Castlevania: Symphony of the Night Part Eight: The Legacy

The Legacy of Symphony of the Night

SotN is a highly influential game, both within its franchise and gaming as a whole, but the immediate follow-ups to it were not fellow Metroidvanias.

Continue reading Castlevania: Symphony of the Night Part Eight: The Legacy

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Castlevania: Symphony of the Night Part Seven: Item Spotlight

The Inventory

SotN has a great inventory of relics, weapons, armor, shields, and healing items. The following is a list of some of my favorite items along with whatever trivia I could dig up about them. As with the Beastiary in Part Six, the names in the original Japanese version are in parentheses. Some item descriptions changed between the original PS1 version and later ports to other systems. Continue reading Castlevania: Symphony of the Night Part Seven: Item Spotlight

Castlevania: Symphony of the Night Part Six: Trivia and Beastiary

The Subweapons

Agunea: A ring that shoots out lightning.

Axe: Simple and easy to use; is thrown in an upwards arc.

Bibuti: I had no idea what this thing was called until I read it in Hardcore Gaming 101 Presents Castlevania. It’s actually a mistranslation of “vibhuti” due to B/V confusion in Japanese. Bibuti are holy ashes (indicated by a hand holding a pinch of ashes) with poor range.

Cross: Basically functions like a boomerang.

Dagger: A projectile that shoots straight ahead.

Holy Water: Basically, a holy bomb. The flames that erupt from the bottle can hit enemies multiple times, and they are fire element instead of holy element. The range isn’t great, but the multiple hits can mitigate this fact.

Rebound Stone: Ricochets off of walls and can hit enemies multiple times. Seems to require a bit more skill to use than some of the other subweapons.

Stopwatch: Freezes or slows down enemies for five seconds. Continue reading Castlevania: Symphony of the Night Part Six: Trivia and Beastiary

Castlevania: Symphony of the Night Part Five

Lightning, It’s a Ball

Finally got past Galamoth. Some things I noticed:

  1. Lightning Armor does not protect you from the balls of energy he carelessly throws your way. In fact, neither does the Beryl Circlet. Using the Lightning Armor instead of, say, the Walk Armor will cripple your defense against his energy balls.

  2. He has way too much HP. It took about 10 minutes to defeat him. At least his death animation is spectacular.

  3. It says “RIP” on the floor. Did it say that in the regular castle? But then, it would be upside-down. Woah.

Now I’ve beaten all of the bosses except for Drac. Do I go after him next… or do I choose the impossible and go for 200.6% completion of the map? That which I’ve dreamt of ever since the PS1 version, and was always disappointed that I’ve never achieved?

Continue reading Castlevania: Symphony of the Night Part Five

Parasite Eve II Part Three: Vaccine

The shortcut that leads you back to Douglas’ trailer is on the right side of the Water Hole. On the side of the Underpass is a passage to another part of Dryfield where you can do more grinding, if you want. The enemies there are pretty weak, though.

Continue reading Parasite Eve II Part Three: Vaccine

Parasite Eve II Part Two: Epidemic

Aya infiltrated the lab hidden in the mines. I’d like to get my hands on whoever put these automated security systems in there. I also hate these amoeba-looking things. They’re immune to guns, but not to magic. Unfortunately, they can Silence you. Continue reading Parasite Eve II Part Two: Epidemic

Parasite Eve II Part One: Vector

Parasite Eve II

Developer: Square

Publisher (North America): Square Electronic Arts

Publisher (Japan): Square

System: PlayStation

Release (NA): September 12, 2000

Release (JP): December 16, 1999

Release (Europe): August 25, 2000

Played from: June 3, 2013 – June 4, 2014

Continue reading Parasite Eve II Part One: Vector

Lightning Returns: Final Fantasy XIII Part 10: Till We Meet Again

August 3, 2016: In the Temple of Light, Lightning found Fang killing monsters. How did she get there ahead of Light?
Vanille sounds… different.
Light and Fang convinced Vanille to listen to the souls. She realized that they didn’t want to be destroyed, but the High Priestess tried to force her to finish the Soulsong anyway.

Continue reading Lightning Returns: Final Fantasy XIII Part 10: Till We Meet Again

Lightning Returns: Final Fantasy XIII Part Nine: Eyes Front

May 14, 2016: Helped a researcher piece together a flight recorder, but we couldn’t really make sense of what was on it. A pilot screamed mayday and saw something “impossible”. It sounded like a girl coughing. If it was the moment that the Chaos spewed forth from the temple, it could have been the Yeuls. Light and the researcher wondered if it was Etro. Continue reading Lightning Returns: Final Fantasy XIII Part Nine: Eyes Front

Lightning Returns: Final Fantasy XIII Part Eight

May 8, 2016: To get the clavis, you need a special crux. To get the pieces of the special crux, you need to see the three murals in the ruins. To see the murals, you need tablets from the shrines strewn across the Dunes.
God must have wanted the Savior to do all this. But why? To prove their worth?
Fang says she and Light work better against gods, not with them.

Continue reading Lightning Returns: Final Fantasy XIII Part Eight