the black sheep of the franchise because of its gameplay differences and how it shared little in common with Phantasy Star and its sequel. The story of why and how it became a black sheep is due at the end of this LP. :3
I did not get to play any PS games until I got the Sonic’s Ultimate Genesis Collection in 2009. I started a playthrough of PS, which is on hold after getting… maybe halfway through it?I started a game of PSII, which is also on hold. Then, in summer 2010…
August 24th, 2014: Your path through the mansion takes you out of the mansion and into… the Guard House on the mansion grounds.
I hate this place because I think I know what the game wants to do. So why doesn’t it just do it already?!
Brad called over the radio, but he could not hear Jill trying to respond to him.
The Guardhouse is full of weirdness like Plant 42, giant wasps, and sharks. When you drain the water in the rooms around the shark tank, the medium-sized shark and the two baby sharks just sort of flop around helplessly. Ha! Land animals, bitch.Continue reading Resident Evil Director’s Cut Part Two
The “director’s cut” of Resident Evil came out after Resident Evil 2 was delayed. The original version of RE2 was infamously about 70% complete before it was mostly scrapped and reworked from the ground up; the director’s cut of RE1 was made partially to appease fans while RE2 reached completion.
The director’s cut of RE1 features some new modes, such as an “Arrange Mode” which shuffles the locations of some enemies and items. It was made to further challenge experts of the original version of the game. On the opposite end of the spectrum, Director’s Cut also added a Beginner Mode. A very helpful auto-aim feature was added as well.
This was supposed to be the uncensored AND RAW version of the game, but still received some censorship in the live-action FMV scenes.
There was a re-release of the director’s cut in Japan the following year. It added Dual Shock control support, as well as the Biohazard Complete Disc. It featured footage from the prototype of RE2, also known as Resident Evil 1.5. The FMV’s were still censored.
CT was one of the first games I played through when I first started emulating old games out of curiosity. I joked that I would emulate games until the FBI knocked on my door – and if they did, to please send Norman Jayden from Heavy Rain.