Live-A-Live Part Five

December 29, 2011: Live-A-Live! It’s been too long, old friend.

Previously on L-A-L, we got fed up with Akira’s oddly tedious chapter.

I found a… Shower Cap.

Maybe this chapter isn’t that bad, but it’s not very intuitive. You’d think that having a telepathic protagonist would avert that, but no. Continue reading Live-A-Live Part Five

Live-A-Live Part Three: Living Legacies

May 3, 2011: Live-A-Live, how I have missed thee.

The old master had to kick his pupils’ butts. They learned some of his moves from being on the receiving end of them. How cool is that?!

He had them train atop the mountains to build their endurance and in the forest to train their reflexes. That night, after Li and Sammo passed out went to sleep, the old master caught Yuan training alone outside. Aww.

You do not get an equal number of training sessions with the three students. The reason why is soon revealed. Continue reading Live-A-Live Part Three: Living Legacies

Final Fantasy XIII Part 10

October 18, 2010: Three months. That’s how long it took for me to get back in the saddle again.

Well, two and half, technically.

Allow me to describe Barthandelus’ basics. He has 3.3 million HP, nasty lasers, debuffs, and two particular moves you’ll come to hate: Thanatosion Laughter and Apotosis. The former is just a brutal laser barrage. The latter neutralizes all of your buffs and cures his debuffs.

Continue reading Final Fantasy XIII Part 10

VGJ Quickie: Resistance: Fall of Man

Resistance: Fall of Man

Developer: Insomniac Games

Publisher: Sony Computer Entertainment

Release – JP: November 11, 2006

Release – NA: November 17, 2006

Release – EU: March 23, 2007

This was Insomniac’s first game for the PS3. This FPS takes place in an alternate history 1951, with the US and UK allied against a new enemy: the alien Chimera.

The main character is American Army Ranger Sergeant Nathan Hale. He had a resistance to the virus spread by Chimeras that usually forced the infected to undergo mutation.

Nathan gained the ability to heal quickly, as well as enhanced strength and reflexes. Cosmetically, the color of his irises changed to gold, just like most Chimera.

Continue reading VGJ Quickie: Resistance: Fall of Man

The DISSIDIA Saga Part Five

June 17th, 2011: I’m pleased as punch that there are two new characters to unlock here.

Bartz doesn’t just imitate other characters’ moves, he imitates the way that they call them out.

Prishe is so cute! She has great fashion sense.

Prishe in her default and alternate costumes

Her EX Burst is very complicated. Auto EX Burst, here I come!

Auto EX Burst was an ability that let the computer input EX Burst commands for you.

Continue reading The DISSIDIA Saga Part Five

The DISSIDIA Saga Part Four

April 12th, 2011: Mognarok? WTH? I suggested Ragnarok to the little bugger, and he comes back with Mognarok, which turns a foe into a moogle. I wish!

Yuna can equip guns? Oh wait – yeah.

Characters could equip all sorts of weapons – to boos their stats. The weapons that they actually use in battle are fixed. So you could not, say, equip Lightning with Cloud’s Buster Sword. Continue reading The DISSIDIA Saga Part Four

The DISSIDIA Saga Part Three

DISSIDIA 012 Final Fantasy

System: Sony PlayStation Portable

Developer/Publisher: Square Enix

Released: March 22nd, 2011

The What: An enhanced version of DISSIDIA with new features (such as overworld maps in story mode), characters, and a new prologue scenario that tells the story of the 12th cycle in the war between Cosmos and Chaos. Also, some of the Warriors were on different sides of the conflict in the 12th cycle.

The Who – The Warriors of Cosmos, 12th Cycle

Kain Highwind (Tactical Striker), Tifa Lockhart (Feint Brawler), Laguna Loire (Tactical Gunner), Yuna (Grand Summoner), Vaan (Adroit Attacker), and Claire “Lightning” Farron (Paradigm Commando).

The story of the 12th cycle is that Chaos is winning the war. The manikins modeled after the Warriors of Cosmos and Chaos helped tip the balance in Chaos’ favor. Despite the threat of the manikins, the Warriors of Cosmos still have to seek their crystals.

Continue reading The DISSIDIA Saga Part Three

Dragon Age II Part 11

Guess what? Sandal isn’t Bodahn’s biological son! Bodahn found him all alone in the Deep Roads, and raised him as his own!

Sandal: “I like Bodahn!”

Bodahn said that Sandal has always enchanted things. A year after they moved to the surface, Bodahn brought Sandal to a Circle of Magi. They declared him a savant. But then, they started eying him as if they wanted to keep him there, so Bodahn took him and left.

Sandal made a special rune for Hawke to use. It increases the chance of knocking an enemy back. Continue reading Dragon Age II Part 11

Dragon Age II Part 10: Alone No More

Whilst trying to stem the tide of revolutionaries, we met an Orlesian Grey Warden named Stroud. He thanked us for helping him fight off a group of Qunari revolutionaries, but he could not stay due to a more “pressing matter” of great secrecy. “Maker watch over you, my friend.”

He gave Hawke a ring: the Warden’s Promise and left Darktown.

Unlocked Mogul.

At one point, the elves joined in. Oh, dear.

They just wanted to protect their home. Continue reading Dragon Age II Part 10: Alone No More

Dragon Age II Part Nine: Grief

We managed to get Aveline and Donnic alone together in her office. They talked for a long time, and then… Aveline giggled. Then, there were other noises.

When Donnic left her office, Aveline spoke with Hawke. Aveline seemed so happy, and as if a great weight had been lifted from her shoulders.

This quest was very cute.

It’s one of my fav quests in the game, easily.

Continue reading Dragon Age II Part Nine: Grief