Alien: Isolation Part Four: Final Thoughts and Miscellany

Final Thoughts

Well, Sega certainly had something to prove after Gearbox ripped them off with Aliens: Colonial Marines, didn’t they? Yet, my feelings towards this game somehow aren’t as strong as they should be. Maybe because this game has you being the most vulnerable of any Alien game I’ve played. Maybe it’s because the game makes the sight of the Alien too common, without a more empowering narrative for Amanda (which her mother gets in Aliens). The game almost feels incomplete in a way. Perhaps they can do a sequel with a better story for Amanda?

I guess I’m a little disappointed because I expected constant terror, but no game is tat scary. But I do think that, for a certain type of gamer, they should check it out, if for no other reason than the later levels. It’s weird that the game is kind of back-loaded in the last quarter or so.

Continue reading Alien: Isolation Part Four: Final Thoughts and Miscellany

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Alien: Isolation Part Three: Closure

There’s a part where you have to destroy several Working Joes so that you can steal a keycard from its body. Continue reading Alien: Isolation Part Three: Closure

Alien: Isolation Part Two: Alone

Amanda gets the trauma kit and tries to flee the San Cristobal Medical Facility.
I had a death where the Alien impaled Amanda and then you see it cover her face. That’s what happens if you stupidly try to flee it.

Continue reading Alien: Isolation Part Two: Alone

Alien: Isolation Part One: Breakdown

Alien: Isolation

Platform: PS3

Publisher: Sega

Developer: Creative Assembly

Released: October 7, 2014

Played From: December 22, 2015 – January 7, 2016

The game uses retro FOX fanfare!

Continue reading Alien: Isolation Part One: Breakdown

Friday Favorites #9: Canceled Games

This is a different kind of Friday Favorites. Its purpose is to examine some notable canceled games, detail why they got canned, and try to discover if there was any upside for the developers and/or publishers.

Continue reading Friday Favorites #9: Canceled Games

Phantasy Star III: Generations of Doom Final Stats, Thoughts, and Trivia

Phantasy Star III: Generations of Doom is a game with a solid concept saddled with less-than-solid execution. The game was not made with the help of Phantasy Star co-creator Rieko Kodama, and the game was rushed.

The Story

The story is lacking much personality and characterization. Note how we get so much exposition in the third gen that finally explains the backstory and introduces the big bad, Dark Force. Another sign that the game was rushed?

If I was to ask you what PSIII is about, what would you tell me? Does the game really have any overarching themes? I could tell you about the themes of Dragon Age II (family and the conflict between the templars and mages) or Final Fantasy XIII (the veracity of free will), but for PSIII, the biggest theme I get is the problems brought upon by previous generations being left to the next generation to clean up. But the game never really delves into the emotions that such conflicts would believably invoke.

Remember Lyle? He actually died in gen two, but I forgot to bring it up. It was a missed opportunity to add characterization to the relatives that knew him.

The generation system is the game’s main gimmick, but the women are barely established, so the decisions can be hard to make. Heck, the princes are barely established as well!

The game would have been better if it had more cutscenes like the one at the end.

To the translators’ credit, Generations of Doom is a much cooler title than Successors of Time.

Continue reading Phantasy Star III: Generations of Doom Final Stats, Thoughts, and Trivia

Phantasy Star III: Generations of Doom Part Six: End of a Generation

April 21, 2015: Welcome to Terminus

We made it to Lashute on planet Terminus. One of the women there said, “We wanted Siren and Lune to start another war, but we needed Rhys to bring Satellite back. And that’s exactly what that old fool did!”

The women at the start of the city told us that our deaths awaited us here.

Continue reading Phantasy Star III: Generations of Doom Part Six: End of a Generation

Phantasy Star III: Generations of Doom Part Five

April 1, 2015: Castle of Silence

We found Laya’s Pendant in the Castle. Even though Laya can’t equip it, I still gave it to her to hold.

We went to the temple. It reacted to Laya’s Pendant and teleported us to the planet Elysium, which Siren programmed to plunge into the sun of its system.

We went to the town of Aerone and found the hidden path to the moon known as Dahlia…

There, a guard told us to find the Aero Parts for Wren down the stairs. “Use them to reach the sky city on Frigidia.” Oh, boy. “There, you may find the strength to combat evil.”

Continue reading Phantasy Star III: Generations of Doom Part Five

Phantasy Star III: Generations of Doom Part Four

March 14, 2015: Terror in Techna

Our new weapons – wow. I thought Sari hit hard before…

In Techna’s castle dungeon, we met an old man who said that our Power Topaz proved our courage and worth, and that we had earned the right to see our “true world”.

Somehow, I got two details wrong in this conversation: I misidentified the old man as a woman, and power instead of courage as the virtue that the Topaz proved we had.

Continue reading Phantasy Star III: Generations of Doom Part Four

Phantasy Star III: Generations of Doom Part Three

August 21, 2012: Let’s try to start Ayn’s quest properly by talking to everyone in Agoe.

Ugh, time to relearn what everything is/does.

So, we’re supposed to find “the legendary Satellite”.

Continue reading Phantasy Star III: Generations of Doom Part Three